Archers Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (3, -3, D:1) a bat skeleton (3, 9, D:1) 3 poisoned darts (11, 32, D:1) a +0 club (14, 35, D:1) a hobgoblin corpse (skeletalised by now) (22, 0, D:1) a ball python skeleton (38, 4, D:1) a jackal skeleton (39, -3, D:1) a +0 mace (39, 7, D:1) a jackal skeleton (46, 14, D:1) 2 stones Level 2 of the Dungeon (0, 0, D:2) a +0 robe (5, -30, D:2) a +0 whip 2 stones (11, -29, D:2) a +0 sling (14, -18, D:2) a +0 club a goblin corpse (skeletalised by now) (15, 0, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (23, -18, D:2) a bat corpse (skeletalised by now) (34, 13, D:2) an adder skeleton (35, -24, D:2) a +0 flail (38, -17, D:2) a +0 club (38, -11, D:2) a hobgoblin skeleton (39, -11, D:2) a rat skeleton (40, -15, D:2) a +0 halberd a gnoll corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 hammer (10, 0, D:3) a +0 hammer (11, 0, D:3) a +0 hammer (11, 3, D:3) a +0 hammer (14, -7, D:3) a +0 robe (15, -9, D:3) a +0 club a goblin corpse (15, -4, D:3) a +0 short sword the human corpse of Terence (23, 3, D:3) a hobgoblin corpse (26, -11, D:3) a +0 spear of flaming a gnoll corpse