Dungeon Crawl Stone Soup version 0.33-a0-802-g62b7471ca3 (webtiles) character file. Game seed: 4639170337670854500 28 Alchemist the Trooper (level 3, 29/29 HPs) Began as a Demonspawn Cinder Acolyte on Jan 30, 2025. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:48 (789 turns). Alchemist the Trooper (Demonspawn Cinder Acolyte) Turns: 789, Time: 00:00:48 Health: 29/29 AC: 6 Str: 14 XL: 3 Next: 0% Magic: 2/14 EV: 10 Int: 18 God: Ignis [*****.] Gold: 17 SH: 0 Dex: 8 Spells: 3/5 levels left rFire + . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + h - +4 ring of protection HPRegen 0.24/turn f - ring of magical power MPRegen 0.14/turn %: no passive effects @: very slightly contaminated A: foul stench 1, big brain 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 17 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a ring of magical power (worn) h - a +4 ring of protection (worn) Scrolls b - a scroll of immolation {unknown} c - a scroll of enchant armour {unknown} d - a scroll of teleportation {unknown} e - a scroll of fear {unknown} i - a scroll of identify {unknown} Potions g - 2 potions of resistance {unknown} Skills: + Level 3.5 Fighting - Level 1.0 Stealth - Level 2.7 Unarmed Combat + Level 1.8 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Scorch Fire 22% 2d5 10% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You have an unusually large brain. (Int +2) Message History A jackal comes into view. A jackal is nearby! The jackal barks! A jackal comes into view. The jackal barks! Flames lash the jackal. You kill the jackal! You hear a shout! Unknown command. Flames lash the jackal. You kill the jackal! Unknown command. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) A hobgoblin comes into view. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You can't see any susceptible monsters within range! (Use Z to cast anyway.) Flames lash the hobgoblin. The hobgoblin is heavily wounded. The hobgoblin's fire resistance burns away. Unknown command. You miscast Scorch. You are very lightly contaminated with residual magic. Nothing appears to happen. The hobgoblin closely misses you. You miscast Scorch. Nothing appears to happen. The hobgoblin is no longer more vulnerable to fire. The hobgoblin hits you but does no damage. The hobgoblin hits you but does no damage. Flames lash the hobgoblin. You kill the hobgoblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) .# #..####.. .# #.. .# #.. .# #.. .######## ### ......... .. ########. #. #######..##########.##. # #. #..............@.[..... #.#####. ##.#####...###>.#######. ........ #...####...###...## #####.... ..#........##.....#####.#........ ....######.##...........#.###...# .#.........##.....#######........ ........#...##.###.# ####.####### .#.##)#........# #.# #....# # .#.##...#...##.###.###.##.# # There were no monsters in sight! Vanquished Creatures 2 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 5 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 4 rats (D:1) 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alchemist the Demonspawn Cinder Acolyte began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 228 | D:1 | Gained mutation: You have an unusually large brain. (Int | +2) [demonic ancestry] 228 | D:1 | Reached XP level 2. HP: 24/24 MP: 4/4 231 | D:1 | Learned a level 2 spell: Scorch 397 | D:1 | Reached skill level 1 in Stealth 789 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 789 | D:1 | Reached XP level 3. HP: 29/29 MP: 2/5 789 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_fountain, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Stealth | 1 | 1.0 Fighting | | 3.5 Unarmed Combat | | 2.7 Spellcasting | | 1.8 Fire Magic | | 2.6 Action || total ---------------------------++------- Melee: Unarmed || 72 Punch || 2 Cast: Scorch || 8 Armour: Robe || 51 Dodge: Dodged || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 784 | 784 | 0 | 0 | 611 | 1 | 784.0 | Dungeon | 784 | 784 | 0 | 0 | 611 | 1 | 784.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 784 daAuts