Dungeon Crawl Stone Soup version 0.35-a0-644-g8917bb4c26 (webtiles) character file. Game seed: 1784999260755805937 28 AllRuneOrDeath the Chiller (level 3, 24/24 HPs) Began as a Barachi Ice Elementalist on July 4, 2026. Quit the game on level 2 of the Dungeon. The game lasted 00:09:53 (1316 turns). AllRuneOrDeath the Chiller (BaIE) Turns: 1316, Time: 00:09:54 Health: 24/24 AC: 3 Str: 9 XL: 3 Next: 12% Magic: 2/7 EV: 11 Int: 15 God: Gold: 103 SH: 0 Dex: 14 Spells: 7/8 levels left rFire . . . (100%) c - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . b - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: slow A: amphibious, frog-like legs 1, +LOS a: Hop (0%) You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons c - a +0 trident (weapon) Armour a - a +0 robe (worn) b - a +0 pair of boots (worn) Scrolls c - a scroll of silence {unknown} e - a scroll of immolation {unknown} h - a scroll of amnesia {unknown} m - a scroll of identify {unknown} Potions g - a potion of magic d - 2 potions of might {unknown} f - a potion of cancellation {unknown} j - a potion of brilliance {unknown} k - a potion of attraction {unknown} l - a potion of heal wounds {unknown} Skills: - Level 2.1 Dodging - Level 1.7 Stealth - Level 3.0 Spellcasting * Level 5.4 Ice Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 72% 1d8 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 36% 1d6 6% 3 Ozocubu's Armour Ice 18% N/A 6% 3 Summon Ice Beast Ice/Summ 10% N/A 21% 3 Inner Flame Hex/Fire 2% N/A 52% 3 Martyr's Knell Necr/Summ 2% N/A 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are amphibious. You can hop short distances, but move slowly. You have an extended range of vision and can be seen from far away. Message History The jackal barks! x2; You hear a bark! Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (100% to hit) You freeze the jackal. You kill the jackal! Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (100% to hit) You freeze the jackal! You kill the jackal! The jackal bites you but does no damage. The jackal barely misses you. Unknown command. Aiming: Freeze (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a jackal (100% to hit) You freeze the jackal! You kill the jackal! You start resting. You are ready to hop once more. Saving game... please wait. Welcome back, AllRuneOrDeath the Barachi Ice Elementalist. Press ? for a list of commands and other information. Welcome back, AllRuneOrDeath the Barachi Ice Elementalist. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, AllRuneOrDeath the Barachi Ice Elementalist. Press ? for a list of commands and other information. Welcome back, AllRuneOrDeath the Barachi Ice Elementalist. Press ? for a list of commands and other information. Welcome back, AllRuneOrDeath the Barachi Ice Elementalist. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, AllRuneOrDeath the Barachi Ice Elementalist. Press ? for a list of commands and other information. Saving game... please wait. Welcome back, AllRuneOrDeath the Barachi Ice Elementalist. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ######## #.........# #......# ##.........# #......####........... #......##...##........ #...........##....#### #....)....##h.....# #...............### #>...†.#####.#### ### #....@.# #..# #.. #######......# #..## #.# #..........### ..# ####.# #..........####.#######..... #........................... #..........#......#####..... ############.....## ###### #.....# #....## There were no monsters in sight! Vanquished Creatures A dart slug (D:1) A ribbon worm (D:1) 4 hobgoblins 4 jackals (D:2) 2 ball pythons 3 bats 3 frilled lizards 5 kobolds 3 rats (D:1) 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | AllRuneOrDeath the Barachi Ice Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 354 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 1002 | D:1 | Reached skill level 5 in Ice Magic 1301 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/7 1316 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_corners, due_unseen_surprise D:2: layout_rooms, serial_shops, nicolae_square_shop Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.0 Ice Magic | 5 | 5.4 Dodging | | 2.1 Stealth | | 1.7 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Unarmed || 9 Trident || 12 Cast: Freeze || 34 Ability: Hop || 1 Armour: Robe || 27 Dodge: Dodged || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1504 | 1455 | 49 | 179 | 858 | 2 | 752.0 | Dungeon | 1504 | 1455 | 49 | 179 | 858 | 2 | 752.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1235 daAuts D:2: 269 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+