AtHam Level 1 of the Dungeon (8, 17, D:1) a +0 ring mail (13, 3, D:1) a rat corpse (skeletalised by now) (20, 22, D:1) a +0 club (23, -2, D:1) a +4 spear (24, 0, D:1) a +2 dagger of draining (37, 39, D:1) a +0 sling (38, -11, D:1) a frilled lizard skeleton (49, 5, D:1) a +0 leather armour (50, 34, D:1) a jackal corpse (skeletalised by now) (50, 35, D:1) a jackal corpse (skeletalised by now) (50, 36, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a ball python corpse (skeletalised by now) (9, 32, D:2) a +0 scythe a +0 robe (16, 24, D:2) a +0 club (21, 10, D:2) the +7 short sword of the Open Hand {venom, Str+3 Dex+3} Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (24, 32, D:2) a +0 robe (24, 39, D:2) a +0 club (24, 40, D:2) a frilled lizard skeleton (25, 39, D:2) a +0 club (28, 28, D:2) a +1 devious dagger (38, 3, D:2) a jackal corpse (skeletalised by now) (39, 7, D:2) a bat corpse (skeletalised by now) (39, 32, D:2) a hobgoblin skeleton (42, 8, D:2) 5 boomerangs Level 3 of the Dungeon [Shop] Jemu Bip's Weapon Emporium the +5 short sword of Fear {freeze, Str+5 Int+6 Dex-3} (542 gold) Str+5: It affects your strength (+5). Int+6: It affects your intelligence (+6). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the +12 partisan of Prune {freeze, Prune} (796 gold) Prune: It halves damage taken while paralysed, petrified or unconscious. It cannot be enchanted further. a +0 shortbow (30 gold) a +0 sling (15 gold) a +0 short sword (30 gold) a +2 shortbow of freezing (174 gold) a +0 trident (35 gold) 2 atropa-tipped darts (18 gold) 5 poisoned darts (30 gold) a +0 hand axe (30 gold) (0, 0, D:3) a +0 dagger (7, 2, D:3) a hobgoblin corpse (skeletalised by now) (9, 0, D:3) a +0 dagger (16, 20, D:3) the +8 dagger "Yxzoir" {flame, Fly} Fly: It grants you flight. It cannot be enchanted further. (26, 17, D:3) a +0 leather armour (26, 20, D:3) a +0 leather armour (28, 21, D:3) a +0 short sword an orc skeleton (28, 22, D:3) a +0 flail an orc skeleton a quokka skeleton (28, 25, D:3) a +0 club a +0 ring mail (28, 34, D:3) a +0 scale mail (29, 8, D:3) a hobgoblin corpse (skeletalised by now) (31, 20, D:3) a +0 dagger (32, 18, D:3) a +0 mace (36, 16, D:3) an amulet of magic regeneration (48, 29, D:3) a +0 morningstar (50, 3, D:3) the +4 short sword of the Spectre {holy, rC+ Str+2} rC+: It protects you from cold. Str+2: It affects your strength (+2). It cannot be enchanted further. (52, 20, D:3) a hobgoblin corpse (skeletalised by now) (57, 30, D:3) a +0 falchion Level 4 of the Dungeon (6, 6, D:4) a +0 dagger (10, -5, D:4) a +0 club a +0 hand axe a +0 chain mail (11, -5, D:4) a +0 dagger a +0 robe (20, 23, D:4) a +0 club a +0 dagger a +0 sling a goblin corpse (skeletalised by now) (24, 20, D:4) a +0 club (24, 21, D:4) a +0 club (25, 23, D:4) a +0 whip an orc skeleton (26, 21, D:4) a +0 halberd a +0 sling a +0 dagger a gnoll skeleton a goblin skeleton (26, 23, D:4) a +0 club a hobgoblin skeleton (27, 21, D:4) a +2 dagger of draining a +0 dagger a +0 spear a +0 animal skin a goblin skeleton a hobgoblin skeleton a goblin skeleton (27, 22, D:4) a +0 spear a gnoll skeleton (28, 21, D:4) a +0 dagger (30, 22, D:4) a +0 club a goblin skeleton (33, -4, D:4) a black bear corpse (skeletalised by now) (46, 6, D:4) a +0 giant club an ogre corpse (skeletalised by now) (47, 7, D:4) a +0 dagger a +0 robe a +0 whip (47, 26, D:4) a +0 short sword a kobold corpse (48, 7, D:4) a +0 hand axe an orc corpse (skeletalised by now) (50, 5, D:4) a quokka corpse (skeletalised by now) (51, 27, D:4) a hound corpse (53, 28, D:4) a clockroach corpse (55, 7, D:4) a +0 hand axe