Crash caused by signal #11: Segmentation fault Version: Dungeon Crawl Stone Soup 0.32-a0-1525-g6d3ed6f0af Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 17412300925999235789, deterministic pregen: 1 Command line: /usr/games/crawl-git-6d3ed6f0af -name Antalya001 -rc /dgldir/rcfiles/crawl-git/Antalya001.rc -macro /dgldir/rcfiles/crawl-git/Antalya001.macro -morgue /dgldir/morgue/Antalya001/ -webtiles-socket /crawl-master/webserver/sockets/Antalya001:2024-06-24.15:06:04.sock -await-connection RC options: restart_after_game = false Crash caused by signal #11: Segmentation fault Obtained 13 stack frames. /usr/games/crawl-git-6d3ed6f0af(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5dbb3a4a78ee]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-6d3ed6f0af(_Z13do_crash_dumpv+0x43a) [0x5dbb3a4b5a2a]: do_crash_dump() /usr/games/crawl-git-6d3ed6f0af(_Z20crash_signal_handleri+0x1fa) [0x5dbb3a4a7dca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45320) [0x7b48217d3320]: /lib/x86_64-linux-gnu/libc.so.6(isspace+0x12) [0x7b48217c9692]: /usr/games/crawl-git-6d3ed6f0af(_Z18prompt_invent_itemPKc9menu_typei15operation_types13enum_bitfieldI14invprompt_flagLin1EEcS0_Pi+0x1e5) [0x5dbb3a6ac0b5]: prompt_invent_item(char const*, menu_type, int, operation_types, enum_bitfield, char, char const*, int*) /usr/games/crawl-git-6d3ed6f0af(_Z19fire_item_no_quiverP4dist+0x237) [0x5dbb3ab06a07]: fire_item_no_quiver(dist*) /usr/games/crawl-git-6d3ed6f0af(+0xbd07aa) [0x5dbb3abf67aa]: /usr/games/crawl-git-6d3ed6f0af(+0xbd12b5) [0x5dbb3abf72b5]: /usr/games/crawl-git-6d3ed6f0af(main+0x1f7) [0x5dbb3a3e2c57]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7b48217b81ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7b48217b828b]: /usr/games/crawl-git-6d3ed6f0af(_start+0x25) [0x5dbb3a3e3675]: gdb not executable. Compilation info: <<<<<<<<<<< Compiled with GCC 13.2.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -DEXPERIMENTAL_BRANCH="heads/origin/master" -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-6d3ed6f0af/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-6d3ed6f0af/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-6d3ed6f0af/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: spicycebolla_green_bress_n_ham_2 layout_rooms ebering_ecumenical_altar_abandoned Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (33, 45): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome, Antalya001 the Barachi Artificer. Will you be the one to retrieve the majestic Orb of Zot from the depths? Press ? for a list of commands and other information. Found a short sword. Found a staircase leading out of the dungeon. No target in view! No target in view! A hobgoblin and a goblin come into view. Found 8 gold pieces. Found a faded altar of an unknown god. The hobgoblin shouts! You hear a loud squeak. A rat comes into view. A kobold comes into view. It is wielding a +0 dagger. The hobgoblin misses you. You closely miss the hobgoblin. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin completely misses you. The rat barely misses you. The hobgoblin barely misses you. The kobold shouts! You hit the hobgoblin. The hobgoblin is almost dead. You hear a shout! The rat barely misses you. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. A bat comes into view. The rat bites you but does no damage. The hobgoblin barely misses you. You barely miss the hobgoblin. The hobgoblin is almost dead. The rat closely misses you. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The rat bites you but does no damage. The hobgoblin hits you but does no damage. The rat bites you. The hobgoblin barely misses you. You hit the hobgoblin but do no damage. The hobgoblin is almost dead. The bat barely misses you. x2; The rat closely misses you. The hobgoblin hits you. The bat hits you but does no damage. The hobgoblin attacks as it pursues you! The hobgoblin closely misses you. The rat attacks as it pursues you! The rat bites you but does no damage. The bat hits you. The bat attacks as it pursues you! The bat barely misses you. The bat closely misses you. x2; The rat barely misses you. The bat hits you but does no damage. The rat bites you but does no damage. The bat barely misses you. You closely miss the bat. The bat hits you but does no damage. You hit the rat. You kill the rat! The bat hits you. x2 You miss the bat. The bat hits you. The bat barely misses you. You hit the bat. You kill the bat! You hit the hobgoblin. You kill the hobgoblin! The kobold barely misses you. Your Stealth skill increases to level 1! You closely miss the kobold. The kobold hits you with a +0 dagger. You miss the kobold. The kobold hits you with a +0 dagger. You closely miss the kobold. The kobold barely misses you. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You closely miss the kobold. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You barely miss the kobold. The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You closely miss the kobold. The kobold hits you but does no damage. You hit the kobold. You kill the kobold! Things that are here: a +0 dagger; a rat corpse Bad channel name 'Jiyva says' for runrest: 'Jiyva says: Divide and consume' Welcome back, Antalya001 the Barachi Artificer. Press ? for a list of commands and other information. Unknown command. Unknown command. Unknown command. Unknown command. Your library has no spells. Unknown command. HP restored. Found a robe. You now have 8 gold pieces. f - a sapphire potion You now have 13 gold pieces (gained 5). A goblin comes into view. It is wielding a +0 club. Found a scroll labelled ABO SI ACRE. The goblin shouts! Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (64% to hit) Okay, then. Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (64% to hit) Okay, then. A ball python comes into view. The ball python hisses angrily. A rat comes into view. You completely miss the ball python. The ball python bites you. The ball python grabs you. The ball python constricts you. The ball python bites you. The ball python constricts you. The rat squeaks loudly. You hit the ball python. The ball python is moderately wounded. The ball python bites you. The ball python constricts you. The ball python bites you but does no damage. The ball python constricts you. Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (moderately wounded, constricting you, 68% to hit) Okay, then. Okay, then. Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - ball python Aim: a ball python (moderately wounded, constricting you, 68% to hit) Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. Okay, then. You aren't wearing any rings or amulets. Okay, then. You don't have any such object. Fire/throw/use which item? ([*] to toss any item) (? for menu, Esc to quit) >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.32-a0-1525-g6d3ed6f0af Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_FIRE_ITEM_NO_QUIVER repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Antalya001] Species: Barachi Job: Artificer HP: 6/15; mods: 0/0 MP: 1/1; mod: 0 Stats: 13 (13) 11 (11) 12 (12) Position: (51, 51), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Constricted by Monster 'ball python' (51, 50) [midx = 6]. Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 20 | 1 | 63 | 28/71 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/35 Axes | X | 0 | 0 | 0 | 0 | 0/42 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/42 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/42 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/50 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 20 | 2 | 163 | 57/106 Dodging | X | 1 | 20 | 1 | 63 | 21/84 Stealth | X | 1 | 20 | 1 | 55 | 5/100 Shields | X | 0 | 0 | 0 | 0 | 0/42 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/50 Conjurations | X | 0 | 0 | 0 | 0 | 0/42 Hexes | X | 0 | 0 | 0 | 0 | 0/42 Summonings | X | 0 | 0 | 0 | 0 | 0/35 Necromancy | X | 0 | 0 | 0 | 0 | 0/59 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/35 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/59 Evocations | X | 1 | 20 | 3 | 313 | 61/168 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #12: 13 #49: 67 Mutations: slowness: 1 (innate) strong legs: 1 (innate) +LOS: 1 (innate) Inventory bugs: Equipment: eq slot #0, inv slot #0: +0 club eq slot #6, inv slot #1: +0 leather armour }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: # .#....# ## .....## ### ...... #### .r... #### #... #.######## #..###.##. ###........#####g....?..# .##.....##....##S# ........#####.##@##### ........# #........# .....[..#.........##..... ...####...........# ##. #### ###.........# ########### clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>