AtHam Level 1 of the Dungeon (1, -15, D:1) a bat corpse (skeletalised by now) (4, -2, D:1) a +0 ring mail (5, -2, D:1) a +0 club (6, -42, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (12, -11, D:1) a +0 club (18, -8, D:1) a hobgoblin skeleton (22, -22, D:1) an orb of attunement (26, 10, D:1) a +0 quarterstaff (29, -25, D:1) a +0 club a goblin skeleton (34, -16, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 flail (1, -2, D:2) a +0 short sword (5, -6, D:2) a +0 dagger (6, -8, D:2) a rat corpse (skeletalised by now) (9, -22, D:2) an adder corpse (skeletalised by now) (12, -24, D:2) a +0 quarterstaff (15, -25, D:2) a +0 mace (22, -7, D:2) an adder skeleton (23, -7, D:2) a +0 dagger (24, -7, D:2) a ball python skeleton (31, 9, D:2) a +2 dagger of electrocution a goblin corpse (skeletalised by now) (32, -19, D:2) a quokka corpse (skeletalised by now) (33, -1, D:2) a hobgoblin skeleton (33, 0, D:2) an adder skeleton (33, 21, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 chain mail (8, 6, D:3) the ring of Boomyk {^Contam Fly rElec Will- MP+9} [ring of magical power] ^Contam: It causes magical contamination when unequipped. Fly: It grants you flight. rElec: It insulates you from electricity. Will-: It decreases your willpower. MP+9: It affects your magic capacity (+9). (9, 2, D:3) a +0 hand axe a +0 chain mail the human corpse of Terence (9, 6, D:3) a ball python corpse (skeletalised by now) (24, -20, D:3) the +2 chain mail "Nafuzoro" {rElec Str+3} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). It cannot be enchanted further. (unseen) (26, -2, D:3) 8 poisoned darts a +0 short sword (29, -15, D:3) a +0 athame (30, -14, D:3) a parchment of Eringya's Surprising Crocodile