Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.35-a0-1295-gfabe31b45b Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 13744754689960348306, deterministic pregen: 1 Version history: Game started: 0.35-a0-1290-gf171d4b144 0.35-a0-1295-gfabe31b45b Command line: /usr/games/crawl-git-fabe31b45b -name AllRuneOrDeath -rc /dgldir/rcfiles/crawl-git/AllRuneOrDeath.rc -macro /dgldir/rcfiles/crawl-git/AllRuneOrDeath.macro -morgue /dgldir/morgue/AllRuneOrDeath/ -webtiles-socket /crawl-master/webserver/sockets/AllRuneOrDeath:2026-10-14.17:09:54.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 15 stack frames. /usr/games/crawl-git-fabe31b45b(_Z17write_stack_traceP8_IO_FILE+0x3f) [0x5cf8d10d4c1f]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-fabe31b45b(_Z13do_crash_dumpv+0x43a) [0x5cf8d10e2eaa]: do_crash_dump() /usr/games/crawl-git-fabe31b45b(_Z20crash_signal_handleri+0x1fa) [0x5cf8d10d511a]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x77f7eb3bf330]: /lib/x86_64-linux-gnu/libc.so.6(pselect+0x5e) [0x77f7eb4a000e]: /usr/games/crawl-git-fabe31b45b(_ZN14TilesFramework11await_inputEPFbvE+0x118) [0x5cf8d18bcba8]: TilesFramework::await_input(bool (*)()) /usr/games/crawl-git-fabe31b45b(_Z8getch_ckv+0xcf) [0x5cf8d18c0e1f]: getch_ck() /usr/games/crawl-git-fabe31b45b(+0x84b475) [0x5cf8d13ca475]: /usr/games/crawl-git-fabe31b45b(_Z25getch_with_command_macrosv+0x210) [0x5cf8d13ce340]: getch_with_command_macros() /usr/games/crawl-git-fabe31b45b(+0xd4fc54) [0x5cf8d18cec54]: /usr/games/crawl-git-fabe31b45b(+0xd507cd) [0x5cf8d18cf7cd]: /usr/games/crawl-git-fabe31b45b(main+0x1f7) [0x5cf8d10031e7]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x77f7eb3a41ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x77f7eb3a428b]: /usr/games/crawl-git-fabe31b45b(_start+0x25) [0x5cf8d1003cd5]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000077f7eb48a7d7 in __GI___wait4 (pid=50888, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000077f7eb48a7d7 in __GI___wait4 (pid=50888, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005cf8d10d52ec in call_gdb (file=0x77f7eb57e4e0 <_IO_2_1_stderr_>) at crash.cc:434 gdb = attach_cmd = "attach 49503\000\000\000\000\000\000\000" #2 0x00005cf8d10e2ec8 in do_crash_dump () at dbg-asrt.cc:682 t = 1791997804 dir = "/dgldir/morgue/AllRuneOrDeath/" name = "/dgldir/morgue/AllRuneOrDeath/crash-AllRuneOrDeath-20261014-171004.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x77f7eb57e4e0 <_IO_2_1_stderr_> #3 0x00005cf8d10d511a in crash_signal_handler (sig_num=6) at crash.cc:195 No locals. #4 No locals. #5 0x000077f7eb4a000e in pselect64_syscall (sigmask=0x7fff4723d180, timeout=, exceptfds=0x0, writefds=0x0, readfds=0x7fff4723d100, nfds=4) at ../sysdeps/unix/sysv/linux/pselect.c:34 sc_ret = -4 sc_ret = data = {140734386917760, 8} data = sc_ret = sc_ret = resultvar = __arg6 = __arg5 = __arg4 = __arg3 = __arg2 = __arg1 = _a6 = _a5 = _a4 = _a3 = _a2 = _a1 = sc_cancel_oldtype = sc_ret = resultvar = __arg6 = __arg5 = __arg4 = __arg3 = __arg2 = __arg1 = _a6 = _a5 = _a4 = _a3 = _a2 = _a1 = #6 __pselect (nfds=4, readfds=0x7fff4723d100, writefds=0x0, exceptfds=0x0, timeout=, sigmask=0x7fff4723d180) at ../sysdeps/unix/sysv/linux/pselect.c:56 tval = {tv_sec = 102223737256176, tv_nsec = 140734386917640} #7 0x00005cf8d18bcba8 in TilesFramework::await_input (this=this@entry=0x5cf8d1e57f60 , has_console_input=has_console_input@entry=0x5cf8d18bf8f0 <_curses_has_key()>) at tileweb.cc:715 c = result = fds = {fds_bits = {9, 0 }} maxfd = 3 saved_sig_mask = {old = {__val = {0, 1, 495740256377, 82, 30064771104, 0 }}} signals_to_wait_for = {__val = {134217728, 0, 0, 262144, 0, 140734386918672, 0, 0, 140734386917936, 140734386917936, 0, 15248913865967163136, 98784247832, 102223743123296, 140734386918672, 140734386919248}} __d = #8 0x00005cf8d18c0e1f in _get_key_from_curses () at libunix.cc:575 c = result = c = result = c = #9 getch_ck () at libunix.cc:643 c = #10 0x00005cf8d13ca475 in _getch_mul () at macro.cc:838 keys = std::deque with 0 elements a = /build/gdb-1WjiBe/gdb-15.0.50.20240403/gdb/utils.c:704: internal-error: virtual memory exhausted: can't allocate 2097112 bytes. A problem internal to GDB has been detected, further debugging may prove unreliable. Quit this debugging session? (y or n) [answered Y; input not from terminal] Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 8 Level id: D:8 Level build method = , level layout type = corridors, absdepth0 = 7 Level vaults: layout_loops_ring enter_bailey_4 serial_shops shop Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< You focus your ray upon the kobold brigand. The searing ray hits the kobold brigand. You kill the kobold brigand! Vehumet accepts your kill. (Press . to maintain the ray.) The residue of your spell condenses into glimmer. You feel sick. The kobold hits you but does no damage. Your Spellcasting skill increases to level 