Dungeon Crawl Stone Soup version 0.34-a0-95-gee063f470e (webtiles) character file. Game seed: 13062745064233966039 1 AxeManiac the Caller (level 1, -2/16 HPs) Began as a Mountain Dwarf Wanderer on May 30, 2025. Slain by a kobold ... wielding a +0 whip (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (62 turns). AxeManiac the Caller (Mountain Dwarf Wanderer) Turns: 62, Time: 00:00:13 Health: -2/16 AC: 6 Str: 14 XL: 1 Next: 16% Magic: 0/2 EV: 8 Int: 11 God: Gold: 13 SH: 0 Dex: 10 Spells: 1/2 levels left rFire . . . a - +2 sling rCold . . . (no offhand) rNeg . . . b - +0 scale mail rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: very slightly contaminated A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 13 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) Armour b - a +0 scale mail (worn) Scrolls d - a scroll of amnesia {unknown} Potions c - a potion of lignification Skills: + Level 1.2 Fighting - Level 2.4 Ranged Weapons + Level 1.2 Armour - Level 1.0 Spellcasting - Level 2.4 Summonings - Level 1.1 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 20% N/A 17% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Canine Familiar Summ 5% N/A 45% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5930 Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History The kobold hits you with a +0 whip. x2 You shoot a sling bullet. The sling bullet hits the kobold. The kobold is moderately wounded. The kobold hits you with a +0 whip. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Summon Small Mammal (safe; 17% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate A rat appears in a puff of smoke. The kobold completely misses you. Casting: Summon Small Mammal (safe; 17% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You miscast Summon Small Mammal. You are very lightly contaminated with residual magic. Nothing appears to happen. The kobold closely misses you. You don't have enough magic to cast this spell. Fire: a) +2 sling Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (moderately wounded, ally target, 47% to hit) You shoot a sling bullet. The sling bullet barely misses the kobold. The kobold hits you but does no damage. The kobold hits you with a +0 whip. You aren't carrying any items that you can evoke. Unknown command. Fire: a) +2 sling Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (moderately wounded, ally target, 47% to hit) You shoot a sling bullet. The sling bullet misses the kobold. The kobold hits you with a +0 whip. Fire: a) +2 sling Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (moderately wounded, ally target, 47% to hit) You shoot a sling bullet. The sling bullet closely misses the kobold. The kobold hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The kobold hits you with a +0 whip. You die... #. #.######.# #. #.####.#.# #..#......#.# #..#......#.# ##### #.........#.#####.... #.##.####.#........## #.......# #..######.# #..#r##.# #..# ##. #..#@# # #.## ##.. ## #K# #># ##... ... #.# ##.... ##... ..# ##..... #.... ..###...... #....#..#.#....... #....# #.......< #....# .#....... ##...... You could see a kobold (ally target) and a friendly rat (summoned). Vanquished Creatures 2 rats (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AxeManiac the Mountain Dwarf Wanderer began the quest for | the Orb. 0 | D:1 | AxeManiac set off with the following items: a +2 sling, a | +0 scale mail, a potion of lignification; and the following | spell memorised: Summon Small Mammal; and the following | spells available to memorise: Call Canine Familiar. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 62 | D:1 | Slain by a kobold Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic, shapermc_ecumenical_altar_starsandcircs Action || total ---------------------------++------- Fire: Sling || 12 Cast: Summon Small Mamm || 1 Armour: Scale mail || 11 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 67 | 67 | 0 | 0 | 44 | 1 | 67.0 | Dungeon | 67 | 67 | 0 | 0 | 44 | 1 | 67.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 67 daAuts