Dungeon Crawl Stone Soup version 0.34-a0-925-g2c4840ae45 (webtiles) character file. Game seed: 7042994913175113253 382 Angpangi the Magician (level 6, -3/32 HPs) Began as a Deep Elf Conjurer on Oct 10, 2025. Slain by a crocodile (11 damage) ... in a sewer. The game lasted 00:06:06 (2705 turns). Angpangi the Magician (Deep Elf Conjurer) Turns: 2705, Time: 00:06:07 Health: -3/32 AC: 3 Str: 3 XL: 6 Next: 47% Magic: 20/27 EV: 11 Int: 29 God: Gold: 113 SH: 0 Dex: 12 Spells: 9/20 levels left rFire + + + (20%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) d - +1 robe of the Morning Star {Rampage rF+++ Slay-6} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++ c - ring of magical power HPRegen 0.25/turn (no ring) MPRegen 0.40/turn %: rampage @: no status effects A: magic regeneration, see invisible, clever 1, MP-powered wands, time-warped blood 1 a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Sewer. You collected 113 gold pieces. Inventory: Armour d - the +1 robe of the Morning Star (worn) {Rampage rF+++ Slay-6} (You found it on level 3 of the Dungeon) Rampage: It bestows one free step when moving towards enemies. rF+++: It renders you almost immune to fire. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Jewellery c - a ring of magical power (worn) Talismans b - a rimehorn talisman Scrolls i - a scroll of identify c - a scroll of enchant armour {unknown} d - a scroll of poison {unknown} f - 5 scrolls of fear Potions g - a potion of magic e - a potion of enlightenment L - a potion of lignification f - a potion of might {unknown} j - 2 potions of heal wounds {unknown} b - 2 potions of brilliance k - a potion of haste {unknown} l - a potion of berserk rage {unknown} n - a potion of ambrosia {unknown} o - a potion of attraction {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 7.7 Spellcasting + Level 6.1 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 92% 2d7 1% 2 c - Flame Wave Conj/Fire 29% 2d9 13% 4 d - Fulminant Prism Conj/Alch 14% 3d9 13% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 22% N/A 4% 1 Sandblast Erth 22% 2d7 4% 1 Ensorcelled Hibernation Hex/Ice 22% N/A 7% 2 Iskenderun's Mystic Bla Conj/Tloc 29% 2d7 (+2d3 13% 4 Inner Flame Hex/Fire 11% N/A 14% 3 Ozocubu's Armour Ice 11% N/A 14% 3 Passwall Erth 11% N/A 14% 3 Swiftness Air 11% N/A 14% 3 Dispel Undead Necr 11% 3d9 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Sewer (1/1) Temple: D:4-7 Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You have supernaturally acute vision. (SInv) Your mind is acute. (Int +4, Str/Dex -1) You expend magic power (3 MP) to strengthen your wands. Your blood hastes a few of your allies when you are sufficiently damaged. Message History The bat is engulfed in a cloud of scalding steam. x2 You kill the bat! Why would you want to do that? Why would you want to do that? A crocodile comes into view. The magic dart hits the crocodile. The crocodile is lightly wounded. The magic dart hits the crocodile but does no damage. The crocodile is lightly wounded. The crocodile closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (lightly wounded, 77% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile! The crocodile is heavily wounded. (Press . to maintain the ray.) The crocodile bites you! The searing ray hits the crocodile. The crocodile is severely wounded. The crocodile closely misses you. The searing ray misses the crocodile. The crocodile closely misses you. The searing ray hits the crocodile! The crocodile is almost dead. You finish channelling your searing ray. The crocodile misses you. The crocodile bites you! * * * LOW HITPOINT WARNING * * * Your atemporal blood churns to no real effect. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a crocodile (almost dead, 77% to hit) You focus your ray upon the crocodile. The searing ray hits the crocodile. The crocodile is almost dead. (Press . to maintain the ray.) The crocodile bites you! You die... ####### ##.....## ##...≈†..## ####...≈≈≈†..## .....≈≈≈≈≈.∩∩# #...≈≈≈†..## #l@.≈...## ##.....## ####### You could see a crocodile. Vanquished Creatures A weeping skull (D:3) A scorpion (D:4) A bombardier beetle (D:4) 3 clockroaches 4 gnolls An adder (D:2) 4 ufetubi (D:4) 3 dart slugs 2 ribbon worms 5 orcs 7 endoplasms A hobgoblin (D:4) 7 jackals (D:3) 7 quokkas 4 ball pythons 13 bats A frilled lizard (D:4) 9 goblins 4 kobolds 2 rats 80 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Angpangi the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 60 | D:1 | Found a faded altar of an unknown god. 278 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 281 | D:1 | Learned a level 2 spell: Searing Ray 309 | D:1 | Reached skill level 4 in Spellcasting 1141 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1301 | D:2 | Gained mutation: Your blood hastes a few of your allies | when you are sufficiently damaged. [potion of mutation] 1301 | D:2 | Gained mutation: You expend magic power (3 MP) to | strengthen your wands. [potion of mutation] 1301 | D:2 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 1301 | D:2 | Gained mutation: You have supernaturally acute vision. | (SInv) [potion of mutation] 1699 | D:3 | Reached skill level 5 in Spellcasting 1699 | D:3 | Reached skill level 5 in Conjurations 1699 | D:3 | Reached XP level 4. HP: 24/24 MP: 8/13 1919 | D:3 | Identified the +1 robe of the Morning Star {Rampage rF+++ | Slay-6} 1950 | D:3 | Learned a level 4 spell: Flame Wave 1955 | D:3 | Learned a level 4 spell: Fulminant Prism 2129 | D:3 | Found a basalt altar of Yredelemnul. 2129 | D:3 | Noticed a weeping skull 2144 | D:3 | Killed a weeping skull 2145 | D:3 | Reached skill level 6 in Spellcasting 2145 | D:3 | Reached XP level 5. HP: 28/28 MP: 12/15 2458 | D:4 | Reached skill level 7 in Spellcasting 2468 | D:4 | Reached XP level 6. HP: 32/32 MP: 12/18 2649 | D:4 | Found a glowing drain. 2683 | Sewer | Entered a sewer 2705 | Sewer | Slain by a crocodile Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_basic, ebering_ecumenical_altar_box, minmay_heptomino_l4 D:2: layout_basic D:3: layout_rooms, yredelemnul_forgotten_temple_becter D:4: layout_layer_cave, serial_bayou, serial_bayou_lagoon_a, serial_bayou_shore_a, serial_bayou_lake_a, serial_bayou_pond_e, serial_bayou_shore_b, mainiacjoe_sewer_entry_somewhere_in_here_1 Sewer: sewer_big_baddie Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Spellcasting | 4 5 6 7 | 7.7 Conjurations | 5 6 | 6.1 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 50 | 80 || 130 Searing Ray | 3 | 6 || 9 Fulminant Prism | | 7 || 7 Flame Wave | | 2 || 2 Drink: Brilliance | 1 | || 1 Enlightenment | 1 | || 1 Invisibility | 1 | || 1 Mutation | 1 | || 1 Lignification | 1 | || 1 Read: Identify | 1 | || 1 Noise | 1 | || 1 Revelation | 1 | || 1 Fog | 1 | || 1 Armour: Robe | 3 | 19 || 22 Dodge: Dodged | 3 | 28 || 31 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2731 | 2596 | 135 | 0 | 2144 | 5 | 546.2 | Dungeon | 2709 | 2574 | 135 | 0 | 2144 | 4 | 677.2 | Sewer | 21 | 21 | 0 | 0 | 0 | 1 | 21.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 947 daAuts D:2: 685 daAuts D:3: 648 daAuts D:4: 428 daAuts Sewer: 21 daAuts