Dungeon Crawl Stone Soup version 0.34-a0-945-g587c5a4573 (webtiles) character file. Game seed: 7194549449797798271 0 Antalya001 the Conjurer (level 1, 13/13 HPs) Began as a Barachi Conjurer on Oct 13, 2025. Got out of the dungeon alive. The game lasted 00:00:19 (18 turns). Antalya001 the Conjurer (Barachi Conjurer) Turns: 18, Time: 00:00:20 Health: 13/13 AC: 2 Str: 8 XL: 1 Next: 10% Magic: 0/3 EV: 11 Int: 18 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic Skills: + Level 0.2 Fighting - Level 2.1 Dodging - Level 1.7 Stealth - Level 2.1 Spellcasting - Level 4.3 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 34% 2d5 4% 2 Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Metabolic Englaciation Hex/Ice 0% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You add the spell Metabolic Englaciation to your library. Okay, then. You enter the shallow water. The bat closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. The bat is heavily wounded. The bat hits you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. The bat is severely wounded. The bat closely misses you. The bat barely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! The bat barely misses you. The bat closely misses you. The rat closely misses you. The bat barely misses you. The bat hits you but does no damage. You closely miss the bat. The bat hits you but does no damage. You hit the bat but do no damage. The bat closely misses you. The rat misses you. The bat hits you but does no damage. The rat splashes around in the water. x2 The rat misses you. The rat splashes around in the water. The bat misses you. There is a staircase leading out of the dungeon here. The rat splashes around in the water. x2 The rat twitches its whiskers. The rat bites you but does no damage. You have escaped! ## .#### ## ##.## # .....#######~#....#..# ...........##..#.?...# #.....~~≈≈.≈†...### ##.~≈~~~~.~~..≈...# ...≈≈≈≈≈b~~≈≈~~..#..# .~~~~≈≈.rr~≈≈≈~...# .# #..~≈≈~.@..~≈≈≈.##.# ...≈≈≈≈~~.~≈~≈~..# .# ....~~≈~.≈≈~..~~..# .# ≈~..~.~.~≈~~......# . ≈~~.....~~~~.##....# ?~~.....~.....#[.### #.~≈.###.###.#.#.. ###≈# ..# #### ## ### You could see a bat and 2 rats. Vanquished Creatures A bat (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Antalya001 the Barachi Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 18 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_subterranean_lakeside_camping, layout_loops_ring, chequers_serial_rivers_small_3 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Unarmed || 2 Cast: Magic Dart || 3 Armour: Robe || 5 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 20 | 20 | 0 | 0 | 1 | 1 | 20.0 | Dungeon | 20 | 20 | 0 | 0 | 1 | 1 | 20.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 20 daAuts