Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 536353426931979466 478 Amond the Conjurer (level 6, -1/32 HPs) Began as a Deep Elf Conjurer on Apr 2, 2025. Was an Initiate of Sif Muna. Slain by an ice beast (7 damage) ... on level 5 of the Dungeon on Apr 4, 2025. The game lasted 00:20:28 (3773 turns). Amond the Conjurer (Deep Elf Conjurer) Turns: 3773, Time: 00:20:29 Health: -1/32 AC: 7 Str: 4 XL: 6 Next: 85% Magic: 1/16 EV: 12 Int: 25 God: Sif Muna [......] Gold: 217 SH: 0 Dex: 13 Spells: 8/15 levels left rFire . . . u - staff of alchemy rCold + . . h - orb {mayhem} rNeg . . . a - +0 robe rPois + (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . x - +0 pair of boots Will ..... (no amulet) Stlth +++ j - ring of protection from cold HPRegen 0.25/turn g - +4 ring of protection MPRegen 0.30/turn %: mayhem @: no status effects A: magic regeneration a: Renounce Religion You were on level 5 of the Dungeon. You worshipped Sif Muna. Sif Muna was noncommittal. You visited 2 branches of the dungeon, and saw 6 of its levels. You also visited: Sewer. You collected 217 gold pieces. Inventory: Armour a - a +0 robe (worn) h - an orb of mayhem (worn) x - a +0 pair of boots (worn) Magical Staves u - a staff of alchemy (weapon) Jewellery e - a ring of flight g - a +4 ring of protection (right hand) j - a ring of protection from cold (left hand) Talismans v - a serpent talisman Wands w - a wand of flame (9) Scrolls f - 2 scrolls of enchant armour l - 2 scrolls of amnesia m - a scroll of enchant weapon {unknown} o - 3 scrolls of noise p - a scroll of revelation {unknown} q - a scroll of summoning {unknown} s - a scroll of teleportation {unknown} y - a scroll of poison {unknown} Potions b - a potion of magic d - 2 potions of cancellation i - 3 potions of haste k - 2 potions of heal wounds {unknown} n - a potion of mutation {unknown} r - 2 potions of enlightenment t - a potion of berserk rage {unknown} z - a potion of resistance {unknown} A - a potion of brilliance {unknown} Skills: - Level 4.7 Dodging - Level 5.0 Stealth + Level 5.4 Spellcasting + Level 5.8 Conjurations * Level 1.6 Alchemy + Level 0.2 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 21% 3d7 7% 3 Stone Arrow Conj/Erth 42% 3d9 7% 3 Freeze Ice 24% 1d4 8% 1 Frozen Ramparts Ice 12% 1d2 24% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 24% 3 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 24% 4 Animate Armour Summ/Erth 12% N/A 61% 4 Vhi's Electric Charge Tloc/Air 12% N/A 61% 4 Gell's Gavotte Tloc 3% 2d(12-18) 100% 6 Hellfire Mortar Fire/Erth 3% 3d11 100% 7 Lehudib's Crystal Spear Conj/Erth 10% 10d4 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 Sewer (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, fast, strong, frenzied and wild, 81% to hit) The searing ray misses the ice beast. (Press . to maintain the ray.) The ice beast barely misses you. Unknown command. Okay, then. Aiming: Throw Flame Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, fast, strong, frenzied and wild, 68% to hit) The puff of flame hits the ice beast but does no damage. The ice beast is severely wounded. The ice beast hits you. The ice beast freezes you. You resist. The ice beast closely misses you. The ice beast completely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (severely wounded, fast, strong, frenzied and wild, 81% to hit) The searing ray hits the ice beast. The ice beast is almost dead. (Press . to maintain the ray.) The ice beast hits you. The ice beast freezes you. You resist. