AtHam Level 1 of the Dungeon [Shop] Ifodyff's Armour Emporium a +2 robe of cold resistance (250 gold) a +0 leather armour (28 gold) a +0 ring mail (56 gold) a +0 leather armour (28 gold) a +0 leather armour (28 gold) a +1 pair of boots (161 gold) a +0 robe (12 gold) a +0 robe (12 gold) a +2 cloak (231 gold) a +0 chain mail (84 gold) a +0 scale mail (56 gold) (0, 0, D:1) a +0 quarterstaff (0, 7, D:1) a +0 club (2, -1, D:1) a bat skeleton (6, 10, D:1) a quokka skeleton (7, 12, D:1) a staff of necromancy (9, -17, D:1) a +0 leather armour (11, 3, D:1) a +0 dagger a goblin skeleton (13, 3, D:1) a ball python skeleton (14, -17, D:1) a +0 club a kobold skeleton (15, -16, D:1) a hobgoblin skeleton (16, -16, D:1) a +0 short sword (17, -18, D:1) 4 javelins (22, 16, D:1) a +0 club a goblin skeleton (23, -4, D:1) a +0 ring mail (24, -6, D:1) a +0 dagger a goblin skeleton (24, 22, D:1) a frilled lizard skeleton (24, 24, D:1) a rat skeleton (28, 28, D:1) a +0 robe (30, -1, D:1) 8 stones (30, 0, D:1) 6 stones a goblin skeleton (33, 30, D:1) a +0 leather armour (35, 23, D:1) a bat skeleton a frilled lizard skeleton (35, 24, D:1) a bat skeleton (35, 25, D:1) a +0 club a rat skeleton (40, 4, D:1) 5 stones a hobgoblin skeleton (42, 16, D:1) a ball python skeleton (42, 24, D:1) a jackal skeleton a jackal skeleton (43, 14, D:1) a +0 short sword (44, 24, D:1) a +0 short sword (45, -6, D:1) a +0 mace a kobold corpse (skeletalised by now) (48, 28, D:1) a +0 whip (51, 12, D:1) 6 javelins (53, 2, D:1) a ring of resist corrosion (56, 16, D:1) a quokka corpse (skeletalised by now) (57, 15, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Foyngiar's Assorted Antiques a scroll of immolation (100 gold) a +0 whip (62 gold) a +0 whip (62 gold) a +0 morningstar (150 gold) a +0 leather armour (50 gold) a +0 leather armour (50 gold) a potion of brilliance (100 gold) a sack of spiders (1000 gold) the +5 sling "Erotwoath" {heavy, ^Fragile rElec Int-4 Dex+5} (955 gold) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). It cannot be enchanted further. a +0 dagger (50 gold) a potion of curing (75 gold) (0, 0, D:2) a +0 falchion a +0 chain mail the human corpse of Terence (skeletalised by now) (8, 10, D:2) a +0 plate armour (12, -24, D:2) a +0 spear (12, 2, D:2) a +0 long sword (15, -19, D:2) a rat corpse (skeletalised by now) (19, -34, D:2) a +0 dagger (32, -15, D:2) a staff of necromancy (53, -26, D:2) a jackal skeleton (54, -25, D:2) a jackal skeleton (60, 8, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (6, -18, D:3) a bat corpse (skeletalised by now) (10, 1, D:3) a water moccasin corpse (skeletalised by now) (16, -33, D:3) a ball python corpse (skeletalised by now) (19, -46, D:3) a +0 leather armour (19, -40, D:3) a +0 leather armour (27, -7, D:3) a +0 dagger (35, -20, D:3) a parchment of Blink (45, -18, D:3) a +0 war axe (46, -4, D:3) a +0 long sword (48, -53, D:3) the inkwell talisman of Bitterness {rElec rC- Int+3 Dex+8} [inkwell talisman] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Int+3: It affects your intelligence (+3). Dex+8: It affects your dexterity (+8). (58, -50, D:3) 4 large rocks (59, -45, D:3) an adder corpse (skeletalised by now) Level 4 of the Dungeon (9, -8, D:4) a +0 sling (12, 14, D:4) a ball python corpse (20, 4, D:4) a +0 leather armour (24, 7, D:4) 19 gold pieces (25, 6, D:4) 11 gold pieces (26, 7, D:4) 15 gold pieces