4! You barely miss the kobold. You stop channelling your searing ray. You feel sick. The kobold barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger, quivering stones and carrying a wand of flame (85% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger, quivering stones and carrying a wand of flame (78% to hit) Okay, then. You condense the glimmer around your hands and fire it at the kobold! The glimmering dart hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel your power returning. You feel sick. The kobold throws a stone. The stone hits you but does no damage. You condense the glimmer around your hands and fire it at the kobold! The glimmering dart hits the kobold. The kobold is moderately wounded. You feel sick. You feel sick. You condense the glimmer around your hands and fire it at the kobold! The glimmering dart hits the kobold. The kobold is severely wounded. You feel sick. You are no longer poisoned. The kobold closely misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. The residue of your spell condenses into glimmer. The kobold closely misses you. The kobold barely misses you. You condense the glimmer around your hands and fire it at the kobold! The glimmering dart hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel your power returning. You see here a +0 vampiric hand axe. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (moderately wounded, 100% to hit) The magic dart hits the kobold! You kill the kobold! Vehumet accepts your kill. You feel hot winds gather around you again. Things that are here: a +0 short sword; 4 stones; a kobold corpse a - a wand of flame (20) Things that are here: a +0 dagger; 5 stones Things that are here: a +0 whip; 6 poisoned darts; a kobold corpse j - 6 poisoned darts c - 3 scrolls labelled VOOB HUINAI (gained 1) Things that are here: a +0 short sword; 4 stones; a kobold corpse You pick up a parchment of Hoarfrost Cannonade and begin reading... You add the spell Hoarfrost Cannonade to your library. HP restored. You encounter an orc priest. It is wielding a +0 hand axe. The orc priest shouts! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (100% to hit) The magic dart hits the orc priest. The orc priest is moderately wounded. The residue of your spell condenses into glimmer. You encounter an orc. It is wielding a +0 short sword. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (moderately wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is heavily wounded. The residue of your spell condenses into glimmer. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You condense the glimmer around your hands and fire it at the orc priest! The glimmering dart hits the orc priest. The orc priest is almost dead. You encounter an orc wizard. It is wielding a +0 dagger. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc priest, wielding a +0 hand axe and wearing a +0 leather armour (almost dead, 100% to hit) The magic dart hits the orc priest! You kill the orc priest! Vehumet accepts your kill. You feel your power returning. The residue of your spell condenses into glimmer. You encounter an orc. It is wielding a +0 mace. You condense the glimmer around your hands and fire it at the orc! The glimmering dart hits the orc but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 scale mail (100% to hit) The magic dart hits the orc. The orc is lightly wounded. The residue of your spell condenses into glimmer. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 short sword and wearing a +0 scale mail (lightly wounded, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The residue of your spell condenses into glimmer. You condense the glimmer around your hands and fire it at the orc! The glimmering dart hits the orc but does no damage. The orc is heavily wounded. You encounter an orc. It is wielding a +0 dagger, wearing an orb of pyromania and carrying a wand of iceblast. You condense the glimmer around your hands and fire it at the orc! The glimmering dart hits the orc. You kill the orc! Vehumet accepts your kill. You feel your power returning. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 mace (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The residue of your spell condenses into glimmer. The orc hits you but does no damage. You condense the glimmer around your hands and fire it at the orc! The glimmering dart hits the orc. The orc is almost dead. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 mace (almost dead, 100% to hit) The magic dart hits the orc! You kill the orc! Vehumet accepts your kill. The residue of your spell condenses into glimmer. