AxeManiac Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (2, -7, D:1) an inkwell talisman (2, -1, D:1) a +0 whip a kobold skeleton (11, -14, D:1) a +0 mace (15, -34, D:1) a +0 short sword a kobold corpse (skeletalised by now) (15, 3, D:1) a jackal skeleton (15, 4, D:1) a +0 club a goblin skeleton (16, -3, D:1) a +0 club (18, 4, D:1) a jackal skeleton (21, 5, D:1) a +0 short sword 4 stones (33, -5, D:1) 2 stones a kobold corpse (skeletalised by now) (36, -18, D:1) a ball python skeleton (53, -15, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (1, 4, D:2) 2 javelins (3, 37, D:2) a +0 club a goblin corpse (7, 10, D:2) 13 gold pieces (15, 6, D:2) a +0 leather armour (19, 8, D:2) a +0 flail (23, 17, D:2) a +0 club a +0 robe (25, 8, D:2) 4 gold pieces (31, 26, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (32, 10, D:2) an adder corpse (skeletalised by now) (34, 30, D:2) a +0 club Level 3 of the Dungeon (1, 10, D:3) a +0 leather armour (4, -5, D:3) the +6 short sword "Dwarf's Doom" {venom, Int+2} Int+2: It affects your intelligence (+2). It can be maximally enchanted to +9. (6, -20, D:3) 4 gold pieces (9, -24, D:3) a +0 ring mail (10, -17, D:3) an adder corpse (skeletalised by now) (13, -21, D:3) a parchment of Mephitic Cloud (14, -19, D:3) 12 gold pieces (16, -26, D:3) 2 potions of ambrosia