Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-99-g3711a3bbcc Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 5532934199912946804, deterministic pregen: 1 Command line: /usr/games/crawl-git-3711a3bbcc -name Amond -rc /dgldir/rcfiles/crawl-git/Amond.rc -macro /dgldir/rcfiles/crawl-git/Amond.macro -morgue /dgldir/morgue/Amond/ -webtiles-socket /crawl-master/webserver/sockets/Amond:2025-06-02.05:15:12.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-git-3711a3bbcc(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5d1c5e1f780e]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-3711a3bbcc(_Z13do_crash_dumpv+0x43a) [0x5d1c5e20587a]: do_crash_dump() /usr/games/crawl-git-3711a3bbcc(_Z20crash_signal_handleri+0x1fa) [0x5d1c5e1f7cea]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x71bfb8412330]: /lib/x86_64-linux-gnu/libc.so.6(__select+0xae) [0x71bfb84f3c3e]: /usr/games/crawl-git-3711a3bbcc(_ZN14TilesFramework11await_inputERjb+0x89) [0x5d1c5e983069]: TilesFramework::await_input(unsigned int&, bool) /usr/games/crawl-git-3711a3bbcc(_Z8getch_ckv+0x121) [0x5d1c5e986d91]: getch_ck() /usr/games/crawl-git-3711a3bbcc(+0x7a65d5) [0x5d1c5e4d25d5]: /usr/games/crawl-git-3711a3bbcc(_Z25getch_with_command_macrosv+0x210) [0x5d1c5e4d63d0]: getch_with_command_macros() /usr/games/crawl-git-3711a3bbcc(+0xc67a6c) [0x5d1c5e993a6c]: /usr/games/crawl-git-3711a3bbcc(+0xc68555) [0x5d1c5e994555]: /usr/games/crawl-git-3711a3bbcc(main+0x1f7) [0x5d1c5e12d387]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x71bfb83f71ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x71bfb83f728b]: /usr/games/crawl-git-3711a3bbcc(_start+0x25) [0x5d1c5e12ddb5]: Trying to run gdb. 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[Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000071bfb84dd7a7 in __GI___wait4 (pid=2315433, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000071bfb84dd7a7 in __GI___wait4 (pid=2315433, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005d1c5e1f7ebc in call_gdb (file=0x71bfb85d14e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2315234\000\000\000\000\000" #2 0x00005d1c5e205898 in do_crash_dump () at dbg-asrt.cc:673 t = 1748841322 dir = "/dgldir/morgue/Amond/" name = "/dgldir/morgue/Amond/crash-Amond-20250602-051522.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x71bfb85d14e0 <_IO_2_1_stderr_> #3 0x00005d1c5e1f7cea in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 0x000071bfb84f3c3e in __GI___select (nfds=4, readfds=0x7ffc16838be0, writefds=0x0, exceptfds=0x0, timeout=0x0) at ../sysdeps/unix/sysv/linux/select.c:69 sc_ret = -4 sc_ret = s = us = ns = ts64 = {tv_sec = 0, tv_nsec = 0} pts64 = 0x0 r = #6 0x00005d1c5e983069 in TilesFramework::await_input (this=this@entry=0x5d1c5eebcca0 , c=@0x7ffc16838cc0: 377720208, block=block@entry=true) at tileweb.cc:631 result = fds = {fds_bits = {9, 0 }} maxfd = 3 __d = __d = #7 0x00005d1c5e986d91 in _get_key_from_curses () at libunix.cc:528 c = 377720208 c = c = #8 getch_ck () at libunix.cc:616 c = #9 0x00005d1c5e4d25d5 in _getch_mul () at macro.cc:838 keys = std::deque with 0 elements a = 0 #10 0x00005d1c5e4d63d0 in getch_with_command_macros () at macro.cc:897 keys = std::deque with 0 elements #11 0x00005d1c5e993a6c in _get_next_keycode () at main.cc:2753 keyin = mc = {m_previous_mode = MOUSE_MODE_NORMAL} keyin = mc = #12 _get_next_cmd () at main.cc:2707 keyin = keyin = #13 _input () at main.cc:1238 cmd = real_prev_cmd = player_disabled = {was_disabled = false} #14 0x00005d1c5e994555 in _launch_game () at main.cc:493 game_start = ccon = {cstate = false} #15 0x00005d1c5e12d387 in _launch_game_loop () at main.cc:392 game_ended = false game_ended = ge = fe = #16 main (argc=12, argv=0x7ffc168394a8) at main.cc:342 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-3711a3bbcc/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-3711a3bbcc/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-3711a3bbcc/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = rooms, absdepth0 = 0 Level vaults: minmay_arrival_radiant_lines layout_basic nicolae_figureground_pulse Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #0, type 0 at (42, 42): feature (stone_stairs_up_i) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Welcome, Amond the Deep Elf Conjurer. They say the Orb of Zot lies within this dungeon, but they say a lot of things. Press ? for a list of commands and other information. Found a book of Flames, a club and a hand axe. Found a staircase leading out of the dungeon. A quokka comes into view. You see here a book of Flames. A quokka is nearby! A quokka is nearby! A quokka is nearby! A quokka