Dungeon Crawl Stone Soup version 0.35-a0-841-ge685053aba (webtiles) character file. Game seed: 8294075979253845263 492759 AllRuneOrDeath the Blinker (level 25, -25/196 HPs) Began as a Barachi Hexslinger on Aug 11, 2026. Was a High Priest of Cheibriados. Killed from afar by an ancient lich (117 damage) ... with a crystal spear ... on level 5 of the Vaults on Aug 12, 2026. The game lasted 05:12:57 (55053 turns). AllRuneOrDeath the Blinker (Barachi Hexslinger) Turns: 55053, Time: 05:12:58 Health: -25/196 AC: 10 Str: 24 XL: 25 Next: 7% Magic: 32/39 EV: 31 Int: 29 God: Cheibriados [*****.] Gold: 503 SH: 0 Dex: 43 Spells: 1/48 levels left rFire + + . (33%) R - +2 longbow (freeze) rCold + . . (50%) [offhand occupied] rNeg + . . (50%) Y - +0 ring mail of the Trout {rElec rPois rC+ Stlth-} rPois + (33%) f - +0 helmet rElec + (33%) L - scarf "Emeriv" {+Inv, rElec Regen+} rCorr . (100%) T - +2 pair of gloves {Dex+3} SInv + h - +0 pair of boots Will ++++. c - amulet of regeneration Stlth ++++ s - ring "Buulighats" {rF+ rN+ Will+++} HPRegen 2.12/turn F - ring "Boroir" {rF+ Dex+4 SInv} MPRegen 0.26/turn %: no passive effects @: studying 2 skills, very slow A: amphibious, frog-like legs 2, +LOS }: 2/15 runes: decaying, gossamer a: Hop (0%), Renounce Religion (0%), Evoke Invisibility (17%), Bend Time (0%), Temporal Distortion (0%), Slouch (1%), Step From Time (10%) You were on level 5 of the Vaults. You worshipped Cheibriados. Cheibriados was extremely pleased with you. You visited 8 branches of the dungeon, and saw 42 of its levels. You visited 1 bazaar. You visited the chambers of the Necropolis 1 time. You also visited: Sewer and Ice Cave. You collected 6378 gold pieces. You spent 5875 gold pieces at shops. Inventory: Hand Weapons i - a +0 triple crossbow u - the +7 triple crossbow "Vunadub" {speed, rN+ Dex+3} (You bought it in a shop in a bazaar) rN+: It protects you from negative energy. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. R - a +2 longbow of freezing (weapon) Missiles l - 13 datura-tipped darts n - 4 throwing nets y - 2 curare-tipped darts z - 4 silver javelins A - a dart of disjunction Armour d - the +0 leather armour of the Armadillo {+Inv Regen+ Str+3} (You found it on level 4 of the Lair of Beasts) +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Str+3: It affects your strength (+3). It cannot be enchanted further. f - a +0 helmet (worn) g - the +1 robe "Giaggiop" {+Blink rF+ Dex+3} (You found it on level 3 of the Dungeon) +Blink: It lets you blink. rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. h - a +0 pair of boots (worn) j - a +0 cloak of stealth p - a +1 robe of willpower t - a +1 kite shield of cold resistance J - the +2 hat "Upetank" {*Slow rElec rF- Slay+4} (You took it off Wiglaf on level 2 of the Spider Nest) *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. L - the scarf "Emeriv" (worn) {+Inv, rElec Regen+} (You found it on level 4 of the Spider Nest) rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. T - a +2 pair of gloves of dexterity (worn) Y - the +0 ring mail of the Trout (worn) {rElec rPois rC+ Stlth-} (You took it off a deep elf high priest on level 3 of the Elven Halls) rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Stlth-: It makes you less stealthy. It cannot be enchanted further. Jewellery a - the ring "Laorr" {rN+ Will+ Slay+2 SInv} (You bought it in a shop on level 1 of the Dungeon) [ring of positive energy] rN+: It protects you from negative energy. Will+: It increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). SInv: It lets you see invisible. b - a ring of wizardry c - an amulet of regeneration (worn) e - a ring of poison resistance k - a +6 ring of strength m - a ring of protection from cold o - an amulet of dissipation q - a +6 ring of intelligence r - a ring of protection from cold s - the ring "Buulighats" (worn) {rF+ rN+ Will+++} (You bought it in a shop on level 1 of the Depths) [ring of willpower] rF+: It protects you from fire. rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. B - a ring of magical power C - a ring of see invisible E - a +6 ring of strength F - the ring "Boroir" (worn) {rF+ Dex+4 SInv} (You took it off a spriggan rider on level 4 of the Swamp) [ring of see invisible] rF+: It protects you from fire. Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. I - a ring of wizardry N - the amulet "Kujiloth" {Faith rPois rC+ Dex-5 Stlth+} (You took it off a deep elf pyromancer on level 1 of the Elven Halls) [amulet of faith] Faith: It allows you to gain divine favour quickly. rPois: It protects you from poison. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. O - the ring "Huiqamom" {rN+ AC+4 Int+3} (You took it off a deep elf demonologist on level 1 of the Elven Halls) [ring of protection] rN+: It protects you from negative energy. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). P - the ring "Giumouf" {rElec Will+ Slay+4} (You took it off a deep elf knight on level 1 of the Elven Halls) [ring of slaying] rElec: It insulates you from electricity. Will+: It increases your willpower. Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Q - the ring "Miymatt" {rF+ EV+5 Int+3} (You took it off a deep elf knight on level 1 of the Elven Halls) [ring of evasion] rF+: It protects you from fire. EV+5: It affects your evasion (+5). Int+3: It affects your intelligence (+3). S - a +6 ring of dexterity V - a ring of resist corrosion W - a +6 ring of intelligence X - a +6 ring of dexterity Wands p - a wand of polymorph (29) a - a wand of flame (52) f - a wand of mindburst (9) d - a wand of digging (22) c - a wand of roots (63) b - a wand of acid (7) e - a wand of charming (35) Scrolls p - 11 scrolls of poison t - 4 scrolls of teleportation V - 11 scrolls of vulnerability g - 7 scrolls of fog I - 6 scrolls of immolation f - 4 scrolls of fear b - 2 scrolls of blinking r - a scroll of revelation x - a scroll of amnesia s - 5 scrolls of summoning a - 4 scrolls of enchant armour N - 5 scrolls of noise T - a scroll of torment i - 7 scrolls of identify w - 8 scrolls of enchant weapon W - a scroll of brand weapon A - a scroll of acquirement S - 4 scrolls of silence Potions C - 5 potions of cancellation w - 4 potions of heal wounds e - 5 potions of enlightenment m - 4 potions of might a - 9 potions of ambrosia r - 4 potions of resistance h - 7 potions of haste M - 9 potions of mutation c - 14 potions of curing A - 6 potions of attraction b - 3 potions of brilliance L - 5 potions of lignification i - 6 potions of invisibility g - 2 potions of magic B - a potion of berserk rage Miscellaneous g - a +1 condenser vane h - a +1 phial of floods i - a +0 sack of spiders j - a +0 phantom mirror Skills: - Level 15.7 Fighting + Level 20.2 Ranged Weapons - Level 13.9 Dodging - Level 8.0 Stealth - Level 12.2 Spellcasting - Level 11.8 Conjurations - Level 8.0 Hexes - Level 20.2 Translocations - Level 1.1 Fire Magic - Level 13.6 Ice Magic - Level 9.1 Air Magic - Level 7.2 Earth Magic - Level 8.9 Alchemy - Level 11.7 Invocations - Level 3.1 Evocations - Level 8.0 Shapeshifting You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Arcjolt Conj/Air 34% 1d44 1% 5 b - Dimensional Bullseye Hex/Tloc 39% N/A 1% 4 c - Inner Flame Hex/Fire 44% N/A 2% 3 d - Yara's Violent Unrav Hex/Alch 30% 3d13 4% 5 e - Metabolic Englaciati Hex/Ice 34% N/A 1% 5 f - Mephitic Cloud Conj/Alch/Air 66% N/A 1% 3 g - Disjunction Tloc 47% N/A 8% 8 h - Gloom Hex/Necr 82% N/A 2% 3 i - Permafrost Eruption Ice/Erth 34% 2x4d7 10% 6 j - Silence Hex/Air 30% N/A 3% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 100% N/A 0% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Freeze Ice 100% 1d10 1% 1 Magic Dart Conj 100% 1d8 1% 1 Sandblast Erth 100% 2d20 1% 1 Shock Conj/Air 100% 1d9 1% 1 Kinetic Grapnel Frge 68% 1d6 4% 1 Summon Small Mammal Summ 68% N/A 4% 1 Blink Tloc 100% N/A 0% 2 Teleport Other Tloc 94% N/A 0% 3 Jinxbite Hex 100% 2d4 1% 2 Searing Ray Conj 100% 2d8 1% 2 Confusing Touch Hex 59% N/A 1% 3 Sigil of Binding Hex 59% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Airstrike Air 31% 2d(5-21) 1% 4 Cause Fear Hex 29% N/A 1% 4 Leda's Liquefaction Alch/Erth 29% N/A 