Dungeon Crawl Stone Soup version 0.34-a0-863-g0d9fc5886c (webtiles) character file. Game seed: 18409764277232666035 217 ArcMo the Conjurer (level 5, -1/28 HPs) Began as a Deep Elf Conjurer on Sept 29, 2025. Slain by a crocodile (13 damage) ... in a sewer. The game lasted 00:04:14 (2883 turns). ArcMo the Conjurer (Deep Elf Conjurer) Turns: 2883, Time: 00:04:14 Health: -1/28 AC: 3 Str: 4 XL: 5 Next: 61% Magic: 7/14 EV: 11 Int: 25 God: Gold: 190 SH: 0 Dex: 13 Spells: 2/13 levels left rFire + . . (50%) c - +2 halberd (venom) rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois . (100%) d - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ b - ring of protection from fire HPRegen 0.24/turn e - ring of see invisible MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 190 gold pieces. Inventory: Hand Weapons c - a +2 halberd of venom (weapon) Armour a - a +0 robe (worn) d - a +0 helmet (worn) Jewellery b - a ring of protection from fire (worn) e - a ring of see invisible (worn) Scrolls c - a scroll of poison {unknown} d - a scroll of blinking {unknown} e - 3 scrolls of teleportation {unknown} h - 3 scrolls of identify {unknown} m - a scroll of fear {unknown} n - a scroll of immolation {unknown} o - a scroll of enchant armour {unknown} Potions g - a potion of magic f - a potion of heal wounds {unknown} j - 3 potions of curing {unknown} k - 4 potions of enlightenment {unknown} l - a potion of ambrosia {unknown} p - a potion of moonshine {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.8 Spellcasting + Level 6.2 Conjurations * Level 1.7 Translocations * Level 1.7 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 26% 2d7 (+2d3 16% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 50% 2d8 2% 2 Blink Tloc 30% N/A 6% 2 Sublimation of Blood Necr 6% N/A 13% 2 Gloom Hex/Necr 12% N/A 26% 3 Passwall Erth 6% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Wu Jian Annotations: D:2 1 runed translucent door, Crazy Yiuf D:3 2 transporters Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The crocodile is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (lightly wounded, 100% to hit) The magic dart hits the crocodile but does no damage. The crocodile is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (lightly wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is heavily wounded. (Press . to maintain the ray.) The searing ray misses the crocodile. The searing ray hits the crocodile. The crocodile is heavily wounded. The searing ray hits the crocodile. The crocodile is severely wounded. You finish channelling your searing ray. The crocodile barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (severely wounded, 76% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is almost dead. (Press . to maintain the ray.) The crocodile bites you. The crocodile drags you backwards! You stop channelling your searing ray. A brain worm comes into view. The crocodile bites you! The crocodile drags you backwards! The crocodile bites you! You die... ####### ##.†...## ##...≈...## ####.#######...≈≈≈...## #w....l@......≈≈≈≈≈.∩∩# ####.#######...≈≈≈...## ##...≈...## ##.....## ####### You could see a crocodile and a brain worm. Vanquished Creatures A hound (D:4) A clockroach (D:4) Robin (D:4) 4 gnolls (D:2) 5 adders 2 dart slugs 4 ribbon worms 6 endoplasms 7 hobgoblins 7 jackals 2 quokkas 6 ball pythons 5 bats 11 goblins 7 kobolds 6 rats 75 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ArcMo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 80 | D:1 | Found a faded altar of an unknown god. 256 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/8 273 | D:1 | Learned a level 2 spell: Searing Ray 434 | D:1 | Reached skill level 5 in Conjurations 930 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1023 | D:2 | Identified the +3 leather armour of Impatience {+Blink | rPois rF++ rC+ Int-5} 1066 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1182 | D:2 | Noticed Crazy Yiuf 1896 | D:3 | Found a transporter. 1902 | D:3 | Found a transporter. 2144 | D:3 | Reached skill level 6 in Conjurations 2157 | D:3 | Learned a level 4 spell: Fulminant Prism 2162 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2583 | D:3 | Found an ornate altar of the Wu Jian Council. 2691 | D:4 | Reached skill level 1 in Translocations 2691 | D:4 | Reached skill level 1 in Alchemy 2691 | D:4 | Reached XP level 5. HP: 25/28 MP: 9/14 2694 | D:4 | Noticed Robin 2706 | D:4 | Killed Robin 2827 | D:4 | Found a glowing drain. 2831 | Sewer | Entered a sewer 2874 | Sewer | Noticed a crocodile 2883 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_rhombus, layout_loops_ring, serial_bayou, serial_bayou_lake_a, serial_bayou_ford_a, serial_bayou_crossing, serial_bayou_shore_a, shapermc_ecumenical_altar_gd D:2: layout_loops_cross, grunt_ministairs_15, nicolae_concentric_dashed_squares_wild, kennysheep_generic_room_13, uniq_crazy_yiuf_cottage D:3: gammafunk_gnarly_gnolls, layout_basic, nicolae_wu_jian_immortal_techniques D:4: layout_loops_ring, xom_redecorated, regret_index_qazlal_strikes, gup_sewer_entry_bowl, uniq_robin Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 6 | 6.2 Spellcasting | 4 | 4.8 Translocations | 1 | 1.7 Alchemy | 1 | 1.7 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 10 || 10 Melee: Halberd | | 10 || 10 Cast: Magic Dart | 55 | 79 || 134 Searing Ray | 2 | 6 || 8 Armour: Robe | 4 | 12 || 16 Dodge: Dodged | 5 | 21 || 26 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2939 | 2832 | 107 | 0 | 2418 | 5 | 587.8 | Dungeon | 2887 | 2780 | 107 | 0 | 2380 | 4 | 721.8 | Sewer | 51 | 51 | 0 | 0 | 38 | 1 | 51.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 970 daAuts D:2: 963 daAuts D:3: 772 daAuts D:4: 180 daAuts Sewer: 51 daAuts