ArcMo Level 1 of the Dungeon (0, 0, D:1) a +0 robe (0, 2, D:1) a +0 pair of gloves (4, 19, D:1) a +0 dagger (10, -6, D:1) a +0 dagger a goblin corpse (skeletalised by now) (15, 21, D:1) a quokka skeleton (20, 3, D:1) a parchment of Searing Ray (23, 27, D:1) a +0 robe (29, 17, D:1) a hobgoblin skeleton (32, 31, D:1) a +0 dagger (34, 0, D:1) a +0 short sword (44, 1, D:1) a +0 hand axe Level 2 of the Dungeon (0, 0, D:2) a rat corpse (skeletalised by now) (1, -1, D:2) a +0 short sword 2 stones (9, -49, D:2) a +0 whip (11, -58, D:2) a fortress talisman (12, -44, D:2) a quokka skeleton (13, -47, D:2) a +0 robe (15, -45, D:2) a +0 club (19, -50, D:2) a +0 mace (23, -40, D:2) a +0 pair of boots (25, -29, D:2) a +0 club a goblin skeleton (31, -32, D:2) an adder skeleton (34, -32, D:2) a +0 robe (38, -42, D:2) a +0 club a goblin corpse (skeletalised by now) (42, -27, D:2) a +0 ring mail (58, -44, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a hobgoblin corpse (1, -1, D:3) a quokka corpse (14, 8, D:3) a potion of curing