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (almost dead, fast, strong, frenzied and wild, 81% to hit) The searing ray hits the ice beast but does no damage. The ice beast is almost dead. (Press . to maintain the ray.) The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You resist. You die... #. #. .# #.# .#######.### ....[......# .####$...#.####### . ...........).Y.# # ##.###.######@# #####S###ยง# #.# ....D..##.# .#. #####..##.# .# #> #..##.# .# #. #...D.# ## ## #..#### #o..# #Y..[.# You could see a neutral ice beast (fast, strong, frenzied). Vanquished Creatures A brain worm (Sewer) 2 bombardier beetles (D:4) A jelly (D:4) 9 adders 3 river rats (Sewer) 2 ribbon worms 3 dart slugs 2 orcs 7 endoplasms 6 giant cockroaches 7 goblins 4 hobgoblins 6 jackals (Sewer) 6 kobolds 3 quokkas 9 ball pythons 10 bats 4 frilled lizards 3 rats 88 creatures vanquished. Vanquished Creatures (collateral kills) 2 river rats (Sewer) A giant cockroach (D:3) 2 goblins (D:3) A ball python (Sewer) 6 creatures vanquished. Vanquished Creatures (others) A black bear (D:4) A dart slug (D:3) A goblin (D:4) A fulminant prism (D:5) 4 creatures vanquished. Grand Total: 98 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Amond the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 193 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 574 | D:2 | Learned a level 2 spell: Searing Ray 662 | D:2 | Reached XP level 3. HP: 13/19 MP: 2/10 764 | D:2 | Found a faded altar of an unknown god. 975 | D:2 | Found a snail-covered altar of Cheibriados. 1554 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/11 1594 | D:3 | Found a radiant altar of Vehumet. 1704 | D:3 | Found a broken altar of Ashenzari. 1753 | D:3 | Reached skill level 5 in Conjurations 1819 | D:3 | Found a glowing drain. 1834 | Sewer | Entered a sewer 2100 | Sewer | Noticed a brain worm 2108 | Sewer | Reached XP level 5. HP: 16/28 MP: 3/13 2359 | Sewer | Reached skill level 5 in Spellcasting 2773 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2794 | D:3 | Reached XP level 6. HP: 32/32 MP: 13/15 2885 | D:4 | Learned a level 4 spell: Fulminant Prism 3100 | D:4 | Reached skill level 1 in Alchemy 3146 | D:4 | Reached skill level 5 in Stealth 3197 | D:4 | Found a white marble altar of Elyvilon. 3348 | D:4 | Found a staircase to the Ecumenical Temple. 3362 | Temple | Entered the Ecumenical Temple 3375 | Temple | Became a worshipper of Sif Muna the Loreminder 3678 | D:5 | Entered Level 5 of the Dungeon 3688 | D:5 | Noticed a steam dragon 3737 | D:5 | Noticed an ice beast 3773 | D:5 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_chessboard, layout_basic, bh_walls_and_bars D:2: layout_loops_corners, ebering_ecumenical_altar_rust, basic_altar D:3: layout_basic, mainiacjoe_overflow_chevrons, jmf_multi_god_temple, cheibrodos_sewer_entry_bend D:4: layout_cave_pools, minmay_temple_entry_grid, minmay_ruined_shrine D:5: layout_loops_ring, old_standard_altar, minmay_misc_feat_chi, kennysheep_small_spiral, uniq_duvessa Temple: compressed_dpeg_circular_temple Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 | 4.7 Stealth | 3 4 5 | 5.0 Spellcasting | 4 5 | 5.4 Conjurations | 5 | 5.8 Alchemy | 1 | 1.6 Shapeshifting | | 0.2 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 1 | 3 || 4 Cast: Magic Dart | 54 | 92 || 146 Searing Ray | 4 | 38 || 42 Fulminant Prism | | 1 || 1 Evoke: Wand | | 3 || 3 Use: Scroll | | 4 || 4 Potion | | 1 || 1 Armour: Robe | 1 | 34 || 35 Dodge: Dodged | 9 | 31 || 40