AxeManiac Level 1 of the Dungeon [Shop] Wyxoir's Assorted Antiques a +0 leather armour (46 gold) the +5 hand axe of Kismet {elec, rElec Will- Str+2 Int+3} (1214 gold) rElec: It insulates you from electricity. Will-: It decreases your willpower. Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). It cannot be enchanted further. a scroll of teleportation (69 gold) a scroll of fear (92 gold) a +0 mace (69 gold) a +0 dagger (46 gold) a scroll of teleportation (69 gold) an orb of attunement (161 gold) a phantom mirror (920 gold) a wand of acid (4) (386 gold) (0, 0, D:1) a +0 club (7, -14, D:1) a +0 hand axe (8, -29, D:1) a +0 whip a kobold skeleton (14, 0, D:1) a +0 dagger a kobold skeleton (20, 4, D:1) a jackal skeleton (21, -22, D:1) a bat skeleton (21, 2, D:1) a jackal skeleton (22, -8, D:1) a +0 club (23, -36, D:1) a +0 ring mail (26, 7, D:1) a ball python corpse (skeletalised by now) (27, -2, D:1) a +0 club (29, -2, D:1) a bat skeleton (30, -42, D:1) a rat corpse (skeletalised by now) (32, -27, D:1) a +0 robe (35, -32, D:1) a parchment of Scorch (37, 2, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (41, -11, D:1) a +0 robe (45, -32, D:1) a +0 pair of boots Level 2 of the Dungeon [Shop] Peyheit's Antique Weapon Shop a +0 trident (80 gold) a +0 quarterstaff (115 gold) a +0 war axe (80 gold) a +2 mace of protection (358 gold) the +7 hand cannon "Mule" {flame, backblast, rF+} (2244 gold) rF+: It protects you from fire. It cannot be enchanted further. a +0 dagger (46 gold) a +0 hand axe (69 gold) a +4 vampiric glaive (1196 gold) a +0 sling (34 gold) (2, -27, D:2) a +0 club a goblin skeleton (2, -3, D:2) a ball python corpse (skeletalised by now) (5, -25, D:2) a +0 club a goblin skeleton (7, -33, D:2) a +0 hammer (12, -15, D:2) a +0 spear a goblin skeleton (12, -9, D:2) a +0 flail a +0 club a +0 flail a gnoll skeleton a gnoll skeleton (12, 1, D:2) a +0 club (14, -20, D:2) a +0 club (15, -12, D:2) a parchment of Lesser Beckoning (16, 2, D:2) a +0 dagger a goblin corpse (skeletalised by now) (19, -36, D:2) a +0 hammer of holy wrath (19, -34, D:2) a +0 hammer (20, -10, D:2) a ball python corpse (skeletalised by now) (23, 4, D:2) a parchment of Kinetic Grapnel (26, -10, D:2) a bat corpse (skeletalised by now) (28, -7, D:2) 2 flux baubles (33, -21, D:2) an adder skeleton (34, 0, D:2) a +0 whip Level 3 of the Dungeon (8, -12, D:3) a +0 club a +0 whip a +0 scale mail a +0 dagger a +0 robe a +0 whip a +0 ring mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (10, 2, D:3) a +0 chain mail (16, -15, D:3) a +0 ring mail Level 4 of the Dungeon (0, 0, D:4) a +0 whip a kobold corpse (skeletalised by now) (2, 0, D:4) an adder corpse (skeletalised by now) (6, -5, D:4) an adder corpse (skeletalised by now) (14, -5, D:4) an adder corpse (skeletalised by now) (16, -1, D:4) 5 poisoned darts an adder corpse (skeletalised by now) (18, -2, D:4) a +0 dagger a goblin corpse (skeletalised by now) (20, -3, D:4) an adder corpse (skeletalised by now) (20, -2, D:4) a +2 barding (21, 2, D:4) the +1 pair of boots "Sune" {Harm rElec Regen+ Dex-4} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. Dex-4: It affects your dexterity (-4). It cannot be enchanted further. (25, -3, D:4) a +0 arbalest Level 7 of the Dungeon (0, 0, D:7) a parchment of Vampiric Draining (9, -1, D:7) a +0 rapier (12, 2, D:7) an iguana skeleton (16, 13, D:7) 10 gold pieces (17, -10, D:7) a +0 war axe (22, 0, D:7) a +0 sling