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (mildly dangerous; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger, wearing a +0 ring mail and an orb of pyromania and carrying a wand of iceblast (wandering, hasn't noticed you, 85% to hit) The stone arrow hits the orc!! You kill the orc! Vehumet accepts your kill. You feel your power returning. Things that are here: a +0 whip; a kobold corpse c - a wand of iceblast (3) Things that are here: a +0 dagger; a +0 ring mail; an orb of pyromania Things that are here: a +0 dagger; a +0 ring mail; an orb of pyromania k - an orb of pyromania You encounter an orc. It is wielding a +0 hand axe. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc shouts! The residue of your spell condenses into glimmer. You condense the glimmer around your hands and fire it at the orc! The glimmering dart hits the orc. The orc is heavily wounded. The orc hits you but does no damage. Things that are here: a +0 whip; a kobold corpse You hit the orc but do no damage. The orc is heavily wounded. The orc hits you with a +0 hand axe. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and wearing a +0 ring mail (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Vehumet accepts your kill. Vehumet is now aiding your destructive spells. You start resting. HP restored. Okay, then. Magic restored. Things that are here: a +0 hand axe; a +0 ring mail; an orc corpse Things that are here: a +0 dagger; 3 stones; a +0 chain mail Found a hand axe. You see here a +0 hand axe. Found a potion of mutation. b - a wand of light (6) Found a chain mail. Found a stone staircase leading down. M - 6 potions of mutation (gained 1) You encounter a sky beast. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sirocco (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (100% to hit) The scorching wind hits the sky beast! The sky beast is moderately wounded. The sky beast is knocked back by the scorching wind. The residue of your spell condenses into glimmer. Casting: Sirocco (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (moderately wounded, covering ground quickly, 76% to hit) The stone arrow hits the sky beast! The sky beast is heavily wounded. The residue of your spell condenses into glimmer. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sky beast (heavily wounded, covering ground quickly, 76% to hit) The stone arrow hits the sky beast! You kill the sky beast! Vehumet accepts your kill. You start resting. You feel hot winds gather around you again. You start resting. Magic restored. You see here a sky beast corpse. You pick up a parchment of Kinetic Grapnel and begin reading... You add the spell Kinetic Grapnel to your library. e - 2 potions of enlightenment (gained 1) d - 2 pink potions Found a pair of boots. You pick up an Everburning Encyclopedia and begin reading... You add the spells Ignite Poison, Sticky Flame and Ignition to your library. Things that are here: a +0 dagger; 3 stones; a +0 chain mail Things that are here: a +0 dagger; 3 stones; a +0 chain mail An orc wizard comes into view. The orc wizard shouts! Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (100% to hit) The magic dart hits the orc wizard. The orc wizard is moderately wounded. The residue of your spell condenses into glimmer. You condense the glimmer around your hands and fire it at the orc wizard! The glimmering dart hits the orc wizard but does no damage. The orc wizard is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately wounded, 78% to hit) The stone arrow hits the orc wizard!! You kill the orc wizard! Vehumet accepts your kill. Things that are here: a +0 hand axe; a +0 leather armour; an orc skeleton Things that are here: a +0 hand axe; a +0 ring mail; an orc skeleton Things that are here: a +0 whip; a kobold skeleton Things that are here: a +0 dagger; a +0 ring mail j - 11 poisoned darts (gained 5) Done exploring. Done exploring. You see here a +0 chain mail. There is a stone staircase leading down here. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! You encounter 2 orcs. The orc shouts! x2; You hear a shout! There is a stone staircase leading up here. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (88% to hit) You focus your ray upon the orc. The searing ray hits the orc. The orc is severely wounded. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. (Press . to maintain the ray.) The residue of your spell condenses into glimmer. You encounter a kobold. It is wielding a +0 whip and quivering stones. The orc closely misses you. You encounter an orc wizard. It is wielding a +0 dagger. The orc wizard shouts! The searing ray hits the orc. You kill the orc! Vehumet accepts your kill. You hear a shout! The orc wizard hits you with a +0 dagger. You encounter a kobold. It is wielding a +0 dagger and quivering stones. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (78% to hit) The stone arrow hits the orc wizard!! You kill the orc wizard! Vehumet accepts your kill. The residue of your spell condenses into glimmer. You stop channelling your searing ray. You encounter a kobold. It is wielding a +0 short sword. