Antalya001 Level 1 of the Dungeon (2, 26, D:1) 2 boomerangs (2, 38, D:1) a +0 dagger (4, -9, D:1) a +0 club (11, 24, D:1) a +0 whip a kobold corpse (skeletalised by now) (12, 28, D:1) a +0 long sword (14, 31, D:1) a +0 short sword a goblin corpse (skeletalised by now) (15, 29, D:1) a rat corpse (skeletalised by now) (15, 42, D:1) a frilled lizard corpse (skeletalised by now) (23, -14, D:1) a +0 spear (30, 16, D:1) a +0 scale mail (35, 0, D:1) a +0 ring mail (38, 2, D:1) 3 boomerangs (39, 17, D:1) a bat corpse (skeletalised by now) (41, -5, D:1) a jackal skeleton (45, -4, D:1) a +0 hand axe (45, 40, D:1) a hobgoblin corpse (skeletalised by now) (47, 16, D:1) a +0 whip (47, 40, D:1) a bat corpse (skeletalised by now) (49, 6, D:1) a quokka skeleton (49, 27, D:1) a +0 whip (52, -10, D:1) a quokka skeleton a ball python skeleton (53, 42, D:1) a rat corpse (skeletalised by now) (58, -7, D:1) a +0 dagger (66, -12, D:1) a +0 whip Level 2 of the Dungeon (10, 9, D:2) a rat skeleton (13, 4, D:2) a hobgoblin skeleton (17, 30, D:2) a +0 short sword (20, 28, D:2) a hobgoblin corpse (skeletalised by now) (23, 33, D:2) the felid corpse of Natasha (24, 27, D:2) a +0 leather armour (30, 4, D:2) a hobgoblin corpse (skeletalised by now) (30, 23, D:2) an adder skeleton (31, 19, D:2) a +0 club (31, 24, D:2) a rat skeleton (33, 28, D:2) a +0 war axe (36, 25, D:2) a +0 plate armour (38, 33, D:2) the inkwell talisman "Huomekh" {-Tele rElec rN+ Will+} [inkwell talisman] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rN+: It protects you from negative energy. Will+: It increases your willpower. (38, 34, D:2) a +0 dagger a kobold skeleton (39, 34, D:2) a ball python skeleton (49, 40, D:2) a hobgoblin corpse (skeletalised by now) (57, 15, D:2) a +0 leather armour Level 3 of the Dungeon (5, 3, D:3) a +0 hand axe a +0 ring mail (7, 10, D:3) a +0 hand axe an orc corpse