Dungeon Crawl Stone Soup version 0.35-a0-1289-g0f3b0f9dcb (webtiles) character file. Game seed: 14657080071381241800 14 Archers the Magician (level 2, -1/15 HPs) Began as a Deep Elf Mystic on Oct 14, 2026. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:21 (416 turns). Archers the Magician (Deep Elf Mystic) Turns: 416, Time: 00:01:22 Health: -1/15 AC: 2 Str: 5 XL: 2 Next: 25% Magic: 10/10 EV: 11 Int: 22 God: Gold: 12 SH: 0 Dex: 15 Spells: 10/11 levels left rFire . . . (100%) e - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv + (no boots) Will ..... (no amulet) Stlth + (ring unavailable) HPRegen 0.22/turn (ring unavailable) MPRegen 0.24/turn b - vision talisman %: no passive effects @: vision-form A: glimmercast, see invisible, magic regeneration a: no special abilities You were on level 1 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of conjuration (weapon) Jewellery d - an amulet of wildshape Talismans b - a vision talisman (worn) c - a jade talisman Scrolls c - a scroll of blinking {unknown} d - 3 scrolls of fog {unknown} Potions g - a potion of magic Skills: - Level 2.4 Dodging + Level 5.4 Spellcasting - Level 1.1 Fire Magic - Level 1.1 Ice Magic - Level 1.1 Air Magic - Level 1.1 Earth Magic - Level 3.2 Shapeshifting You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ice Thorns Ice/Erth 40% 1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sirocco Fire/Air 20% 2d6 10% 2 Dragon Veins Fire/Ice/Erth/A13% 3d(4/4/4/319% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) You have an extended range of vision and can be seen from far away. Your helmet, gloves and ring are melded. You regenerate magic rapidly. Message History Aim: a plant Thorns of ice sprout around the plant. Your icy thorns crumble before you. Your icy thorns crumble before you. You see here a frilled lizard corpse. You see here a frilled lizard corpse. You see here a frilled lizard corpse. You see here a frilled lizard corpse. You see here a ball python corpse. You encounter an endoplasm. Found a glowing blue potion. Casting: Ice Thorns (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 6% risk of failure) Press: ? - help, Dir - move target Aim: an endoplasm Thorns of ice sprout around the endoplasm. The residue of your spell condenses into glimmer. The endoplasm freezes you. You are frozen. You completely miss the endoplasm. The endoplasm misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... ###.# #. #.####### #.. ###..†.§..# #.~ ##....####..# #.# ............. ..# ##.# ###########.#############.# #..# ..........# #...........#.# #... ####.####.# #.####.####.#.# #... ...#.# #..§@#.#....#.# #.#. ##.#.# ####j#.#.####.## #... ...#.# §§#.#.......#####. ####.#############.######........ ..................†.............. ####.....####.....########....... ###...#### ####...#.#.#.#.#.#.#. ~~#...# ##.#.............. ....### #.##.#.#.#.#.#.#. You could see an endoplasm. Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) 4 ball pythons (D:1) 11 frilled lizards (D:1) A goblin (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Archers the Deep Elf Mystic began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 259 | D:1 | Reached skill level 5 in Spellcasting 303 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/10 416 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_ecumenical, layout_rooms, serial_rivers, chequers_serial_rivers_micro_d, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_d, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_c, fountainhead, roderic_lattice_a, st_stairs_13, amcnicky_mini_rare_corridor_liquid, minmay_domino_2, minmay_lizard_king Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.4 Dodging | | 2.4 Fire Magic | | 1.1 Ice Magic | | 1.1 Air Magic | | 1.1 Earth Magic | | 1.1 Shapeshifting | | 3.2 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- Vision | * * | 2 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 4 Staff || 5 Cast: Ice Thorns || 27 Armour: Robe || 2 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 416 | 416 | 0 | 17 | 279 | 1 | 416.0 | Dungeon | 416 | 416 | 0 | 17 | 279 | 1 | 416.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 416 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+