ArcMo the Dungeon (0, 0, D) a +0 giant club a +0 giant spiked club (0, 6, D) a +0 dagger a +0 giant club a +0 giant spiked club a kobold skeleton (0, 10, D) a +0 scale mail (0, 14, D) a +0 flail a +2 scimitar of flaming a +4 quarterstaff of speed a +2 partisan of venom a +3 heavy war axe a +2 rapier of draining (0, 48, D) a +0 flail a +0 leather armour an orc skeleton (0, 54, D) a +1 heavy trident a +0 ring mail a gnoll corpse (skeletalised by now) a rat skeleton (0, 55, D) a +0 shortbow a +0 hand axe a centaur corpse (skeletalised by now) (4, 27, D) a cane toad corpse (4, 37, D) a water moccasin corpse a water moccasin corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) a black mamba corpse (skeletalised by now) a cane toad skeleton (4, 44, D) the +9 scimitar of Bodily Harmony {holy, *Slow rElec Int+3} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3).