ArcMo Level 1 of the Dungeon (1, -2, D:1) an inkwell talisman (3, 15, D:1) a +0 club (7, 24, D:1) a ball python corpse (skeletalised by now) (12, 15, D:1) a +0 whip of draining a quokka corpse (skeletalised by now) (15, 17, D:1) a +0 robe (26, -18, D:1) a parchment of Dragon's Call (28, -16, D:1) a scroll of brand weapon (29, -15, D:1) a +0 whip a +0 club a +0 dagger a kobold corpse (29, 10, D:1) a +0 whip (40, 18, D:1) a +0 dagger (41, -6, D:1) a +0 leather armour