Dungeon Crawl Stone Soup version 0.34-a0-824-g550f29803e (webtiles) character file. Game seed: 3980518365995180937 8 ArcMo the Conjurer (level 2, 14/19 HPs) Began as a Demonspawn Conjurer on Sept 20, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:17 (504 turns). ArcMo the Conjurer (Demonspawn Conjurer) Turns: 504, Time: 00:00:18 Health: 14/19 AC: 2 Str: 7 XL: 2 Next: 0% Magic: 0/5 EV: 11 Int: 18 God: Gold: 111 SH: 0 Dex: 11 Spells: 4/5 levels left rFire . . . (100%) b - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: powered by pain 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 111 gold pieces. Inventory: Hand Weapons b - a +0 short sword (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - 2 potions of resistance {unknown} j - a potion of haste {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting * Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You sometimes gain a little power by taking damage. Message History Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is lightly wounded. The endoplasm quivers. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (lightly wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (moderately wounded, 100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm jiggles. The endoplasm hits you. You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! You have reached level 2! Your demonic ancestry asserts itself... You feel energised by your suffering. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ..# #.# ..# #.# #.........# ..#####.# #.........# ........## #.........# ..#####..###...).....### ........................ ....###.#.....†........) ....# #.#######......... ....###.#######.@....... .....[#................. ......##########.##..... ####..# #.# .... ...#..# #.# ... ...#..# #.. ## ......# ##. .#....###### .. ............ There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) 4 bats (D:1) 2 kobolds (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ArcMo the Demonspawn Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 504 | D:1 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 504 | D:1 | Reached XP level 2. HP: 14/19 MP: 0/5 504 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic, minivault_26, minmay_misc_feat_encased, dreamdust_wishing_well Action || total ---------------------------++------- Attack: Normal || 11 Melee: Short sword || 9 Unarmed || 2 Cast: Magic Dart || 13 Armour: Robe || 3 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 503 | 503 | 0 | 0 | 459 | 1 | 503.0 | Dungeon | 503 | 503 | 0 | 0 | 459 | 1 | 503.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 503 daAuts