is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. The quokka is heavily wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! Magic restored. You pick up a book of Flames and begin reading... You add the spells Inner Flame, Sticky Flame and Flame Wave to your library. You open the door. There is an open door here. Found 2 stones. Found 3 flux baubles. A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! A hobgoblin is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The hobgoblin shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a hobgoblin (almost dead, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You see here 3 flux baubles. c - 3 flux baubles Welcome back, Amond the Deep Elf Conjurer. Press ? for a list of commands and other information. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Magic restored. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. Unknown command. A kobold comes into view. It is wielding a +0 whip. A kobold is nearby! A kobold is nearby! A kobold is nearby! A kobold is nearby! A kobold is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (asleep, 100% to hit) The magic dart hits the kobold. The kobold is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold, wielding a +0 whip (severely wounded, 100% to hit) The magic dart hits the kobold. You kill the kobold! A ball python comes into view. A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! A ball python is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python. The ball python is heavily wounded. The ball python hisses angrily. You hear a loud squeak. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a ball python (heavily wounded, 100% to hit) The magic dart hits the ball python. You kill the ball python! A rat comes into view. A rat is nearby! A rat is nearby! A rat is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a rat (100% to hit) The magic dart hits the rat. You kill the rat! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Okay, then. You open the door. There is an open door here. A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat (wandering, hasn't noticed you, 100% to hit) The magic dart hits the bat. The bat is moderately wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat (moderately wounded, 100% to hit) The magic dart hits the bat! You kill the bat! A bat comes into view. A bat is nearby! A bat is nearby! A bat is nearby! A bat is nearby! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat (100% to hit) The magic dart hits the bat. The bat is severely wounded. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! A frilled lizard comes into view. A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! A frilled lizard is nearby! Welcome back, Amond the Deep Elf Conjurer. Press ? for a list of commands and other information. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-99-g3711a3bbcc Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 0, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [Amond] Species: Deep Elf Job: Conjurer HP: 10/10; mods: 0/0 MP: 6/6; mod: 0 Stats: 4 22 13 Position: (45, 19), god: No God (0), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 0 | 0 | 0/70 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/59 Axes | X | 0 | 0 | 0 | 0 | 0/70 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/84 Polearms | X | 0 | 0 | 0 | 0 | 0/84 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/29 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 0 | 0 | 0 | 0 | 0/70 Dodging | X | 1 | 25 | 2 | 175 | 69/106 Stealth | X | 1 | 25 | 2 | 149 | 60/89 Shields | X | 0 | 0 | 0 | 0 | 0/70 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/70 Spellcasting | X | 1 | 25 | 3 | 199 | 21/119 Conjurations | X | 1 | 25 | 4 | 525 | 105/210 Hexes | X | 0 | 0 | 0 | 0 | 0/29 Summonings | X | 0 | 0 | 0 | 0 | 0/42 Necromancy | X | 0 | 0 | 0 | 0 | 0/35 Translocations | X | 0 | 0 | 0 | 0 | 0/42 Forgecraft | X | 0 | 0 | 0 | 0 | 0/42 Fire Magic | X | 0 | 0 | 0 | 0 | 0/42 Ice Magic | X | 0 | 0 | 0 | 0 | 0/42 Air Magic | X | 0 | 0 | 0 | 0 | 0/42 Earth Magic | X | 0 | 0 | 0 | 0 | 0/42 Alchemy | X | 0 | 0 | 0 | 0 | 0/42 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/42 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/50 Spell bugs: Durations: Attributes: #49: 17 Mutations: magic regeneration: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ......### ........# #.......# # #.#.......#####.. #................ ..............l. #.............. #......@# ###.......### .......†....# # .#####.....#.#. ........####... ............##.. ............# .#.# ............##.# # ######+#..†....# clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>