AtHam Level 1 of the Dungeon (0, 0, D:1) a staff of conjuration (3, 18, D:1) a ball python skeleton (5, -10, D:1) a bat corpse (skeletalised by now) (14, 4, D:1) a ball python skeleton (19, 8, D:1) a frilled lizard corpse (skeletalised by now) (21, 12, D:1) a +0 club (24, -5, D:1) a +0 club a goblin skeleton (25, -15, D:1) a +0 club a bat corpse (skeletalised by now) (25, -14, D:1) a +0 robe a frilled lizard corpse (skeletalised by now) (26, -5, D:1) a +0 club 5 stones (29, -14, D:1) a quokka skeleton (35, 17, D:1) a +0 club a goblin corpse (skeletalised by now) (41, 11, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +0 leather armour of Limited Liability {-Tele Harm Rampage rF+} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. It cannot be enchanted further. (4, 7, D:2) a +0 club a +0 sling a goblin corpse (skeletalised by now) (24, -23, D:2) 2 flux baubles (36, -30, D:2) a +0 buckler (51, -36, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +1 dagger of electrocution (still there?) an orc corpse (still there?) (8, 3, D:3) a +0 club (8, 5, D:3) a dart slug corpse (10, -7, D:3) a +0 club a goblin corpse (28, 29, D:3) a +0 flail (31, -1, D:3) a +0 scale mail (32, 0, D:3) a ball python skeleton (32, 24, D:3) a quokka corpse (skeletalised by now) (39, 25, D:3) a bat corpse (skeletalised by now)