Dungeon Crawl Stone Soup version 0.35-a0-854-ge7acb50ba9 (webtiles) character file. Game seed: 7579065969235919003 6 Anorithil the Magician (level 1, -1/13 HPs) Began as a Gnoll Hedge Wizard on Aug 19, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:35 (175 turns). Anorithil the Magician (Gnoll Hedge Wizard) Turns: 175, Time: 00:00:35 Health: -1/13 AC: 2 Str: 9 XL: 1 Next: 90% Magic: 5/8 EV: 12 Int: 13 God: Gold: 16 SH: 0 Dex: 11 Spells: 13/14 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Potions g - a potion of magic d - a potion of lignification {unknown} Skills: + Level 0.2 Fighting + Level 0.2 Short Blades + Level 0.2 Long Blades + Level 0.2 Axes + Level 0.2 Maces & Flails + Level 0.2 Polearms + Level 0.2 Staves + Level 0.2 Ranged Weapons + Level 0.2 Throwing + Level 0.2 Armour + Level 4.4 Dodging + Level 4.0 Stealth + Level 0.2 Shields + Level 0.2 Unarmed Combat + Level 7.1 Spellcasting + Level 3.6 Conjurations + Level 0.1 Hexes + Level 2.0 Summonings + Level 2.0 Necromancy + Level 2.0 Translocations + Level 0.1 Forgecraft + Level 0.1 Fire Magic + Level 0.1 Ice Magic + Level 0.1 Air Magic + Level 0.1 Earth Magic + Level 0.1 Alchemy + Level 0.3 Invocations + Level 0.2 Evocations + Level 0.2 Shapeshifting You had 13 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 56% 1d5 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 18% N/A 10% 2 Call Imp Summ 18% N/A 10% 2 Grave Claw Necr 18% 2d8 10% 2 Mephitic Cloud Conj/Alch/Air 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History Your Translocations skill increases to level 2! You hit the jackal. The jackal is severely wounded. The jackal closely misses you. You closely miss the jackal. The jackal is severely wounded. The jackal barely misses you. The jackal closely misses you. You miss the jackal. The jackal is severely wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal but do no damage. The jackal is severely wounded. The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is moderately wounded. The jackal misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. The jackal is severely wounded. The jackal bites you. You die... #..... ###.## ##############... ####...†..........## #...........######## #.#.#.#.#.#.# # #.#.#.#.#.#.# # #.#.#.#.#.#.# # #.#@#.#.#.#.# # #.#h#.#.#.#.# # #..g......[.# # ####..#.##### # ##.... ##... .## .....¿.....## ###. #... #### You could see a jackal and a goblin. Vanquished Creatures 3 jackals (D:1) 2 endoplasms (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Anorithil the Gnoll Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 175 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_rooms, minmay_misc_feat_rows, minmay_misc_feat_chi, st_stairs_10 Skill XL: | 1 | ---------------+----+----- Summonings | 2 | 2.0 Necromancy | 2 | 2.0 Translocations | 2 | 2.0 Fighting | | 0.2 Short Blades | | 0.2 Long Blades | | 0.2 Axes | | 0.2 Maces & Flails | | 0.2 Polearms | | 0.2 Staves | | 0.2 Ranged Weapons | | 0.2 Throwing | | 0.2 Armour | | 0.2 Dodging | | 4.4 Stealth | | 4.0 Shields | | 0.2 Unarmed Combat | | 0.2 Spellcasting | | 7.1 Conjurations | | 3.6 Hexes | | 0.1 Forgecraft | | 0.1 Fire Magic | | 0.1 Ice Magic | | 0.1 Air Magic | | 0.1 Earth Magic | | 0.1 Alchemy | | 0.1 Invocations | | 0.3 Evocations | | 0.2 Shapeshifting | | 0.2 Action || total ---------------------------++------- Attack: Normal || 15 Melee: Dagger || 15 Bite || 2 Cast: Magic Dart || 12 Armour: Robe || 11 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 175 | 175 | 0 | 33 | 83 | 1 | 175.0 | Dungeon | 175 | 175 | 0 | 33 | 83 | 1 | 175.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 175 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+