Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1106554831922153989 40 Amond the Conjurer (level 3, 0/19 HPs) Began as a Deep Elf Conjurer on Apr 4, 2025. Succumbed to Terence's poison ... on level 2 of the Dungeon. The game lasted 00:03:06 (1367 turns). Amond the Conjurer (Deep Elf Conjurer) Turns: 1367, Time: 00:03:06 Health: 0/19 AC: 2 Str: 4 XL: 3 Next: 30% Magic: 4/10 EV: 11 Int: 24 God: Gold: 58 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . i - +1 short sword (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: lethally poisoned (0 -> -24), very slightly contaminated A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons i - a +1 short sword of venom (weapon) Armour a - a +0 robe (worn) Scrolls c - 4 scrolls of identify {unknown} e - a scroll of fear {unknown} h - 3 scrolls of torment {unknown} j - a scroll of fog {unknown} Potions b - a potion of magic d - a potion of haste {unknown} g - a potion of heal wounds {unknown} k - a potion of brilliance {unknown} l - a potion of enlightenment {unknown} Skills: - Level 3.0 Dodging - Level 3.1 Stealth * Level 3.6 Spellcasting + Level 4.7 Conjurations * Level 0.1 Fire Magic * Level 0.2 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 54% 2d6 2% 2 Sandblast Erth 8% 2d5 10% 1 Stone Arrow Conj/Erth 30% 3d8 12% 3 Passwall Erth 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d6 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 ( Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence is heavily wounded. Terence barely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of venom and wearing a +0 ring mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of venom and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of venom and wearing a +0 ring mail (severely wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence looks scornfully at you. Terence hits you with a +2 hand axe of venom. You are poisoned. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of venom and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. You feel very sick. Terence hits you with a +2 hand axe of venom! * * * LOW HITPOINT WARNING * * * You are more poisoned. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +2 hand axe of venom and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. You die... **** ############### ,,,** ############### ,,,,** ############### ,,,,,* ############### ,,<,,* ############### ,,,,,* #####..######## ,,,,,* ###?....####### ,,,,,* **###.###@####### ,,,,,* *,....###@######## .....###,#######.#####..# .....##.,#######.####...# .....#..########.####.#.# ......,#....)###.####.#.######### ....#**#.............>#.#.......# ..)### #......##.##.†.#.#.......# #....###......##.##.#...#.......# ...........#....................# You could see Terence. Vanquished Creatures An adder (D:2) A dart slug (D:1) 3 ball pythons An endoplasm (D:2) A goblin (D:1) 2 hobgoblins 4 jackals (D:2) 5 kobolds A quokka (D:2) 4 bats 2 frilled lizards 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amond the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 513 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 1154 | D:2 | Found Vuricu's Antique Weapon Shoppe. 1258 | D:2 | Reached XP level 3. HP: 19/19 MP: 5/10 1357 | D:2 | Noticed Terence 1367 | D:2 | Succumbed to Terence's poison Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_oz, layout_basic D:2: layout_rooms, serial_shops, shop, uniq_jessica, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Dodging | 3 | 3.0 Spellcasting | | 3.6 Conjurations | | 4.7 Fire Magic | | 0.1 Alchemy | | 0.2 Action || total ---------------------------++------- Cast: Magic Dart || 55 Use: Scroll || 1 Armour: Robe || 4 Dodge: Dodged || 7