AtHam Level 1 of the Dungeon (8, -6, D:1) a hobgoblin skeleton (12, -27, D:1) a quill talisman (13, -15, D:1) a +0 hand axe (18, -29, D:1) a +0 dagger (26, 7, D:1) a +0 club (28, -8, D:1) a +0 whip (28, -6, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (29, -7, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (34, -11, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (1, -11, D:2) a +0 hand axe (12, -13, D:2) an adder skeleton (16, -5, D:2) a +0 dagger 5 stones (17, -6, D:2) a +0 dagger (17, -5, D:2) a +0 club a +0 robe (18, -5, D:2) a +0 short sword 2 stones (19, -4, D:2) a +0 short sword 4 stones (24, 10, D:2) a +0 leather armour (25, -12, D:2) a +0 whip a kobold skeleton (34, -17, D:2) a frilled lizard skeleton a hobgoblin skeleton (36, 19, D:2) a +0 ring mail (42, 5, D:2) a +0 short sword Level 3 of the Dungeon (0, 0, D:3) a +0 club (3, 6, D:3) the +1 spear "Guotyigh" {heavy, rElec Str+4 SInv} rElec: It insulates you from electricity. Str+4: It affects your strength (+4). SInv: It lets you see invisible. It cannot be enchanted further. (4, -29, D:3) a potion of haste (11, -31, D:3) a ball python corpse (19, 3, D:3) a ball python corpse (38, -1, D:3) a rat corpse (38, 0, D:3) a +0 club (38, 1, D:3) a +0 trident (39, 1, D:3) a +0 dagger