Dungeon Crawl Stone Soup version 0.34-a0-86-g157474af12 (webtiles) character file. Game seed: 11808430058982539883 18 Amond the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on May 28, 2025. Slain by a gnoll ... wielding a +0 whip (5 damage) ... on level 2 of the Dungeon. The game lasted 00:05:44 (831 turns). Amond the Conjurer (Deep Elf Conjurer) Turns: 831, Time: 00:05:44 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 48% Magic: 3/8 EV: 11 Int: 22 God: Gold: 43 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - 3 scrolls of teleportation {unknown} e - a scroll of noise {unknown} Potions b - a potion of magic f - a potion of curing {unknown} g - a potion of lignification {unknown} Baubles c - 3 flux baubles Skills: - Level 2.7 Dodging - Level 2.8 Stealth + Level 3.3 Spellcasting + Level 4.6 Conjurations + Level 0.2 Invocations + Level 0.2 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 3% N/A 34% 3 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Irradiate Conj/Alch 6% 3d13 78% 5 Detonation Catalyst Fire/Alch 3% 1d1 97% 5 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History (Press . to maintain the ray.) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip and wearing a +0 ring mail (lightly wounded, 84% to hit) You focus your ray upon the gnoll. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You stop channelling your searing ray. There is an open door here. A jackal comes into view. x2 The jackal moves out of view. A rat comes into view. The rat squeaks loudly. You hear a bark! Things that are here: a +0 dagger; a goblin corpse The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll misses you. The rat twitches its whiskers. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip and wearing a +0 ring mail (lightly wounded, 84% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the rat! You kill the rat! (Press . to maintain the ray.) You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * A jackal comes into view. The gnoll hits you with a +0 whip. You die... . #.# ##..# ... #.##..#.. ...####...#...# .......)#..h#.. ####..#...#...# #....#...#h. #..#...#...#. ##...#...#...# #.#@.h#...#.. #..j#...#...# #.#...#...# ##..#...#.. ###..#...# ###..#..# ##.### # You could see a gnoll and 2 jackals. Vanquished Creatures A dart slug (D:2) A giant cockroach (D:2) 3 jackals (D:1) A quokka (D:1) 2 ball pythons 2 bats 2 goblins 6 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amond the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 334 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 351 | D:1 | Learned a level 2 spell: Searing Ray 831 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_loops_cross D:2: layout_basic, st_stairs_12, hex_medium Action || total ---------------------------++------- Cast: Magic Dart || 30 Searing Ray || 3 Armour: Robe || 4 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 830 | 663 | 167 | 0 | 560 | 2 | 415.0 | Dungeon | 830 | 663 | 167 | 0 | 560 | 2 | 415.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 734 daAuts D:2: 96 daAuts