Alchemist Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, -1, D:1) a bat corpse (skeletalised by now) (1, 2, D:1) a ball python corpse (skeletalised by now) (2, 2, D:1) a +0 dagger a kobold corpse (skeletalised by now) (4, -19, D:1) a quokka skeleton a rat skeleton (5, -19, D:1) a hobgoblin skeleton (6, -25, D:1) a +0 leather armour (7, -26, D:1) a rat skeleton (9, -31, D:1) a +0 whip (21, -29, D:1) a +0 club (24, -30, D:1) a bat skeleton (34, -4, D:1) a frilled lizard corpse (35, -10, D:1) a +0 spear (35, -5, D:1) a +0 whip 4 stones (37, -25, D:1) 4 stones (37, -17, D:1) a +0 hand axe (37, -9, D:1) a rat corpse (39, 3, D:1) a +0 robe (41, -24, D:1) a rat skeleton Level 2 of the Dungeon (0, 0, D:2) 4 poisoned darts (2, -9, D:2) a +0 sling (3, 4, D:2) a potion of curing (6, 0, D:2) a +0 club a goblin corpse (7, 5, D:2) a +0 long sword (10, 0, D:2) an adder corpse