Dungeon Crawl Stone Soup version 0.34-a0-93-g1959ad8d6d (webtiles) character file. Game seed: 2999121180504372175 27 Amond the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on May 29, 2025. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:17 (1292 turns). Amond the Conjurer (Deep Elf Conjurer) Turns: 1292, Time: 00:03:18 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 93% Magic: 4/8 EV: 11 Int: 22 God: Gold: 117 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (0 -> -1) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 117 gold pieces. Inventory: Missiles g - 3 poisoned darts Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of vulnerability {unknown} f - a scroll of brand weapon {unknown} Potions b - a potion of magic d - 2 potions of moonshine {unknown} e - 2 potions of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 4.8 Conjurations * Level 1.6 Translocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder bites you. You are poisoned. The adder poisons you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is heavily wounded. You feel sick. The adder bites you but does no damage. The adder bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (heavily wounded, 66% to hit) You focus your ray upon the adder. The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. You stop channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. The adder attacks as it pursues you! The adder bites you but does no damage. The adder bites you. * * * LOW HITPOINT WARNING * * * * * * LOW HITPOINT WARNING * * * You feel sick. You see here a +0 pair of gloves. You die... #.#.#.. ....... ... .#.#. ....... ).. ... ....... ..# ###'### #+####. #.###.....# ## #.##.....## # #.#..S..## # #.#..[.## # #.'†@.## + ####.#..######+### # #....#.###.#.....# # #....####..#.....# # #....###.(.†.....+ # #....##....#..)..# ### ####.#.....#.....# ##.# #.#....####'### ##..# #.'...###.....###.†.' You could see an adder. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:2) 3 hobgoblins (D:1) 3 quokkas 4 ball pythons (D:1) 3 bats A frilled lizard (D:2) 3 goblins A kobold (D:2) 6 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amond the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 251 | D:1 | Reached skill level 1 in Translocations 262 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 1132 | D:2 | Upgraded the game from 0.34-a0-89-g7ecae41dda to | 0.34-a0-93-g1959ad8d6d 1222 | D:2 | Learned a level 2 spell: Searing Ray 1292 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_2, layout_loops_ring D:2: cheibrodos_greedy_goblins, layout_basic, minmay_quadrilaterals Skill XL: | 1 | ---------------+----+----- Translocations | 1 | 1.6 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.4 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 54 Searing Ray || 2 Armour: Robe || 11 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1291 | 1228 | 63 | 0 | 1117 | 2 | 645.5 | Dungeon | 1291 | 1228 | 63 | 0 | 1117 | 2 | 645.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 992 daAuts D:2: 299 daAuts