Dungeon Crawl Stone Soup version 0.35-a0-708-gb16d0a8e14 (webtiles) character file. Game seed: 15912834509570491913 422900 AllRuneOrDeath the Gelid (level 23, -18/198 HPs) Began as a Barachi Ice Elementalist on July 14, 2026. Was a High Priest of Ashenzari. Demolished by a war gargoyle ... wielding a +1 great mace of protection (23 damage) ... on level 5 of the Vaults on July 16, 2026. The game lasted 07:49:48 (72150 turns). AllRuneOrDeath the Gelid (BaIE) Turns: 72150, Time: 07:49:48 Health: -18/198 AC: 20 Str: 16 XL: 23 Next: 75% Magic: 11/48 EV: 21 Int: 20 God: Ashenzari [*****.] Gold: 647 SH: 24 Dex: 24 Spells: 4/64 levels left rFire + + + (20%) e - +6 scimitar of Ashenzari's Sun {freeze, ^Fragile rF++ Will+ Dex+2, Fort, Melee} (curse) rCold + + . (33%) B - +5 kite shield of the Visionary Gnosis {AC+3, Self, Elem} (curse) rNeg + . . (50%) o - +1 leather armour "Shattered Negligence" {rC+, Self, Bglg} (curse) rPois + (33%) V - +4 hat of Ashenzari's Moon {rF+ rN+, Sorc, Bglg} (curse) rElec + (33%) m - +1 cloak "Thunder Perfect Mind" {Will+, Dev, Melee} (curse) rCorr + (50%) H - +2 pair of gloves of the Cursed Desperation {Dex+3, Cun, Self} (curse) SInv + c - +0 pair of boots "Seer of Ashenzari" {Melee, Self} (curse) Will +++.. S - amulet "Shackled With Me" {Reflect SH+5, Sorc, Self} (curse) Stlth +++ p - ring "Gaze Upon Infinity" {Str+6, Fort, Elem} (curse) HPRegen 0.53/turn C - ring of poison resistance MPRegen 0.31/turn %: reflection, clarity @: about to teleport, resistant, unable to hop, studying Ranged Weapons, slow A: amphibious, frog-like legs 2, +LOS }: 2/15 runes: decaying, serpentine a: Hop (0%), Renounce Religion (0%), Curse Item (0%), Shatter the Chains (0%) You were on level 5 of the Vaults. You worshipped Ashenzari. Ashenzari was extremely pleased with you. You visited 8 branches of the dungeon, and saw 40 of its levels. You visited 1 bazaar. You visited the chambers of the Necropolis 2 times. You also visited: Bailey and Ice Cave. You collected 6610 gold pieces. You spent 5963 gold pieces at shops. Inventory: Hand Weapons e - the cursed +6 scimitar of Ashenzari's Sun (weapon) {freeze, ^Fragile rF++ Will+ Dex+2, Fort, Melee} (You found it on level 5 of the Lair of Beasts) ^Fragile: It will be destroyed if unequipped. rF++: It greatly protects you from fire. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. It has a curse which improves the following skills: Fortitude: Armour and Shields. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. I - the +3 rapier "Foghomay" {vamp, rF+ rC++} (You found it in the Necropolis) rF+: It protects you from fire. rC++: It greatly protects you from cold. It cannot be enchanted further. Y - the +10 scimitar "Huilaih" {holy, rElec} (You took it off a deep elf demonologist on level 3 of the Elven Halls) rElec: It insulates you from electricity. It cannot be enchanted further. Missiles h - 5 throwing nets j - 3 javelins (quivered) k - 48 poisoned darts l - 23 atropa-tipped darts v - 25 curare-tipped darts J - 2 boomerangs P - 4 silver javelins Armour c - the cursed +0 pair of boots "Seer of Ashenzari" (worn) {Melee, Self} (You found it on level 1 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Introspection: Fighting and Spellcasting. i - a scarf of invisibility m - the cursed +1 cloak "Thunder Perfect Mind" (worn) {Will+, Dev, Melee} (You found it on level 6 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. n - an orb of guile o - the cursed +1 leather armour "Shattered Negligence" (worn) {rC+, Self, Bglg} (You took it off Sprozz on level 7 of the Dungeon) It cannot be enchanted further. