Alchemist Level 1 of the Dungeon (0, 0, D:1) a +0 mace (1, 12, D:1) a ball python corpse (skeletalised by now) (5, 0, D:1) a +0 ring mail (6, 9, D:1) a +0 ring mail (13, -8, D:1) a +0 club (22, -31, D:1) a +0 dagger 3 stones (22, -29, D:1) a rat corpse (skeletalised by now) (30, 6, D:1) a frilled lizard corpse (skeletalised by now) (31, -5, D:1) a +0 dagger (32, 13, D:1) 6 stones (33, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (35, -5, D:1) a +0 whip (40, -32, D:1) a +0 dagger a goblin corpse (skeletalised by now) (41, -32, D:1) a hobgoblin corpse (skeletalised by now) (41, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (42, -27, D:1) 3 stones (46, -8, D:1) 7 stones (51, -20, D:1) a +0 robe (56, -2, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 club (11, -16, D:2) a +0 ring mail (22, 7, D:2) a +0 hand axe a +0 scale mail the human skeleton of Terence (23, 12, D:2) a +0 short sword (28, -21, D:2) a hobgoblin skeleton (36, -26, D:2) a +0 hand axe (39, -12, D:2) a +0 robe (42, 11, D:2) a +0 dagger (46, -20, D:2) a +0 chain mail (52, -13, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a bombardier beetle corpse