ArcMo Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (11, -19, D:1) a +0 club (21, -7, D:1) a bat corpse (skeletalised by now) (34, -50, D:1) a ball python corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (35, -23, D:1) a hobgoblin skeleton (35, -19, D:1) a +0 sling (50, -52, D:1) a quokka corpse (skeletalised by now) (55, -26, D:1) a ball python corpse (skeletalised by now) (56, -44, D:1) a +0 leather armour (60, -21, D:1) a ball python corpse (skeletalised by now) (62, -37, D:1) a rat corpse (skeletalised by now) (62, -28, D:1) a +0 mace (67, -43, D:1) a +0 rapier (68, -25, D:1) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (69, -45, D:1) a +0 falchion Level 2 of the Dungeon (0, 0, D:2) a +0 club a +0 dagger a goblin corpse (0, 2, D:2) a +0 club a +0 club a +0 club a +0 sling a goblin corpse (1, 0, D:2) a +0 dagger a goblin corpse (5, 0, D:2) 7 gold pieces (17, 7, D:2) a +0 falchion a +0 leather armour an orc corpse (17, 24, D:2) a +0 spear (22, 9, D:2) a bat corpse (22, 19, D:2) a +0 dagger (38, 34, D:2) a hobgoblin corpse (skeletalised by now) (38, 36, D:2) a +0 hand axe (39, 19, D:2) a giant cockroach corpse (44, 21, D:2) a +0 ring mail (45, 38, D:2) the quill talisman of Complete Protection {rN+ Dex+5} [quill talisman] rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). (52, -3, D:2) a hobgoblin corpse (54, 40, D:2) a bat corpse (skeletalised by now)