Dungeon Crawl Stone Soup version 0.33-a0-163-g6f3bd40977 (webtiles) character file. Game seed: 10192502622162548170 0 Antalya001 the Chiller (level 1, 0/13 HPs) Began as a Barachi Ice Elementalist on Oct 1, 2024. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:25 (99 turns). Antalya001 the Chiller (Barachi Ice Elementalist) Turns: 99, Time: 00:02:25 Health: 0/13 AC: 2 Str: 9 XL: 1 Next: 10% Magic: 2/3 EV: 11 Int: 15 God: Gold: 25 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: slow A: amphibious, slowness 1, strong legs 1, +LOS a: Hop You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 25 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of lignification {unknown} Skills: + Level 2.2 Dodging + Level 1.8 Stealth + Level 2.2 Spellcasting + Level 4.8 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 64% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 32% 1d5 9% 3 Ozocubu's Armour Ice 16% N/A 9% 3 Summon Ice Beast Ice/Summ 8% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. Message History You freeze the ball python. The ball python is moderately wounded. The ball python seems to slow down. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (moderately wounded, slow) You freeze the ball python. You kill the ball python! Magic restored. c - a bubbling black potion You see here a +0 club. You now have 25 gold pieces (gained 14). Found a stone staircase leading down. A rat comes into view. A rat is nearby! An endoplasm comes into view. Found 10 gold pieces. A rat comes into view. Found a scale mail and a book of Geomancy. The rat squeaks loudly. x2 You hit the endoplasm but do no damage. The endoplasm hits you. The rat bites you but does no damage. The endoplasm hits you. The rat bites you but does no damage. The rat bites you. You hit the rat but do no damage. The rat bites you. The endoplasm hits you but does no damage. The rat misses you. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - rat Aim: a rat You freeze the rat. The rat is moderately wounded. The rat bites you. The endoplasm freezes you. You are frozen. You die... #.. #.. #.### #.# #.#.. #.# #.#.# #.# #.#.# #.# ### ######.#.###.####.. ######>................# #..$...r..###.....###### #.[....@J## ####### #. #.....r..# #. #........# ## #........# # #........# #...:....# #........# ########## You could see an endoplasm and 2 rats. Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Antalya001 the Barachi Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 99 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Freeze || 3 Armour: Robe || 10 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 112 | 112 | 0 | 0 | 76 | 1 | 112.0 | Dungeon | 112 | 112 | 0 | 0 | 76 | 1 | 112.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 112 daAuts