Dungeon Sprint DCSS version 0.34-a0-1002-g7d1d168b82 (webtiles) character file. Game seed: 1969303881219909674 37 ArcMo the Magician (level 3, -5/29 HPs) Began as a Djinni Air Elementalist on Oct 23, 2025. Slain by an ogre ... wielding a +0 giant club (24 damage) ... in the Dungeon (Sprint IX: "|||||||||||||||||||||||||||||"). The game lasted 00:00:15 (51 turns). ArcMo the Magician (Djinni Air Elementalist) Turns: 51, Time: 00:00:16 Health: -5/29 AC: 2 Str: 7 XL: 3 Next: 60% Gold: 0 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of blinking Potions a - a potion of curing w - a potion of heal wounds h - a potion of haste B - a potion of berserk rage Skills: + Level 2.9 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 5.1 Spellcasting + Level 5.1 Conjurations - Level 5.1 Hexes - Level 5.1 Summonings - Level 5.1 Necromancy - Level 5.1 Translocations - Level 5.1 Forgecraft - Level 5.1 Fire Magic - Level 5.1 Ice Magic + Level 5.1 Air Magic - Level 5.1 Earth Magic - Level 5.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 88% 1d8 1% 1 b - Static Discharge Conj/Air 44% 3-5/arc 2% 2 c - Swiftness Air 22% N/A 4% 3 d - Airstrike Air 11% 2d(2-18) 16% 4 e - Poisonous Vapours Alch/Air 88% 1d3 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your Fire Magic skill gained 2 levels and is now at level 5! Your Ice Magic skill gained 2 levels and is now at level 5! Your Air Magic skill gained 2 levels and is now at level 5! Your Earth Magic skill gained 2 levels and is now at level 5! Your Alchemy skill gained 2 levels and is now at level 5! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 The power to cast Poisonous Vapours wells up from within. Spell assigned to 'e'. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 88% to hit) The zap hits the ogre. The ogre is heavily wounded. The zap hits the sleepcap. The sleepcap is severely damaged. The ogre closely misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 88% to hit) The zap misses the ogre. The zap hits the sleepcap! The sleepcap is almost destroyed. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 88% to hit) The zap hits the ogre! The ogre is almost dead. The zap hits the sleepcap. You destroy the sleepcap! The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ▓.▓ ▓.▓ ▓.▓ ▓'▓ ▓)▓ ▓)▓ ▓.▓ ▓.▓ ▓@▓ ▓O▓ ▓.▓ ▓.▓ ▓.▓ ▓)▓ ▓.▓ ▓+▓ You could see an ogre. Vanquished Creatures A hound (D) A sleepcap (D) An orc (D) A quokka (D) 2 endoplasms (D) A frilled lizard (D) A goblin (D) A kobold (D) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | ArcMo the Djinni Air Elementalist began the quest for the | Orb. 0 | D | ArcMo set off with the following spells memorised: Shock, | Static Discharge, Swiftness, Airstrike. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 8 | D | Reached skill level 1 in Fighting 44 | D | Noticed a hound 44 | D | Noticed an ogre 44 | D | Noticed a sleepcap 47 | D | Reached XP level 2. HP: 18/22 MP: 0/0 49 | D | Reached skill level 5 in Spellcasting 49 | D | Reached skill level 5 in Conjurations 49 | D | Reached skill level 5 in Hexes 49 | D | Reached skill level 5 in Summonings 49 | D | Reached skill level 5 in Necromancy 49 | D | Reached skill level 5 in Translocations 49 | D | Reached skill level 5 in Forgecraft 49 | D | Reached skill level 5 in Fire Magic 49 | D | Reached skill level 5 in Ice Magic 49 | D | Reached skill level 5 in Air Magic 49 | D | Reached skill level 5 in Earth Magic 49 | D | Reached skill level 5 in Alchemy 49 | D | Reached XP level 3. HP: 21/29 MP: 0/0 49 | D | Learned a level 1 spell: Poisonous Vapours 51 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: linesprint [early_d, line_temple, items_1, d_10, items_2, lair_1, lair_end, items_3, orc_1, orc_end, items_4, d_15, swamp_1, shoals_1, snake_1, spider_1, d_20, vaults_1, items_5, swamp_end, shoals_end, snake_end, spider_end, vaults_end, d_27, items_6, zot_1, zot_end, crypt_end, forest_end, elf_end, slime_end, tomb_end, abyss_end, pan_hell_end] Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 5 | 5.1 Conjurations | 5 | 5.1 Hexes | 5 | 5.1 Summonings | 5 | 5.1 Necromancy | 5 | 5.1 Translocations | 5 | 5.1 Forgecraft | 5 | 5.1 Fire Magic | 5 | 5.1 Ice Magic | 5 | 5.1 Air Magic | 5 | 5.1 Earth Magic | 5 | 5.1 Alchemy | 5 | 5.1 Fighting | 1 2 | 2.9 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Shock || 13 Armour: Robe || 4 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 51 | 51 | 0 | 0 | 35 | 1 | 51.0 | Dungeon | 51 | 51 | 0 | 0 | 35 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D: 51 daAuts