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (100% to hit) The magic dart hits the kobold. The kobold is moderately wounded. The residue of your spell condenses into glimmer. You condense the glimmer around your hands and fire it at the kobold! The glimmering dart hits the kobold but does no damage. The kobold is moderately wounded. You encounter a kobold. It is wielding a +0 short sword. The kobold throws a stone. The stone misses you. You condense the glimmer around your hands and fire it at the kobold! The glimmering dart hits the kobold but does no damage. The kobold is moderately wounded. You encounter a kobold brigand and a kobold. The kobold brigand is quivering poisoned darts. The kobold is wielding a +1 short sword of venom and quivering stones. The kobold brigand shouts! The kobold shouts! The kobold throws a stone. The stone closely misses you. Things that are here: a +0 dagger; an orc corpse Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering stones (moderately wounded, 85% to hit) You focus your ray upon the kobold. The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. You feel your power returning. (Press . to maintain the ray.) The residue of your spell condenses into glimmer. You encounter a kobold. It is wielding a +0 whip and quivering poisoned darts. The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. The kobold shouts! You encounter a kobold. It is wielding a +0 short sword and quivering stones. The kobold throws a stone. The stone hits you but does no damage. The kobold brigand throws a dart. The dart closely misses you. You finish channelling your searing ray. The kobold throws a stone. The stone barely misses you. The kobold throws a stone. The stone hits you but does no damage. There is a stone staircase leading up here. You encounter an acid dragon. You climb upwards. There is a stone staircase leading down here. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! The kobold brigand throws a dart. The dart hits you. You are poisoned. The kobold throws a stone. The stone misses you. There is a stone staircase leading up here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 whip and quivering poisoned darts (85% to hit) You focus your ray upon the kobold. The searing ray misses the kobold brigand. The searing ray hits the kobold. You kill the kobold! Vehumet accepts your kill. (Press . to maintain the ray.) The residue of your spell condenses into glimmer. You feel sick. The kobold shouts! The kobold throws a stone. The stone misses you. The searing ray hits the kobold brigand! The kobold brigand is moderately wounded. The searing ray hits the kobold. The kobold is moderately wounded. You feel sick. The searing ray hits the kobold! You kill the kobold! Vehumet accepts your kill. You feel sick. The kobold barely misses you. The kobold brigand closely misses you. You stop channelling your searing ray. You feel sick. The kobold hits you with a +1 short sword of venom. You are more poisoned. The acid dragon spits acid at you. The splash of acid hits you! The kobold brigand completely misses you. You climb upwards. You feel very sick. There is a stone staircase leading down here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sirocco (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (moderately wounded, 100% to hit) Okay, then. Casting: Sirocco (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (moderately wounded, 78% to hit) The stone arrow misses the kobold brigand. You feel sick. The kobold closely misses you. The kobold brigand hits you with a +0 dagger. You hit the kobold brigand. The kobold brigand is heavily wounded. You feel sick. The kobold barely misses you. The kobold brigand barely misses you. You hit the kobold brigand. Your tail-slap misses the kobold brigand. The kobold brigand is heavily wounded. You feel sick. The kobold hits you with a +1 short sword of venom. You are more poisoned. The kobold brigand hits you but does no damage. You closely miss the kobold brigand. The kobold brigand is heavily wounded. You feel very sick. The kobold hits you but does no damage. You are more poisoned. The kobold brigand hits you but does no damage. You hit the kobold brigand. The kobold brigand is severely wounded. You feel very sick. The kobold barely misses you. The kobold brigand hits you but does no damage. You hit the kobold brigand but do no damage. The kobold brigand is severely wounded. You feel very sick. The kobold misses you. The kobold brigand misses you. You feel better. The kobold hits you but does no damage. You are poisoned. The kobold brigand barely misses you. You closely miss the kobold brigand. The kobold brigand is severely wounded. You feel sick. The kobold hits you but does no damage. You are more poisoned. The kobold brigand hits you with a +0 dagger. You hit the kobold brigand. The kobold brigand is severely wounded. You feel sick. The kobold hits you but does no damage. You are more poisoned. The kobold brigand hits you with a +0 dagger. