Dungeon Crawl Stone Soup version 0.34-a0-131-gfbfeffa082 (webtiles) character file. Game seed: 14552274064350877189 52 Amond the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on June 9, 2025. Slain by Terence ... wielding a +5 trident of freezing (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:42 (1424 turns). Amond the Conjurer (Deep Elf Conjurer) Turns: 1424, Time: 00:02:42 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 60% Magic: 2/10 EV: 11 Int: 24 God: Gold: 103 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 103 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 2 scrolls of poison {unknown} e - 2 scrolls of identify {unknown} f - a scroll of teleportation {unknown} h - 2 scrolls of immolation {unknown} i - a scroll of amnesia {unknown} j - a scroll of revelation {unknown} k - a scroll of blinking {unknown} Potions b - a potion of magic c - 2 potions of curing {unknown} g - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.4 Spellcasting * Level 5.2 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Lesser Beckoning Tloc 10% N/A 14% 2 Maxwell's Portable Pile Tloc 5% (3-9)d3 28% 3 Teleport Other Tloc 5% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: a quokka (moderately wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +5 trident of freezing and wearing a +0 scale mail (100% to hit) The magic dart hits Terence. Terence is lightly wounded. Terence screams, "I want to be left alone!" Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +5 trident of freezing and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits Terence. Terence is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +5 trident of freezing and wearing a +0 scale mail (moderately wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence hits you from afar with a +5 trident of freezing. Terence freezes you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +5 trident of freezing and wearing a +0 scale mail (severely wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you from afar with a +5 trident of freezing! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Terence freezes you. You die... Terence says, "And stay out!" #.# #.# #.# ############.# .............# ..(#...#...#.# .............# ...#...#...### .....@.@....# ############# You could see Terence. Vanquished Creatures 2 adders (D:2) A dart slug (D:1) A ribbon worm (D:2) 5 endoplasms A giant cockroach (D:1) 5 hobgoblins (D:1) 2 quokkas 3 ball pythons (D:2) 6 bats A frilled lizard (D:2) 4 goblins 5 kobolds A rat (D:2) 37 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amond the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 161 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 164 | D:1 | Learned a level 2 spell: Searing Ray 522 | D:2 | Reached skill level 5 in Conjurations 529 | D:2 | Reached XP level 3. HP: 14/19 MP: 2/10 1417 | D:3 | Noticed Terence 1424 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_maze, layout_rooms D:2: layout_loops_corners D:3: layout_basic, lemuel_coloured_pillars_altar, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.4 Conjurations | 5 | 5.2 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 71 Searing Ray || 2 Armour: Robe || 5 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1423 | 1355 | 68 | 0 | 1209 | 3 | 474.3 | Dungeon | 1423 | 1355 | 68 | 0 | 1209 | 3 | 474.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 889 daAuts D:1: 490 daAuts D:3: 43 daAuts