AmonKazuya the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 athame (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 great mace (still there?) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (11, 0, D) the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a staff of earth (61, 4, D) a hell hound corpse (skeletalised by now) (61, 8, D) a +2 bardiche of venom (61, 16, D) a +1 scale mail of archery (unseen) (62, 0, D) a parchment of Fire Storm (62, 2, D) a +0 battleaxe (62, 8, D) a +4 antimagic mace (unseen) (62, 9, D) a +3 ring mail of cold resistance (unseen) (62, 16, D) a +3 leather armour of cold resistance (unseen) (62, 17, D) a +7 heavy orcbow (unseen) (62, 21, D) a +3 dire flail (still there?) a +0 chain mail (still there?) (63, 0, D) a staff of conjuration (63, 8, D) the cold staff of Fortitude {rC+ Dex+5 Ice} [staff of cold] rC+: It protects you from cold. Dex+5: It affects your dexterity (+5). Ice: It increases the power of your Ice spells. (unseen) (63, 16, D) a +1 shortbow of flaming (unseen) (63, 17, D) the amulet "Luisuc" {Dissipate Harm rN+ Str+2} [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. Harm: It increases damage dealt and taken. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). (unseen) (64, 16, D) the +2 orcbow of Dung {speed, +Blink rCorr Dex+2} +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (unseen) (64, 17, D) 4 potions of haste (64, 20, D) a +0 dagger a +0 robe a human corpse (70, 9, D) a staff of fire (unseen) (70, 10, D) a +0 trident (71, 16, D) a +3 trident of protection (unseen) (71, 26, D) a +3 rapier of venom (unseen) (71, 27, D) a +0 ring mail of poison resistance (72, 9, D) a +2 eveningstar of protection (73, 2, D) a +0 club an orc corpse (skeletalised by now) (73, 16, D) a staff of air (unseen) (74, 2, D) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (75, 1, D) a +2 heavy quarterstaff (unseen)