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Beguiling: Hexes and Translocations. q - the +0 pair of boots of Naw Orchu {+Blink} (You acquired it on level 4 of the Snake Pit) +Blink: It lets you blink. It cannot be enchanted further. s - a +2 pair of boots y - a +0 scale mail B - the cursed +5 kite shield of the Visionary Gnosis (worn) {AC+3, Self, Elem} (You took it off a naga warrior on level 4 of the Snake Pit) It cannot be enchanted further. It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. H - the cursed +2 pair of gloves of the Cursed Desperation (worn) {Dex+3, Cun, Self} (You found it on level 5 of the Lair of Beasts) It cannot be enchanted further. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Introspection: Fighting and Spellcasting. V - the cursed +4 hat of Ashenzari's Moon (worn) {rF+ rN+, Sorc, Bglg} (You took it off Wiglaf on level 4 of the Snake Pit) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Beguiling: Hexes and Translocations. Jewellery a - a ring of resist corrosion b - the amulet of Fulguration {Harm Acrobat rCorr Int-3 Dex+5} (You took it off a deep elf zephyrmancer on level 3 of the Elven Halls) [amulet of the acrobat] Harm: It increases damage dealt and taken. Acrobat: It increases your evasion after moving or waiting. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). Dex+5: It affects your dexterity (+5). d - a +4 ring of slaying f - a +6 ring of strength g - a ring of wizardry p - the cursed ring "Gaze Upon Infinity" (worn) {Str+6, Fort, Elem} (You took it off a gnoll on level 7 of the Dungeon) [ring of strength] Str+6: It affects your strength (+6). It has a curse which improves the following skills: Fortitude: Armour and Shields. Elements: Fire Magic, Ice Magic, Air Magic and Earth Magic. r - a +5 ring of evasion t - a ring of the Octopus King {Fly HP+2 AC+2 EV+2 SH+2} (You found it on level 9 of the Dungeon) [ring of flight] Fly: It grants you flight. HP+2: It affects your health (+2). AC+2: It affects your AC (+2). EV+2: It affects your evasion (+2). SH+2: It affects your SH (+2). u - a ring of flight w - an amulet of guardian spirit x - a ring of willpower z - an amulet of dissipation C - a ring of poison resistance (worn) D - a +6 ring of strength E - a ring of protection from fire F - a ring of protection from cold G - a +4 ring of protection K - the necklace of Bloodlust {Fury *Rage Will++ Int-3 Slay+6} (You found it on level 1 of the Swamp) [amulet of nothing] Fury: It extends the wearer's berserk rage when killing foes. *Rage: It berserks you when you make melee attacks (+50% chance). Will++: It greatly increases your willpower. Int-3: It affects your intelligence (-3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). N - a +4 ring of protection O - a +5 ring of evasion Q - the ring "Qafuij" {Fly rF+ Str+3} (You found it in the Necropolis) [ring of protection from fire] Fly: It grants you flight. rF+: It protects you from fire. Str+3: It affects your strength (+3). R - an amulet of wildshape S - the cursed amulet "Shackled With Me" (worn) {Reflect SH+5, Sorc, Self} (You found it in the Necropolis) [amulet of reflection] Reflect: It reflects blocked missile attacks. SH+5: It affects your SH (+5). It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Introspection: Fighting and Spellcasting. T - a ring of willpower U - the amulet of Tien {Reflect Harm rF- rCorr Int+4 SH+5} (You found it in the Necropolis) [amulet of reflection] Reflect: It reflects blocked missile attacks. Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). SH+5: It affects your SH (+5). W - a ring of protection from fire X - a ring of magical power Z - the ring of Zyod {*Slow rPois rCorr Dex+5} (You took it off a deep elf elementalist on level 3 of the Elven Halls) [ring of resist corrosion] *Slow: It may slow you when you take damage. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex+5: It affects your dexterity (+5). Wands b - a wand of acid (14) c - a wand of iceblast (1) p - a wand of polymorph (36) a - a wand of flame (106) e - a wand of paralysis (6) d - a wand of digging (16) f - a wand of mindburst (46) Scrolls T - 2 scrolls of torment N - 4 scrolls of noise g - 11 scrolls of fog t - 6 scrolls of teleportation S - 5 scrolls of silence V - 4 scrolls of vulnerability p - 10 scrolls of poison w - 10 scrolls of enchant weapon I - 3 scrolls of immolation f - 6 scrolls of fear r - 4 scrolls of revelation W - 3 scrolls of brand weapon s - a scroll of butterflies a - 4 scrolls of enchant armour A - a scroll of acquirement Potions h - 9 potions of haste a - 2 potions of ambrosia C - 5 potions of cancellation A - 7 potions of attraction c - 4 potions of curing M - 9 potions of mutation e - 4 potions of enlightenment L - a potion of lignification b - 5 potions of brilliance m - 2 potions of might i - 3 potions of invisibility B - a potion of berserk rage Miscellaneous g - a +0 condenser vane j - a +0 phantom mirror h - a +0 box of beasts i - a +1 phial of floods k - a +0 lightning rod (4/4) Skills: - Level 14.7(20.5) Fighting - Level 15.7(19.8) Long Blades - Level 4.4(8.2) Polearms - Level 8.0 Throwing - Level 11.0(14.1) Armour - Level 10.7(12.8) Dodging - Level 1.7(3.3) Stealth - Level 9.9(13.0) Shields - Level 15.4(21.1) Spellcasting - Level 18.0(21.0) Conjurations + Level 12.0(15.1) Hexes - Level 7.1 Summonings - Level 5.3(8.4) Translocations - Level 9.6(12.7) Fire Magic - Level 18.5(21.4) Ice Magic - Level 12.9(16.0) Air Magic - Level 15.6(18.6) Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Irradiate Conj/Alch 39% 3d24 1% 5 b - Freezing Cloud Conj/Ice/Air 39% 6-21 1% 5 c - Ozocubu's Armour Ice 82% N/A 0% 3 d - Olgreb's Toxic Radia Alch 77% N/A 1% 4 e - Arcjolt Conj/Air 38% 1d48 1% 5 f - Vhi's Electric Charg Tloc/Air 100% N/A 1% 4 g - Inner Flame Hex/Fire 67% N/A 1% 3 h - Alistair's Intoxicat Alch 51% N/A 1% 5 i - Freeze Ice 100% 1d10 0% 1 j - Frozen Ramparts Ice 100% 1d16 0% 3 k - Silence Hex/Air 35% N/A 1% 5 l - Yara's Violent Unrav Hex/Alch 36% 3d15 1% 5 m - Iskenderun's Mystic Conj/Tloc 68% 2d14 (+2d71% 4 n - Fulsome Fusillade Conj/Alch 39% (3-5)d14 9% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 0% 1 Shock Conj/Air 100% 1d9 0% 1 Slow Hex 100% N/A 0% 1 Ensorcelled Hibernation Hex/Ice 100% N/A 0% 2 Jinxbite Hex 100% 2d4 0% 2 Searing Ray Conj 100% 2d8 0% 2 Fulminant Prism Conj/Alch 39% 3d17 0% 4 Apportation Tloc 100% N/A 1% 1 Kiss of Death Conj/Necr 100% 2d13 1% 1 Call Canine Familiar Summ 49% N/A 1% 3 Confusing Touch Hex 69% N/A 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Sigil of Binding Hex 69% N/A 1% 3 Stone Arrow Conj/Erth 100% 3d13 1% 3 Summon Ice Beast Ice/Summ 68% N/A 1% 3 Swiftness Air 71% N/A 1% 3 Tukima's Dance Hex 69% N/A 1% 3 Airstrike Air 35% 2d(6-22) 1% 4 Brom's Barrelling Bould Conj/Erth 59% 2d9 1% 4 Cigotuvi's Putrefaction Necr/Air 52% N/A 1% 4 Leda's Liquefaction Alch/Erth 28% N/A 1% 4 Rending Blade Conj/Frge 58% 2d(10+2*) 1% 4 Sticky Flame Fire/Alch 71% 2d11 1% 4 Eringya's Surprising Cr Summ 49% N/A 2% 4 Forge Blazeheart Golem Fire/Frge 46% N/A 3% 4 Sublimation of Blood Necr 21% N/A 7% 2 Summon Seismosaurus Egg Summ/Erth 36% N/A 10% 4 Launch Clockwork Bee Frge 21% N/A 