AxeManiac Level 1 of the Dungeon (0, 0, D:1) a ball python skeleton (2, 0, D:1) a +0 dagger (4, -13, D:1) a quokka corpse (skeletalised by now) (6, 26, D:1) a rat corpse (skeletalised by now) (6, 27, D:1) a +0 club 2 stones a kobold corpse (skeletalised by now) (9, 4, D:1) a bat corpse (skeletalised by now) (14, 9, D:1) a +0 leather armour (22, 28, D:1) a rat skeleton (31, 6, D:1) a ball python skeleton (31, 25, D:1) a +0 whip (34, 4, D:1) a +0 short sword a kobold skeleton (36, 13, D:1) a bat corpse (skeletalised by now) (37, 13, D:1) a kobold corpse (skeletalised by now) (41, 10, D:1) 6 boomerangs (42, 13, D:1) a +0 club a goblin skeleton (43, 11, D:1) a +0 dagger a goblin skeleton (44, 12, D:1) a stone a +0 short sword a kobold skeleton (46, -7, D:1) a +0 dagger (48, -6, D:1) a bat corpse (skeletalised by now) (52, 10, D:1) a jackal skeleton a jackal skeleton (57, -2, D:1) a +0 leather armour (61, 13, D:1) a frilled lizard corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Iwiwkuta's Antique Weapon Boutique the +3 long sword of the Thoughtful Violins {holy, ^Drain Int+2 Dex+5} (935 gold) ^Drain: It drains your maximum health when unequipped. Int+2: It affects your intelligence (+2). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 long sword (87 gold) a +0 short sword (75 gold) a +0 short sword (75 gold) a +8 giant spiked club (1115 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (2440 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 hand axe (75 gold) (3, 8, D:2) a +0 club (18, -15, D:2) a bat corpse (skeletalised by now) (27, -20, D:2) a +0 dagger a goblin skeleton (29, 4, D:2) the inkwell talisman "Kyocammos" {rElec rF+ Will- Str+7} [inkwell talisman] rElec: It insulates you from electricity. rF+: It protects you from fire. Will-: It decreases your willpower. Str+7: It affects your strength (+7). (31, 2, D:2) a +0 club (34, -15, D:2) a +0 dagger a kobold skeleton (34, -10, D:2) a parchment of Hailstorm (34, -9, D:2) a +0 robe (36, -2, D:2) a parchment of Hailstorm (39, -5, D:2) a +0 club (39, 5, D:2) a quokka skeleton (48, -6, D:2) an adder corpse (skeletalised by now) a rat corpse (skeletalised by now) (56, -1, D:2) an adder corpse (skeletalised by now) Level 3 of the Dungeon (5, 15, D:3) a quokka corpse (skeletalised by now) (6, -10, D:3) a +0 short sword (6, 6, D:3) a ball python corpse (skeletalised by now) (7, 7, D:3) a ball python corpse (skeletalised by now) (14, 24, D:3) a +0 dagger a goblin skeleton (17, 26, D:3) a +1 flail of protection a gnoll corpse (17, 27, D:3) a +0 spear (22, 37, D:3) a potion of heal wounds (28, -7, D:3) a jackal corpse (skeletalised by now) (33, 3, D:3) a quokka corpse (33, 33, D:3) a +0 short sword a kobold corpse (skeletalised by now) (36, 1, D:3) a ribbon worm corpse (37, 1, D:3) an adder corpse (37, 9, D:3) an adder skeleton (38, -1, D:3) a +0 long sword (38, 1, D:3) a +0 club (38, 2, D:3) a frilled lizard corpse (39, -5, D:3) a ball python corpse (39, 5, D:3) a +0 leather armour (40, 4, D:3) a +0 ring mail (40, 5, D:3) a +0 leather armour (41, 7, D:3) an adder corpse (skeletalised by now) (45, -1, D:3) a +0 club a +0 ring mail (46, -1, D:3) a rat corpse (49, -6, D:3) a parchment of Passwall (51, -4, D:3) a bat corpse (skeletalised by now) (55, 7, D:3) a +0 dagger