ArcMo Level 1 of the Dungeon (0, 0, D:1) a frilled lizard skeleton (1, -1, D:1) a bat skeleton (1, 1, D:1) a quokka skeleton a ball python skeleton (2, 0, D:1) a +0 mace (4, -15, D:1) a +0 robe (6, -11, D:1) a frilled lizard corpse (skeletalised by now) (19, -15, D:1) a hobgoblin skeleton (20, 17, D:1) a frilled lizard corpse (skeletalised by now) (21, -18, D:1) a +0 short sword 3 stones (21, 18, D:1) a hobgoblin corpse (skeletalised by now) (36, 14, D:1) a jackal corpse (skeletalised by now) (38, 17, D:1) a frilled lizard corpse (skeletalised by now) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (43, -8, D:1) a +0 scale mail (53, 3, D:1) an inkwell talisman (60, 6, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) 3 gold pieces (1, -5, D:2) 6 boomerangs (3, -3, D:2) 16 gold pieces (4, 3, D:2) a +0 dagger (5, 1, D:2) a rat corpse (8, -3, D:2) a +0 short sword 5 stones a kobold corpse (10, -4, D:2) a scroll of identify (10, 3, D:2) a potion of mutation (10, 6, D:2) a bat corpse (14, 4, D:2) 4 poisoned darts (22, 16, D:2) a +0 short sword 2 stones a kobold corpse Level 3 of the Dungeon (0, 0, D:3) a +0 club (1, 0, D:3) a +0 mace a +0 mace 3 boomerangs a +0 chain mail a +0 club a +0 hand axe a +0 ring mail an orc corpse an orc corpse a goblin corpse (3, -1, D:3) a +0 dagger a bat corpse