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold brigand, wielding a +0 dagger and quivering poisoned darts (severely wounded, 100% to hit) The magic dart hits the kobold brigand. The kobold brigand is almost dead. You feel very sick. The kobold hits you but does no damage. You are more poisoned. The kobold brigand hits you with a +0 dagger! * * * LOW HITPOINT WARNING * * * It was a potion of heal wounds. You feel much better. x -> w - 2 potions of heal wounds You feel very sick. The kobold hits you with a +1 short sword of venom. You are more poisoned. The kobold brigand hits you but does no damage. You hit the kobold brigand. The kobold brigand is almost dead. You feel very sick. The kobold barely misses you. The kobold brigand closely misses you. You hit the kobold brigand but do no damage. The kobold brigand is almost dead. You feel very sick. The kobold hits you with a +1 short sword of venom. * * * LOW HITPOINT WARNING * * * The kobold brigand misses you. You barely miss the kobold brigand. Your tail-slap misses the kobold brigand. The kobold brigand is almost dead. You feel very sick. The kobold barely misses you. The kobold brigand hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You feel much better. You feel very sick. The kobold barely misses you. The kobold brigand hits you but does no damage. You hit the kobold brigand but do no damage. You tail-slap the kobold brigand. The kobold brigand is almost dead. You feel sick. The kobold hits you but does no damage. You are more poisoned. The kobold brigand hits you but does no damage. You hit the kobold brigand. You kill the kobold brigand! Vehumet accepts your kill. You feel very sick. The kobold hits you but does no damage. You are more poisoned. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the kobold. You kill the kobold! Vehumet accepts your kill. You feel your power returning. You feel very sick. You feel very sick. Things that are here: a +1 short sword of venom; 2 stones You start resting. You feel very sick. x2 You feel sick. x8 You are no longer poisoned. You start resting. Magic restored. You start resting. HP restored. There is a stone staircase leading down, spattered with blood here. j - 16 poisoned darts (gained 5) Things that are here: a +0 dagger; a kobold corpse There is a stone staircase leading down, spattered with blood here. Things that are here: a +1 short sword of venom; 2 stones You see here a +0 chain mail. There is a stone staircase leading down here. You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! You hear the steady creaking of a very distant portcullis. There is a stone staircase leading up here. You encounter a kobold geomancer. It is wielding a +0 dagger. The kobold geomancer shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (83% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer! The kobold geomancer is moderately wounded. (Press . to maintain the ray.) The residue of your spell condenses into glimmer. The kobold geomancer casts a spell next to you. The wall shatters! The blast of rock fragments hits you. The residue of the kobold geomancer's spell condenses into glimmer. The searing ray hits the kobold geomancer. The kobold geomancer is heavily wounded. The searing ray misses the kobold geomancer. The kobold geomancer barely misses you. The searing ray hits the kobold geomancer. The kobold geomancer is severely wounded. You finish channelling your searing ray. The kobold geomancer hits you but does no damage. The kobold geomancer hits you with a +0 dagger. Okay, then. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits the kobold geomancer but does no damage. The kobold geomancer is severely wounded. The residue of your spell condenses into glimmer. The kobold geomancer casts a spell next to you. The wall shatters! The blast of rock fragments hits you but does no damage. The residue of the kobold geomancer's spell condenses into glimmer. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (severely wounded, 100% to hit) The magic dart hits the kobold geomancer. The kobold geomancer is severely wounded. The residue of your spell condenses into glimmer. The kobold geomancer hits you with a +0 dagger. You condense the glimmer around your hands and fire it at the kobold geomancer! The glimmering dart hits the kobold geomancer. The kobold geomancer is almost dead. The kobold geomancer hits you but does no damage. You condense the glimmer around your hands and fire it at the kobold geomancer! The glimmering dart hits the kobold geomancer but does no damage. The kobold geomancer is almost dead. The kobold geomancer attacks as it pursues you! The kobold geomancer closely misses you. You closely miss the kobold geomancer. Your tail-slap misses the kobold geomancer. The kobold geomancer is almost dead. The kobold geomancer barely