AmonKazuya the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) the fortress talisman "Baicw" {Rampage Str-4 Int+6} [fortress talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Str-4: It affects your strength (-4). Int+6: It affects your intelligence (+6). a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (49, 24, D) the +11 great sword "Concordance" {speed, rC+ Will+ rCorr Int+2} rC+: It protects you from cold. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (49, 37, D) the +1 chain mail of the Kodama {rElec rF+ SInv} rElec: It insulates you from electricity. rF+: It protects you from fire. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (49, 40, D) +0 steam dragon scales a steam dragon corpse (50, 25, D) the macabre finger necklace {Ring+ rN+ HP+7} [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). (unseen) (50, 36, D) a parchment of Fire Storm (50, 37, D) a staff of air (50, 41, D) +0 acid dragon scales an acid dragon corpse (50, 42, D) an ice dragon corpse a hydra corpse (51, 25, D) the +2 sling "Xeil" {antimagic, Will++ Int-5} Will++: It greatly increases your willpower. Int-5: It affects your intelligence (-5). It cannot be enchanted further. (unseen) (51, 29, D) a glowing shapeshifter corpse (51, 36, D) a +1 scimitar of draining (51, 37, D) an inkwell talisman (unseen) (51, 42, D) a mongrel wurm corpse (52, 24, D) a parchment of Dragon's Call a shapeshifter corpse (52, 25, D) a +3 plate armour of poison resistance (unseen) (52, 28, D) a +3 orcbow of flaming (still there?) a +1 scimitar of venom (still there?) a +0 robe (still there?) a kobold corpse (still there?) (52, 29, D) a shapeshifter corpse a glowing shapeshifter corpse (52, 36, D) a +2 dagger of speed (52, 42, D) a mongrel wurm corpse (53, 24, D) a parchment of Metabolic Englaciation (53, 25, D) the +0 ring mail of Baldness {rElec Dex+2} rElec: It insulates you from electricity. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (53, 29, D) a +2 dagger (still there?) a +0 robe (still there?) a +0 buckler of protection (still there?) a kobold corpse (still there?) (53, 37, D) the +1 morningstar "Alive" {antimagic, Fly rF+} Fly: It grants you flight. rF+: It protects you from fire. It cannot be enchanted further. (54, 24, D) a parchment of Dispersal (54, 25, D) a staff of conjuration (unseen) (54, 36, D) a staff of earth (unseen) (59, 37, D) a +2 chain mail of cold resistance (unseen) (60, 37, D) a +8 falchion of protection (unseen) (60, 42, D) a +0 great sword a +0 plate armour (61, 0, D) the +8 demon blade "Leech" {evervamp, Harm ^Drain rN+} Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. It cannot be enchanted further. (61, 3, D) a +0 rapier a +0 robe an elf corpse (skeletalised by now) (61, 4, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (61, 8, D) a +2 cloak of stealth (61, 26, D) an amulet of the acrobat (61, 37, D) a staff of earth (unseen) (61, 41, D) a +0 great mace a +0 chain mail a +0 great mace a +0 plate armour 2 large rocks a stone giant corpse (skeletalised by now) (61, 42, D) a +0 long sword a +0 chain mail (62, 1, D) a staff of cold (62, 3, D) a +0 long sword a +0 robe (62, 8, D) a staff of conjuration (62, 9, D) a +0 heavy orcbow (62, 10, D) a +0 dagger a +0 robe a +0 dagger a +0 robe a human corpse (skeletalised by now) (62, 17, D) a staff of air (unseen) (62, 27, D) a +2 sling of draining (unseen) (62, 30, D) a +0 dire flail a +0 robe (62, 36, D) a staff of fire (62, 41, D) a +0 dire flail a +0 chain mail a human corpse (skeletalised by now) (63, 0, D) a +1 vampiric bardiche (unseen) (63, 10, D) a +0 whip a +0 robe (63, 16, D) a staff of cold (63, 17, D) a +4 chain mail of archery (unseen) (63, 19, D) a +1 long sword of draining (still there?) a +0 falchion (still there?) a +0 orcbow (still there?) a +0 chain mail (still there?) an orc corpse (skeletalised by now) (still there?) (63, 29, D) a +0 long sword a +0 robe (63, 30, D) a +0 halberd (63, 40, D) a +0 glaive a +0 plate armour (63, 41, D) a +0 long sword a +0 plate armour a +0 tower shield a human corpse (skeletalised by now) (63, 42, D) 5 large rocks a stone giant corpse (skeletalised by now) (64, 18, D) a +0 dagger a +0 robe (64, 20, D) a +0 dagger a +0 robe (64, 27, D) a +2 helmet of sniping (65, 18, D) a +0 dagger a +0 robe (65, 19, D) a +1 mace of protection (still there?) a +0 ring mail (still there?) (65, 20, D) a +0 mace a +0 chain mail an orc corpse (skeletalised by now) (67, 0, D) the +3 quarterstaff of Desperation {holy, rC+ Str+4} rC+: It protects you from cold. Str+4: It affects your strength (+4). It cannot be enchanted further. (68, 0, D) the +1 helmet of Lugonu's Whim {rPois} rPois: It protects you from poison. It cannot be enchanted further. (69, 0, D) a +1 long sword of electrocution (unseen) (69, 36, D) an amulet of chemistry (70, 8, D) a staff of earth (unseen) (70, 36, D) a +1 ring mail of fire resistance (70, 37, D) a +0 rapier of freezing (unseen) (70, 41, D) a +0 flail of draining a +0 scimitar a +0 leather armour a +0 buckler (71, 16, D) a +2 robe of cold resistance (71, 26, D) a +2 flail of protection (71, 36, D) a +1 heavy spear (72, 16, D) a staff of air (72, 26, D) a storm talisman (72, 27, D) a +3 scimitar of pain (72, 30, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (72, 36, D) the +5 mace "Inena" {concuss, *Rage rElec Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 41, D) a +1 long sword of holy wrath (still there?) a +0 shortbow (still there?) a +0 robe (still there?) (73, 17, D) a +2 robe of positive energy (unseen) (73, 26, D) a +6 giant spiked club (73, 30, D) +0 acid dragon scales an acid dragon corpse (skeletalised by now) (73, 31, D) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (73, 37, D) a +0 shortbow a +0 dagger a +0 leather armour an elf corpse (skeletalised by now) (73, 38, D) a +0 short sword a +0 robe an elf corpse (skeletalised by now) (74, 2, D) a +0 dagger a +0 robe (75, 2, D) a +0 trident an orc corpse (skeletalised by now)