Dungeon Crawl Stone Soup version 0.34-a0-163-g732661e595 (webtiles) character file. Game seed: 1820505745200629565 45 Amond the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on June 13, 2025. Killed by divine providence ... invoked by an orc priest (13 damage) ... on level 2 of the Dungeon on June 22, 2025. The game lasted 00:05:16 (1350 turns). Amond the Conjurer (Deep Elf Conjurer) Turns: 1350, Time: 00:05:16 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 6/10 EV: 11 Int: 24 God: Gold: 57 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + . . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of fire HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery e - a ring of fire (worn) Potions b - a potion of magic d - a potion of attraction {unknown} f - a potion of might {unknown} g - a potion of ambrosia h - 2 potions of invisibility Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.8 Spellcasting * Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The goblin shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 club (100% to hit) The magic dart hits the goblin! You kill the goblin! An orc priest is nearby! An orc priest is nearby! An orc priest is nearby! An orc priest is nearby! An orc priest is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. The orc priest shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (moderately wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is heavily wounded. Press: ? - help, v - describe, . - travel The floor. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 club (heavily wounded, 79% to hit) You focus your ray upon the orc priest. The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You feel better. You stop channelling your searing ray. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! You die... # #<#.# #.# #.#.# #.# # #.#.# #.# #. #.#.# #.# ##.)#.#.# #.# ......#.## #.######## ...$.#.>.####......... #..o.........######## ..##.@.####.# ........#####†# o#..#####.....# #. #.##### .#..# #.# ...# #.# ...# #.# ##..#####.# ...#...#.# You could see an orc priest and an orc wizard. Vanquished Creatures An adder (D:2) 2 orcs (D:2) 6 endoplasms 2 giant cockroaches (D:1) 6 hobgoblins 4 ball pythons (D:1) 3 bats (D:1) 3 frilled lizards (D:1) 4 goblins 2 kobolds (D:1) 3 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amond the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 125 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 403 | D:1 | Reached skill level 5 in Conjurations 1069 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/10 1192 | D:2 | Upgraded the game from 0.34-a0-146-g4abbe06800 to | 0.34-a0-163-g732661e595 1219 | D:1 | Learned a level 2 spell: Searing Ray 1286 | D:2 | Found Veokh's Jewellery Shoppe. 1350 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_basic, minmay_misc_feat_nine_boxes, minmay_pentomino_x2 D:2: layout_loops_ring, serial_shops, nicolae_shop_behind_doors Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.8 Action || total ---------------------------++------- Cast: Magic Dart || 76 Searing Ray || 1 Use: Scroll || 3 Potion || 1 Armour: Robe || 6 Dodge: Dodged || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1350 | 1272 | 78 | 0 | 1100 | 2 | 675.0 | Dungeon | 1350 | 1272 | 78 | 0 | 1100 | 2 | 675.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1256 daAuts D:2: 94 daAuts