ArcMo Level 1 of the Dungeon (0, 0, D:1) a +0 club a kobold corpse (skeletalised by now) (10, -19, D:1) a rat corpse (skeletalised by now) (16, -3, D:1) a +0 dagger (23, -2, D:1) a hobgoblin corpse (skeletalised by now) (24, 8, D:1) a quokka skeleton (26, 13, D:1) 4 boomerangs (26, 27, D:1) a bat corpse (skeletalised by now) (27, 16, D:1) a +0 short sword 3 stones (29, -9, D:1) a +0 spear (29, -7, D:1) a +0 leather armour (31, 36, D:1) a +0 leather armour (33, -20, D:1) a +0 club a goblin corpse (skeletalised by now) (42, 5, D:1) a ball python skeleton (50, 26, D:1) a quokka corpse (skeletalised by now) (52, -1, D:1) a +0 whip (53, 22, D:1) a bat corpse (skeletalised by now) (56, -8, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (12, 9, D:2) a +0 robe (28, 22, D:2) a +0 dagger (46, 1, D:2) 3 throwing nets (47, 3, D:2) a maw talisman (47, 4, D:2) a scroll of identify (47, 14, D:2) a dart slug corpse (48, 13, D:2) a +0 dagger