misses you. You hit the kobold geomancer but do no damage. You tail-slap the kobold geomancer. The kobold geomancer is almost dead. The kobold geomancer points next to you and mumbles some strange words. The wall shatters! The blast of rock fragments hits you but does no damage. The residue of the kobold geomancer's spell condenses into glimmer. You barely miss the kobold geomancer. Your tail-slap misses the kobold geomancer. The kobold geomancer is almost dead. The kobold geomancer hits you but does no damage. You hit the kobold geomancer. The kobold geomancer is almost dead. The kobold geomancer gestures next to you while chanting. The wall shatters! The blast of rock fragments hits you! The residue of the kobold geomancer's spell condenses into glimmer. You condense the glimmer around your hands and fire it at the kobold geomancer! The glimmering dart hits the kobold geomancer. The kobold geomancer is almost dead. The kobold geomancer hits you but does no damage. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almost dead, 100% to hit) The magic dart hits the kobold geomancer. You kill the kobold geomancer! Vehumet accepts your kill. You feel your power returning. Okay, then. You start resting. You hear the steady creaking of a very distant portcullis. Things that are here: a +0 dagger; a +0 robe Saving game... please wait. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! Welcome back, AllRuneOrDeath the Black Draconian Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. You begin untransforming. You continue untransforming. x3 Your third eye closes. Your vision is no longer so expansive. Found an escape hatch in the ceiling. There is an escape hatch in the ceiling here. You encounter 2 wights. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 short sword and wearing a +0 robe (87% to hit) You focus your ray upon the wight. The searing ray hits the wight! The wight is heavily damaged. The searing ray hits the wight! The wight is heavily damaged. (Press . to maintain the ray.) The searing ray hits the wight. The wight is heavily damaged. The searing ray hits the wight but does no damage. The wight is heavily damaged. The searing ray hits the wight! You destroy the wight! Vehumet accepts your kill. Vehumet offers you knowledge of Rending Blade. You finish channelling your searing ray. The wight hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 dire flail and wearing a +0 robe (heavily damaged, 83% to hit) The stone arrow hits the wight! The wight is almost destroyed. The wight completely misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 dire flail and wearing a +0 robe (almost destroyed, 83% to hit) The stone arrow misses the wight. The wight hits you with a +3 dire flail. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +3 dire flail and wearing a +0 robe (almost destroyed, 83% to hit) The stone arrow hits the wight! You destroy the wight! Vehumet accepts your kill. Okay, then. You start resting. You hear the steady creaking of a portcullis nearby. You start resting. HP restored. You start resting. You hear the quick creaking of a portcullis nearby. Things that are here: a +3 dire flail; a +0 robe You encounter a wight. It is wielding a +0 flail. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (dormant, 100% to hit) Okay, then. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (dormant, 100% to hit) The stone arrow hits the wight!! You destroy the wight! Vehumet accepts your kill. You feel your power returning. You have reached level 10! You encounter a two-headed ogre. It is wielding two +0 giant clubs. Found a scroll labelled DONAKKYUGUM. Found Pyeru's Book Shop. Found a stone staircase leading up. The two-headed ogre shouts in stereo! Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The flask of dizzying concoctions shatters into a vile cloud! Casting: Mephitic Cloud (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (noxious fumes, 92% to hit) The stone arrow hits the two-headed ogre!! The two-headed ogre is heavily wounded. The two-headed ogre is engulfed in noxious fumes. The two-headed ogre appears confused. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (heavily wounded, confused, 98% to hit) The stone arrow hits the two-headed ogre!! The two-headed ogre is severely wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, confused, 100% to hit) The magic dart hits the two-headed ogre but does no damage. The two-headed ogre is severely wounded. You hit the two-headed ogre. The two-headed ogre is severely wounded. Throw: 7 boomerangs Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (severely wounded, confused, 84% to hit) You throw a boomerang. The boomerang hits the two-headed ogre but does no damage. The two-headed ogre is severely wounded. You hit the two-headed ogre. The two-headed ogre is almost dead. The two-headed ogre seems less confused. The