Dungeon Crawl Stone Soup version 0.34-a0-95-gee063f470e (webtiles) character file. Game seed: 14339489744054439781 65 Amond the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on May 29, 2025. Killed by nerve-wracking pain ... invoked by Grinder (13 damage) ... on level 3 of the Dungeon. The game lasted 00:09:41 (2035 turns). Amond the Conjurer (Deep Elf Conjurer) Turns: 2035, Time: 00:09:42 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 92% Magic: 6/11 EV: 11 Int: 24 God: Gold: 257 SH: 0 Dex: 13 Spells: 8/11 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 257 gold pieces. Inventory: Missiles p - 2 poisoned darts Armour a - a +0 robe (worn) Jewellery o - a +6 ring of intelligence Scrolls e - a scroll of fear {unknown} f - 2 scrolls of amnesia {unknown} i - a scroll of blinking {unknown} n - a scroll of enchant armour {unknown} q - a scroll of identify {unknown} r - a scroll of revelation {unknown} Potions b - a potion of magic c - 2 potions of heal wounds {unknown} g - a potion of moonshine {unknown} h - a potion of curing {unknown} j - a potion of invisibility {unknown} l - 3 potions of attraction {unknown} m - a potion of mutation {unknown} Talismans d - a rimehorn talisman k - a scarab talisman Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 4.6 Spellcasting + Level 5.3 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 10% 1 Kinetic Grapnel Frge 20% 1d4 10% 1 Poisonous Vapours Alch/Air 20% 1d1 10% 1 Slow Hex 20% N/A 10% 1 Summon Small Mammal Summ 20% N/A 10% 1 Construct Spike Launche Frge 10% 2d3 14% 2 Confusing Touch Hex 5% N/A 28% 3 Sigil of Binding Hex 5% N/A 28% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Cigotuvi's Putrefaction Necr/Air 5% N/A 67% 4 Diamond Sawblades Frge 2% 4d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Grinder (77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder! Grinder is lightly wounded. (Press . to maintain the ray.) Grinder gestures at you. Pain shoots through your body! You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (lightly wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder. Grinder is moderately wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 77% to hit) You focus your ray upon Grinder. The searing ray misses Grinder. (Press . to maintain the ray.) Grinder gestures at you. You suddenly lose the ability to move! You stop channelling your searing ray. Grinder hits you. You writhe in agony. You can act again. Grinder attacks as she pursues you! Grinder closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (moderately wounded, 77% to hit) You focus your ray upon Grinder. The searing ray hits Grinder! Grinder is heavily wounded. (Press . to maintain the ray.) Grinder gestures at you. Pain shoots through your body! Ouch! That really hurt! You die... Grinder says, "Now the real fun starts!" #.).... ####### # .# #.#######..# #..........## .# #@........ .# ###5#######.##.# ..#.# #......# #5#.#####......### #.#......).......# ###.#.###.#.....##.### #.........#........... #.#..........#.......# ###.######..)#.....# You could see Grinder. Vanquished Creatures 2 adders (D:3) 3 dart slugs 2 orcs (D:3) A ribbon worm (D:2) 5 endoplasms 4 giant cockroaches 4 hobgoblins A jackal (D:4) 2 quokkas 2 ball pythons (D:1) A bat (D:3) 4 frilled lizards 5 goblins 5 kobolds A rat (D:2) 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amond the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 182 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 186 | D:1 | Learned a level 2 spell: Searing Ray 1019 | D:2 | Reached skill level 5 in Conjurations 1019 | D:2 | Reached XP level 3. HP: 19/19 MP: 8/10 1032 | D:2 | You fall into a shaft and drop 2 floors! 1241 | D:2 | Found a stormy altar of Qazlal. 2023 | D:3 | Noticed Grinder 2029 | D:3 | Paralysed by Grinder for 3 turns 2035 | D:3 | Killed from afar by Grinder Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_boxorama, layout_loops_ring, minmay_gold_behind_fungi D:2: layout_basic, basic_altar D:3: layout_loops_ring, yredelemnul_altar_generic, uniq_grinder D:4: layout_rooms, minmay_bisected Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 5 | 5.3 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Magic Dart || 79 Searing Ray || 13 Armour: Robe || 6 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2037 | 1668 | 369 | 0 | 1411 | 4 | 509.2 | Dungeon | 2037 | 1668 | 369 | 0 | 1411 | 4 | 509.2 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 788 daAuts D:1: 755 daAuts D:3: 422 daAuts D:4: 72 daAuts