AmonKazuya the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem (still there?) an orb of guile (still there?) a +3 tower shield (still there?) a +3 kite shield (still there?) a +3 buckler (still there?) (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 3, D) a +0 short sword a +0 scale mail (61, 16, D) a scroll of brand weapon (62, 1, D) a +1 rapier of venom (62, 3, D) a +0 dagger a +0 robe a +0 club 2 boomerangs a +0 leather armour an orc corpse (skeletalised by now) (62, 8, D) a +0 vampiric trident (unseen) (62, 16, D) a +0 leather armour of poison resistance (unseen) (62, 17, D) a +5 spear of flaming (unseen) (62, 21, D) a +0 dire flail a +0 plate armour a human corpse (63, 0, D) a +1 heavy hand axe (unseen) (63, 3, D) a +0 dagger (63, 16, D) an amulet of chemistry (63, 17, D) a +1 falchion of holy wrath (unseen) (63, 18, D) a +2 vampiric partisan (still there?) a +0 plate armour (still there?) (63, 20, D) a +0 robe a +0 morningstar a +0 scale mail (64, 16, D) a scarf of invisibility (unseen) (64, 17, D) a +6 ring of intelligence (64, 18, D) a +0 morningstar a +0 scale mail a human corpse (64, 19, D) a +1 heavy great mace (still there?) a +0 ring mail (still there?) a human corpse (still there?) (64, 21, D) a +0 dagger a +0 robe a +0 mace a +0 scale mail a human corpse (65, 17, D) a +0 robe a spriggan corpse (65, 19, D) a +0 dagger of distortion (still there?) 2 curare-tipped darts (still there?) (68, 0, D) a +3 giant spiked club (70, 9, D) a hive talisman (71, 29, D) a +0 glaive (72, 8, D) a staff of cold (unseen) (72, 9, D) the air staff "Cudo" {rElec Str+2 Dex+5 Forge Fire Air} [staff of air] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+5: It affects your dexterity (+5). Forge: It increases the power of your Forgecraft spells. Fire: It increases the power of your Fire spells. Air: It increases the power of your Air spells. (72, 30, D) a +0 hand axe (73, 16, D) a +2 shortbow of draining (unseen) (73, 17, D) a +6 ring of intelligence (73, 29, D) a +0 trident (75, 1, D) an eel talisman