two-headed ogre hits you with a +0 giant club!! The two-headed ogre completely misses you. Okay, then. Press: ? - help, v - describe, . - travel Here: a two-headed ogre, wielding two +0 giant clubs (almost dead) The floor. A two-headed ogre is nearby! Aiming: Bolt of Light Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant clubs (almost dead, 91% to hit) The bolt of light hits the two-headed ogre! You kill the two-headed ogre! Vehumet accepts your kill. Your Spellcasting skill increases to level 5! Your Conjurations skill increases to level 8! Things that are here: a +0 giant club; a +0 giant club Found a scroll labelled OTWITO YWUGE. Found a large moonstone ring. l - a ring of flight You encounter a yak. The yak bellows! You hear a bellow! You encounter a yak. You hear a bellow! x2 You encounter 4 yaks. You hear the quick creaking of a portcullis nearby. The yak bellows! x2 There is a stone staircase leading up, spattered with blood here. You climb upwards. Level annotation: exclusion: staircase There is a stone staircase leading down here. You start resting. HP restored. You start resting. Magic restored. There is a stone staircase leading up here. Items here: ))) [[. You see here a +0 hand axe. Things that are here: a +0 dagger; a kobold skeleton There is a stone staircase leading down, spattered with blood here. This staircase is marked as excluded! You climb downwards. You hear the roar of battle. There is an entrance to a bailey on this level. Hurry and find it before the portal closes forever! You hear the loud creaking of a portcullis nearby. There is a stone staircase leading up here. Things that are here: a +0 robe; a +0 dagger; an orc skeleton Found a stone staircase leading down. Found a book of the Spheres. The acid dragon roars! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (83% to hit) The stone arrow misses the acid dragon. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (83% to hit) The stone arrow hits the acid dragon! The acid dragon is moderately wounded. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (moderately wounded, 83% to hit) The stone arrow hits the acid dragon! The acid dragon is severely wounded. The acid dragon spits acid at you. The splash of acid misses you. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Stone Arrow (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an acid dragon (severely wounded, catching its breath, 83% to hit) The stone arrow hits the acid dragon! You kill the acid dragon! Vehumet accepts your kill. You feel your power returning. You pick up a book of the Spheres and begin reading... You add the spells Brom's Barrelling Boulder, Iskenderun's Battlesphere, Fireball, Conjure Ball Lightning and Orb of Destruction to your library. Okay, then. Okay, then. You enter the shallow water. Moving in this stuff is going to be slow. You hear the loud creaking of a portcullis. You enter the shallow water. Moving in this stuff is going to be slow. The portcullis has been lowered almost to the ground. Found 6 gold pieces. You open the gate. You encounter a goblin, an orc and 3 hobgoblins. The goblin shouts! The hobgoblin shouts! x2 The goblin hits you but does no damage. The hobgoblin barely misses you. The hobgoblin hits you from afar with a +0 spear. The hobgoblin shouts! The orc shouts! Found a flagged portal. Found an escape hatch in the floor. Aiming: Bolt of Light Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a hobgoblin, wielding a +0 spear (82% to hit) The bolt of light hits the hobgoblin! You kill the hobgoblin! Vehumet accepts your kill. You feel your power returning. The bolt of light hits the hobgoblin! You kill the hobgoblin! Vehumet accepts your kill. You feel your power returning. The hobgoblin hits you but does no damage. The goblin hits you but does no damage. The hobgoblin hits you but does no damage. The goblin closely misses you. The orc closely misses you. There is an open gate here. The portal closes with a thud. The hobgoblin hits you but does no damage. The goblin closely misses you. The orc hits you but does no damage. You see here a +0 spear. The hobgoblin hits you with a +0 spear. The orc barely misses you. You see here a +0 spear. You hit the hobgoblin. You tail-slap the hobgoblin. You kill the hobgoblin! Vehumet accepts your kill. The orc hits you but does no damage. The goblin barely misses you. The orc barely misses you. You closely miss the goblin. The goblin closely misses you. The orc closely misses you. You hit the goblin. You kill the goblin! Vehumet accepts your kill. The orc hits you but does no damage. The orc barely misses you. You see here a +0 spear. You hit the orc but do no damage. The orc hits you with a +0 spear. You hit the orc but do no damage. The orc closely misses you. You hit the orc. The orc is heavily wounded. The orc hits you but does no damage. You barely miss the orc. The orc is