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Alistair's Intoxication Alch 42% N/A 3% 5 Scorch Fire 48% 2d7 4% 2 Iskenderun's Battlesphe Conj/Frge 51% 2d12 4% 4 Rending Blade Conj/Frge 51% 2d(10+4*) 4% 4 Ignite Poison Fire/Alch 46% N/A 6% 4 Sticky Flame Fire/Alch 46% 2d9 6% 4 Sublimation of Blood Necr 17% N/A 7% 2 Cigotuvi's Putrefaction Necr/Air 44% N/A 7% 4 Lee's Rapid Deconstruct Erth 28% 3d15* 7% 5 Sculpt Simulacrum Ice/Alch 35% N/A 7% 6 Conjure Ball Lightning Conj/Air 34% 3x3d11 10% 6 Awaken Armour Erth/Frge 76% N/A 11% 4 Fugue of the Fallen Necr 17% N/A 14% 3 Vampiric Draining Necr 17% 2d7 14% 3 Ozocubu's Refrigeration Ice 38% 4d16 14% 7 Forge Blazeheart Golem Fire/Frge 20% N/A 36% 4 Martyr's Knell Necr/Summ 17% N/A 43% 4 Plasma Beam Fire/Air 23% 2x1d35 65% 6 Curse of Agony Necr 17% N/A 78% 5 Enfeeble Hex 29% N/A 82% 7 Rimeblight Ice/Necr 27% 2d7 (prima94% 7 Splinterfrost Shell Ice/Frge 27% 6d11 94% 7 Fulsome Fusillade Conj/Alch 33% (3-5)d13 99% 8 Death Channel Necr 8% N/A 100% 6 Sphinx Sisters Hex/Summ 20% N/A 100% 7 Borgnjor's Revivificati Necr 8% N/A 100% 8 Ignition Fire 12% 3d6 100% 8 Summon Horrible Things Summ 8% N/A 100% 8 Death's Door Necr 8% N/A 100% 9 Polar Vortex Ice 38% 12d5* 100% 9 Shatter Erth 28% 3d23* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:10 Swamp (4/4) Lair:2 Spider (4/4) Lair:2 Slime (0/5) Lair:4 Orc (2/2) D:11 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (4/4) D:15 Zot (0/5) Depths:4 Sewer (visited) IceCv (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Sif Muna Uskayaw Wu Jian Yredelemnul Shops: D:1 = D:4 : D:6 ! D:9 * D:11 (: D:15 * Orc:1 :*: Orc:2 (:[* Elf:3 :( Vaults:2 :: Vaults:4 :**=:( Depths:1 :==:[ Depths:4 : Portals: Hell: Depths:1 Depths:2 Depths:3 Depths:4 Abyss: D:13** Pandemonium: Depths:2 Depths:4 Ziggurat: Depths:3 Annotations: D:6 exclusion: staircase Lair:3 exclusion: mountainshell Spider:2 exclusion: staircase Spider:3 Roxanne Vaults:1 exclusion: staircase Vaults:2 Boris, Mennas Innate Abilities, Weirdness & Mutations You are amphibious. You can hop long distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History You encounter a frost giant. It is wielding a +1 battleaxe of freezing. You encounter a yaktaur captain. It is wielding a +0 spear and carrying a +0 arbalest. The tengu reaver points at you and mumbles some strange words. The bolt of cold misses the phantasmal warrior. The bolt of cold misses you. The yaktaur shoots a bolt. The bolt completely misses you. The vault sentinel shouts! The yaktaur captain shouts! There is a metal staircase leading up, spattered with blood here. Fire: R) +2 longbow (freeze) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an ancient lich (80% to hit) You shoot an arrow. The arrow hits the ancient lich but does no damage. The phantasmal warrior blinks! The yaktaur captain unwields a +0 spear. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt barely misses you. The phantasmal warrior gestures at you. The phantasmal warrior blinks! The quicksilver dragon breathes dispelling energy at you. The bolt of dispelling energy hits you!! Your magical effects are unravelling. The ancient lich points at you and mumbles some strange words. The crystal spear hits you!!! The vault sentinel blows a loud note on a signal horn! You hear a shout! x2; You hear a deafening roar! You hear a shout! x2 The phantasmal warrior blinks! The translocation energy dissipates. The glowing orange brain changes into a shock serpent! You encounter a shock serpent. The ironbound convoker seems less brilliant. The glowing orange brain seems less brilliant. The ironbound convoker gestures at the vault sentinel while chanting. The vault sentinel seems to grow stronger. The yaktaur captain shoots a bolt. The bolt closely misses you. The ancient lich gestures at you while chanting. The crystal spear hits you!!!! Ouch! That really hurt! You die... Cheibriados appreciates the motionlessness of death. #c....#....#.§W#. #.....#....#.D... #.....#....#C..# #:...........C.c #######...Q[...##### ...........[)........ ...........