Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 2586287340996056287 23 Arm the Vexing (level 3, -1/22 HPs) Began as a Poltergeist Hexslinger on Jan 6, 2026. Slain by a jackal (2 damage) ... on level 2 of the Dungeon. The game lasted 00:10:21 (856 turns). Arm the Vexing (Poltergeist Hexslinger) Turns: 856, Time: 00:10:22 Health: -1/22 AC: 2 Str: 4 XL: 3 Next: 0% Magic: 3/5 EV: 12 Int: 17 God: Gold: 69 SH: 0 Dex: 16 Spells: 2/4 levels left rFire . . . a - +1 sling rCold + . . (no offhand) rNeg + + + c - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: weak-willed, jinxed, flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 69 gold pieces. Inventory: Hand Weapons a - a +1 sling (weapon) Armour c - a +1 cloak (haunted) d - a +0 plate armour Jewellery f - an amulet of reflection Scrolls b - a scroll of poison e - 2 scrolls of blinking {unknown} Potions g - 2 potions of brilliance {unknown} Skills: - Level 0.8 Fighting - Level 1.5 Ranged Weapons + Level 2.6 Dodging + Level 1.8 Stealth + Level 1.4 Spellcasting + Level 4.9 Hexes - Level 0.8 Fire Magic You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 34% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 2% N/A 21% 1 Sigil of Binding Hex 17% N/A 9% 3 Inner Flame Hex/Fire 11% N/A 19% 3 Cause Fear Hex 8% N/A 26% 4 Dimensional Bullseye Hex/Tloc 4% N/A 58% 4 Alistair's Intoxication Alch 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The quokka barely misses you. Fire: a) +1 sling Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (almost dead, 50% to hit) You shoot a sling bullet. The sling bullet closely misses the jackal. The sling bullet hits the jackal! You kill the jackal! The jackal bites you. The jackal closely misses you. The quokka bites you. The jackal barely misses you. x2; The quokka bites you. * * * LOW HITPOINT WARNING * * * You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Casting: Jinxbite (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You beckon some vexing sprites to accompany your attacks. You feel your willpower being sapped. The jackal barely misses you. The jackal bites you but does no damage. The quokka misses you. The jackal misses you. You shoot a sling bullet. The sling bullet closely misses the jackal. The jackal closely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The quokka closely misses you. The jackal closely misses you. The jackal attacks as it pursues you! The jackal bites you but does no damage. The quokka barely misses you. The jackal barely misses you. The jackal misses you. The quokka closely misses you. The jackal closely misses you. The quokka bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you but does no damage. The jackal barely misses you. The jackal closely misses you. x2 The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal attacks as it pursues you! The jackal bites you. You die... ########### ##......)<..## ##............## #..............# #.@............### #hh........).....# #r.............#.## #.................. ##............#.#.. ##.†...........# # #######...#.###.. ##........# #.....#...# You could see a quokka and 2 jackals. Vanquished Creatures A dart slug (D:1) 4 endoplasms 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 2 jackals (D:2) 2 ball pythons (D:1) A bat (D:1) 2 goblins 3 kobolds A rat (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Arm the Poltergeist Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 12/12 MP: 2/2 241 | D:1 | Reached skill level 1 in Stealth 241 | D:1 | Reached XP level 2. HP: 15/18 MP: 3/3 808 | D:1 | Learned a level 2 spell: Jinxbite 850 | D:2 | Reached XP level 3. HP: 5/22 MP: 5/5 856 | D:2 | HP: 1/22 [jackal (2)] 856 | D:2 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_basic, kennysheep_nondescript D:2: layout_rooms, basic_altar, dreamdust_ecumenical_altar_sealed_demon, serial_shops, nicolae_shop_rolled_up, hangedman_decor_points Skill XL: | 1 | ---------------+----+----- Stealth | 1 | 1.8 Fighting | | 0.8 Ranged Weapons | | 1.5 Dodging | | 2.6 Spellcasting | | 1.4 Hexes | | 4.9 Fire Magic | | 0.8 Action || total ---------------------------++------- Fire: Sling || 59 Cast: Jinxbite || 2 Armour: Skin || 34 Dodge: Dodged || 57