Dungeon Crawl Stone Soup version 0.35-a0-256-g859e8e3ba0 (webtiles) character file. Game seed: 3097606812267908937 2 AxeManiac the Conjurer (level 1, 0/15 HPs) Began as a Mountain Dwarf Conjurer on Apr 4, 2026. Slain by a quokka (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (81 turns). AxeManiac the Conjurer (Mountain Dwarf Conjurer) Turns: 81, Time: 00:00:13 Health: 0/15 AC: 2 Str: 9 XL: 1 Next: 25% Magic: 3/3 EV: 10 Int: 18 God: Gold: 10 SH: 0 Dex: 8 Spells: 2/3 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 10 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet Skills: + Level 0.3 Fighting + Level 0.4 Axes - Level 1.3 Dodging - Level 1.4 Stealth - Level 1.7 Spellcasting - Level 3.6 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 28% 2d5 6% 2 Inner Flame Hex/Fire 1% N/A 50% 3 Fulminant Prism Conj/Alch 4% 3d5 65% 4 Iskenderun's Mystic Bla Conj/Tloc 8% 2d4 (+2d1 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5918 Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Magic restored. You start resting. Magic restored. There is an open door here. Found a helmet. You encounter a quokka. A quokka is nearby! Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (wandering, hasn't noticed you, 100% to hit) The magic dart hits the quokka but does no damage. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (100% to hit) The magic dart hits the quokka. The quokka is moderately wounded. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka but does no damage. The quokka is moderately wounded. You see here a +0 helmet. b - a +0 helmet The quokka bites you. You hit the quokka but do no damage. The quokka is moderately wounded. The quokka bites you. You hit the quokka. The quokka is heavily wounded. The quokka bites you. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. The quokka is almost dead. The quokka closely misses you. Magic courses through your body. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka bites you. You die... #.# #.# #.# #.# ## #.# ## ##.# #.# ..## ####...##.########...# .......@r............. .............$.......# ..###+###............. ##+....♣...## ##.......# #####.....# #...#....## #####.#.##...# #.....#.†#'..# You could see a quokka. Vanquished Creatures An endoplasm (D:1) A ball python (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AxeManiac the Mountain Dwarf Conjurer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 81 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_loops_corners Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 7 Drink: Magic || 1 Armour: Robe || 5 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 81 | 81 | 0 | 31 | 25 | 1 | 81.0 | Dungeon | 81 | 81 | 0 | 31 | 25 | 1 | 81.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 81 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+