Dungeon Crawl Stone Soup version 0.34-a0-556-g32989d1883 (webtiles) character file. Game seed: 3046755557728096179 139 ArcMo the Conjurer (level 5, 0/31 HPs) Began as an Octopode Conjurer on Aug 5, 2025. Slain by Ijyb ... wielding a +0 club (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:19 (2620 turns). ArcMo the Conjurer (Octopode Conjurer) Turns: 2620, Time: 00:03:20 Health: 0/31 AC: 1 Str: 6 XL: 5 Next: 22% Magic: 0/9 EV: 2 Int: 22 God: Gold: 167 SH: 0 Dex: 11 Spells: 7/10 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) a - orb {Stardust} rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: grasped by roots, on stardust cooldown, constricted A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 167 gold pieces. Inventory: Armour a - an orb of stardust (worn) Scrolls c - a scroll of blinking {unknown} e - 3 scrolls of identify {unknown} h - a scroll of fog {unknown} Potions f - a potion of resistance {unknown} d - 2 potions of lignification {unknown} c - 3 potions of curing j - a potion of heal wounds {unknown} k - a potion of attraction {unknown} Baubles g - 2 flux baubles Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.2 Spellcasting * Level 5.6 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Summon Small Mammal Summ 12% N/A 12% 1 Call Canine Familiar Summ 3% N/A 36% 3 Confusing Touch Hex 3% N/A 36% 3 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Passage of Golubria Tloc 3% N/A 77% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 [ Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The grasping roots constrict you. Ijyb's grasping roots sink back into the ground. Your shooting star dissipates! The bat barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of roots (lightly wounded, 79% to hit) You focus your ray upon Ijyb. The searing ray hits the bat! You kill the bat! The searing ray hits Ijyb! Ijyb is heavily wounded. (Press . to maintain the ray.) The searing ray misses Ijyb. Ijyb closely misses you. The searing ray misses Ijyb. Ijyb hits you with a +0 club. The searing ray misses Ijyb. You finish channelling your searing ray. Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of roots (heavily wounded, 79% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb but does no damage. Ijyb is heavily wounded. (Press . to maintain the ray.) Ijyb hits you with a +0 club. The grasping roots constrict you. The searing ray misses Ijyb. Ijyb hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. Ijyb is heavily wounded. Ijyb hits you with a +0 club. You die... Ijyb moans, "Good help so hard to find!" ............... ...#######.....g.. .......g...<####### .....o####### .... ## .... #. ..... #. ......##################. .......g@................ ......########.#########. ..... #...# #. .... #.### #. ... ######'##### #. .. #..........# #. . #...)......# #. #..........# #. #..........# #. You could see Ijyb. Vanquished Creatures Natasha (D:2) An orc wizard (D:3) Robin (D:3) 4 adders (D:2) 2 orcs (D:3) 2 endoplasms (D:2) 4 hobgoblins 3 quokkas (D:2) 2 ball pythons (D:2) 5 bats 8 frilled lizards 13 goblins 6 kobolds 4 rats 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ArcMo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 429 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1156 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1407 | D:2 | Reached skill level 5 in Conjurations 1412 | D:2 | Noticed Natasha 1486 | D:2 | Killed Natasha 1487 | D:2 | Reached XP level 4. HP: 16/27 MP: 4/8 2043 | D:3 | Noticed Ijyb 2109 | D:3 | Noticed Robin 2122 | D:2 | Learned a level 2 spell: Searing Ray 2136 | D:3 | Killed Robin 2361 | D:3 | Reached XP level 5. HP: 7/31 MP: 6/9 2500 | D:3 | Found Afaixt's Armour Boutique. 2620 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_simpleton_c, layout_loops_ring D:2: layout_basic, minmay_between, uniq_natasha D:3: layout_basic, serial_shops, nicolae_shop_bimaterial_pillars, shapermc_ecumenical_altar_gd, serial_bayou_lagoon_a, uniq_robin, uniq_grinder, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 5 | 5.6 Spellcasting | 3 | 3.2 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | 6 || 11 Constrict | 3 | || 3 Tentacles | 2 | || 2 Cast: Magic Dart | 52 | 41 || 93 Searing Ray | | 6 || 6 Use: Potion | | 3 || 3 Armour: Skin | 3 | 35 || 38 Dodge: Dodged | 6 | 9 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2621 | 2509 | 112 | 0 | 2210 | 3 | 873.7 | Dungeon | 2621 | 2509 | 112 | 0 | 2210 | 3 | 873.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1359 daAuts D:1: 869 daAuts D:3: 393 daAuts