Amond Level 1 of the Dungeon (2, 13, D:1) a jackal corpse (skeletalised by now) (3, 13, D:1) a jackal corpse (skeletalised by now) (11, 6, D:1) a +0 short sword (15, 27, D:1) 8 stones (16, 16, D:1) a +0 dagger a kobold skeleton (17, 26, D:1) a hobgoblin skeleton (18, 0, D:1) a +0 flail (26, -1, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (26, 19, D:1) a +0 leather armour (27, 16, D:1) a +0 short sword a kobold skeleton (38, 20, D:1) a +0 club (47, 30, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (9, -6, D:2) a +0 robe (9, -2, D:2) a jackal corpse (skeletalised by now) (9, 0, D:2) a jackal corpse (skeletalised by now) (9, 34, D:2) a +0 sling (12, -6, D:2) the +8 mace of Eternal Vigilance {antimagic, rElec rC+ rN+} rElec: It insulates you from electricity. rC+: It protects you from cold. rN+: It protects you from negative energy. (13, 35, D:2) a +0 ring mail (14, -22, D:2) a ball python corpse (skeletalised by now) (17, 35, D:2) a +1 mace of holy wrath (22, -8, D:2) a +0 dagger a goblin corpse (skeletalised by now) (30, 27, D:2) a quokka skeleton (38, 17, D:2) a +0 mace (45, 38, D:2) a bat skeleton (47, 35, D:2) a +0 robe (49, 26, D:2) a +2 quarterstaff of chaos a +0 cloak the gnoll corpse of Crazy Yiuf (skeletalised by now) (50, 26, D:2) a +0 hammer (55, -11, D:2) a bat corpse (skeletalised by now) (56, -17, D:2) a +0 hand axe (56, 14, D:2) a +0 dagger Level 3 of the Dungeon (8, 25, D:3) a +0 great sword (9, -3, D:3) a +0 club (10, 5, D:3) a bat corpse (skeletalised by now) (18, 24, D:3) a bat corpse (skeletalised by now) (34, -14, D:3) a +0 hand axe a +0 short sword (34, 18, D:3) a +0 plate armour (40, 22, D:3) a +0 ring mail 8 stones