heavily wounded. The orc barely misses you. You closely miss the orc. Your tail-slap misses the orc. The orc is heavily wounded. The orc closely misses you. You barely miss the orc. Your tail-slap misses the orc. The orc is heavily wounded. The orc hits you but does no damage. You hit the orc. The orc is severely wounded. The orc hits you with a +0 spear. You hit the orc. The orc is almost dead. The orc hits you with a +0 spear. You closely miss the orc. The orc is almost dead. The orc hits you but does no damage. You hit the orc. You kill the orc! Vehumet accepts your kill. You see here a +0 spear. There is an open gate here. You enter the shallow water. Moving in this stuff is going to be slow. You now have 350 gold pieces (gained 6). Found a stone staircase leading down. Found 17 gold pieces. There is a stone staircase leading down here. You now have 367 gold pieces (gained 17). Okay, then. Okay, then. Okay, then. Casting: Stone Arrow (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Saving game... please wait. Welcome back, AllRuneOrDeath the Black Draconian Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Cast which spell? (? or * to list) Okay, then. Unknown command. Unknown command. Unknown command. Saving game... please wait. Welcome back, AllRuneOrDeath the Black Draconian Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Cast which spell? (? or * to list) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Welcome back, AllRuneOrDeath the Black Draconian Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Welcome back, AllRuneOrDeath the Black Draconian Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Cast which spell? (? or * to list) Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target That would be overly suicidal. Okay, then. Unknown command. Okay, then. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Welcome back, AllRuneOrDeath the Black Draconian Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Okay, then. Welcome back, AllRuneOrDeath the Black Draconian Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) Okay, then. Cast which spell? (? or * to list) Okay, then. Welcome back, AllRuneOrDeath the Black Draconian Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. Cast which spell? (? or * to list) Aiming: Fulminant Prism (mildly dangerous; 1% risk of failure) Press: ? - help, Dir - move target Okay, then. Casting: Fulminant Prism (mildly dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Welcome back, AllRuneOrDeath the Black Draconian Conjurer. Vehumet says: Let it end in hellfire! Press ? for a list of commands and other information. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.35-a0-1290-gf171d4b144 0.35-a0-1295-gfabe31b45b Game state: mouse_enabled: 0, waiting_for_command: 1, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [AllRuneOrDeath] Species: Black Draconian Job: Conjurer HP: 81/81; mods: 0/0 MP: 18/18; mod: 0 Stats: 10 22 10 Position: (35, 16), god: Vehumet (6), turn_is_over: 0, banished: 0 Standing on/in/over feature: floor Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 0 | 0 | 5 | 630 | 0/252 Short Blades | X | 0 | 0 | 0 | 0 | 0/50 Long Blades | X | 0 | 0 | 0 | 0 | 0/50 Axes | X | 0 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/50 Polearms | X | 0 | 0 | 0 | 0 | 0/50 Staves | X | 0 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/59 Throwing | X | 0 | 0 | 0 | 0 | 0/59 Dodging | X | 0 | 0 | 1 | 151 | 92/119 Stealth | X | 0 | 0 | 1 | 127 | 77/100 Shields | X | 0 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/50 Spellcasting | X | 1 | 50 | 5 | 1025 | 134/357 Conjurations | X | 1 | 50 | 8 | 1916 | 116/450 Hexes | X | 0 | 0 | 0 | 0 | 0/59 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 8 | 1279 | 7/318 Earth Magic | X | 0 | 0 | 4 | 987 | 280/353 Alchemy | X | 0 | 0 | 6 | 1114 | 64/350 Invocations | X | 0 | 0 | 0 | 0 | 0/42 Evocations | X | 0 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #33: 1 Attributes: #12: 367 #49: 406 #73: 79406 Mutations: electricity resistance: 1 (innate) cold-blooded: 1 (innate) armoured tail: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #1: +1 short sword eq slot #8, inv slot #6: +1 cloak of willpower eq slot #6, inv slot #7: +0 pair of boots }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #...≈~')) #.# #.#.~~'). #.####.#.≈≈')) #.#......~≈#.∩ #.#.####.~≈### #.##################.#.# #.~~~~~ #......Y.............#.# #...... ...####Y########.###.#>####..###. ##.# #.# #@................ .?.# #.# #..................### #..# #.# #.###..##.##.##.##.# # #..####.# #.# #..##....# ##.### ...Y..#.# #)# #..####... ..... ...#....####.###..# ..## #.### .Y.#..............# .# #. .<.#...#####.#########..# #. .?.######.....))....... # dlua errors: clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< bailey_type: bailey_polearm >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>>