Asidra Level 1 of the Dungeon [Shop] Bufemirph's Book Shop a parchment of Iskenderun's Mystic Blast (156 gold) a parchment of Slow (48 gold) a parchment of Static Discharge (69 gold) a parchment of Summon Hydra (393 gold) a parchment of Sublimation of Blood (69 gold) a parchment of Kinetic Grapnel (48 gold) a parchment of Lesser Beckoning (69 gold) a parchment of Sandblast (48 gold) a parchment of Ensorcelled Hibernation (69 gold) a parchment of Bombard (300 gold) (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (5, 4, D:1) a +0 dagger an orb of attunement a goblin corpse (skeletalised by now) (5, 14, D:1) a hobgoblin skeleton (8, 14, D:1) a hobgoblin skeleton (15, 22, D:1) a +0 mace (21, 24, D:1) a bat skeleton (25, 7, D:1) a rat corpse (skeletalised by now) (30, 19, D:1) a frilled lizard skeleton (31, 16, D:1) a hobgoblin skeleton (32, 14, D:1) a +0 dagger (37, -6, D:1) a bat skeleton (40, 31, D:1) a ball python corpse (skeletalised by now) (43, 11, D:1) a +0 short sword a stone (43, 16, D:1) a hobgoblin corpse (skeletalised by now) (49, 33, D:1) a +2 dagger of electrocution Level 2 of the Dungeon (3, -1, D:2) the felid corpse of Natasha (skeletalised by now) (5, 1, D:2) a +0 scale mail a hobgoblin corpse (skeletalised by now) (9, 15, D:2) a +0 robe (10, -11, D:2) a rat corpse (skeletalised by now) (22, 4, D:2) a +0 halberd (23, 4, D:2) a +0 whip (24, 4, D:2) a +0 flail (36, -7, D:2) a jackal corpse (skeletalised by now) (36, -1, D:2) a +0 club a kobold skeleton a jackal skeleton (39, -3, D:2) a jackal skeleton (43, -2, D:2) a ring of protection from cold the felid corpse of Natasha (skeletalised by now) (46, 15, D:2) a ball python corpse (skeletalised by now) (46, 19, D:2) a +0 spear (56, -1, D:2) a quokka skeleton (56, 13, D:2) a +0 plate armour (57, 0, D:2) a quokka skeleton (59, 17, D:2) the fire staff "Onefuwei" {rElec rF+ rC- rN+ Necro Fire} [staff of fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. (65, -11, D:2) a +0 whip (67, -16, D:2) a +2 short sword of flaming a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 pair of boots (2, 0, D:3) a +0 dagger a goblin skeleton (4, -32, D:3) a +0 short sword (23, -23, D:3) a quokka skeleton (24, -24, D:3) a +0 mace (27, -20, D:3) a +0 war axe (28, -22, D:3) a +0 hand axe (29, -24, D:3) an adder corpse (skeletalised by now) (31, -2, D:3) an amulet of chemistry (45, -13, D:3) a +0 whip (49, -1, D:3) the +1 battleaxe of Raff {pain, rCorr} rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (50, -16, D:3) a +0 dagger (53, -23, D:3) a +0 short sword a kobold corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a hobgoblin skeleton (1, 0, D:4) a hobgoblin skeleton (3, -31, D:4) a +0 robe (10, -17, D:4) a +0 short sword a +0 ring mail (10, -16, D:4) a +0 war axe a +0 leather armour an orc corpse (skeletalised by now) (13, -1, D:4) a ball python corpse (15, -21, D:4) a +0 dagger a +0 robe (20, -15, D:4) an adder corpse a jackal corpse (21, -15, D:4) a jackal corpse (22, -15, D:4) a jackal corpse (24, -9, D:4) a +0 short sword (39, -21, D:4) a ring of wizardry (40, -5, D:4) a +0 dagger (41, -23, D:4) a +0 war axe an orc corpse (skeletalised by now) (42, -18, D:4) an adder corpse (skeletalised by now)