14% 3 Awaken Armour Erth/Frge 44% N/A 38% 4 Detonation Catalyst Fire/Alch 71% 2d10 1% 5 Hoarfrost Cannonade Ice/Frge 29% 3d7/3d15 1% 5 Summon Mana Viper Hex/Summ 60% N/A 1% 5 Conjure Ball Lightning Conj/Air 38% 3x3d12 1% 6 Alistair's Walking Alem Alch/Frge 55% N/A 2% 5 Summon Forest Summ/Tloc 25% N/A 5% 5 Enfeeble Hex 34% N/A 8% 7 Bombard Conj/Erth 29% 9d5 9% 6 Dispersal Tloc 26% N/A 22% 6 Gell's Gavotte Tloc 26% 2d(23-34) 22% 6 Sphinx Sisters Hex/Summ 30% N/A 38% 7 Forge Monarch Bomb Fire/Frge 23% 4d10 45% 6 Discord Hex 34% N/A 52% 8 Polar Vortex Ice 41% 12d5* 58% 9 Lee's Rapid Deconstruct Erth 11% 3d8* 73% 5 Curse of Agony Necr 21% N/A 78% 5 Nazja's Percussive Temp Frge 10% 4d5 78% 5 Lehudib's Crystal Spear Conj/Erth 29% 10d8 98% 8 Hellfire Mortar Fire/Erth/Frge 19% 4d8 100% 7 Disjunction Tloc 26% N/A 100% 8 Infestation Necr 10% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:5 Lair (5/5) D:8 Swamp (4/4) Lair:2 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:9 Elf (3/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:3 Depths (2/4) D:15 Bailey (visited) IceCv (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Dithmenos Elyvilon Gozag Hepliaklqana Kikubaaqudgha Makhleb Okawaru Sif Muna Vehumet Wu Jian Xom Zin The Shining One Jiyva Shops: D:2 [ D:5 ? D:7 (! D:8 ! D:13 ( Orc:1 :*(:( Orc:2 *:=(!* Elf:3 ?: Snake:1 [ Snake:2 * Vaults:2 : Vaults:4 :? Portals: Hell: Depths:1 Depths:2 Abyss: D:14** Annotations: D:4 exclusion: 2 staircases D:5 exclusion: staircase D:6 exclusion: 2 staircases Swamp:1 1 runed translucent door Swamp:2 exclusion: staircase Innate Abilities, Weirdness & Mutations You are amphibious. You can hop long distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History * * * LOW HITPOINT WARNING * * * You block the quicksilver dragon's attack. x2 You block the phantasmal warrior's attack. The vault sentinel howls in fear. Okay, then. Okay, then. Okay, then. Okay, then. You feel protected. The snapping turtle changes into a raiju! You encounter a raiju. The guardian sphinx seems to regain its courage. You block the quicksilver dragon's attack. x2 The deep elf zephyrmancer mumbles some strange words. The deep elf zephyrmancer blinks! The war gargoyle launches metal splinters at you. The spray of metal splinters hits you. * * * LOW HITPOINT WARNING * * * You block the quicksilver dragon's attack. The quicksilver dragon claws you but does no damage. Press: ? - help, Dir - look around, f - activate Look: a quicksilver dragon (chance to affect: 15%) As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The vault sentinel looks frightened! The vault warden looks frightened! The war gargoyle is unaffected. The quicksilver dragon resists with almost no effort. The golden dragon resists with almost no effort. The frost giant resists with some effort. The undying armoury is unaffected. The titan resists with almost no effort. The phantasmal warrior is unaffected. The vault warden resists with some effort. The raiju looks frightened! The freezing wraith is unaffected. The guardian sphinx looks frightened! The frost giant seems to regain its courage. The deep elf zephyrmancer seems to regain its courage. The frost giant hits you with a +2 battleaxe of freezing. * * * LOW HITPOINT WARNING * * * The war gargoyle hits you with a +1 great mace of protection!! You die... ,,,,,,,,,,,,,#..#....#..,,,{.G... ,,,,,,,,,,,,,#..#....#.###,*,#.## *,*,*,*,*,.###..#....#..$,,*¿#.{{ ,,,,,,,,,,......#...p#.###.#p#.## ,,,,{{{{,,,..........W..C...p.... ###############....).p.########## .......).......)))D<[...†Q....... .ŋ.$...p).(..)..CC)e