Dungeon Crawl Stone Soup version 0.33-a0-802-g62b7471ca3 (webtiles) character file. Game seed: 1851983771360852548 8 Alchemist the Trooper (level 2, 24/24 HPs) Began as a Demonspawn Cinder Acolyte on Jan 30, 2025. Was a High Priest of Ignis. Quit the game on level 1 of the Dungeon. The game lasted 00:00:16 (162 turns). Alchemist the Trooper (Demonspawn Cinder Acolyte) Turns: 162, Time: 00:00:16 Health: 24/24 AC: 2 Str: 14 XL: 2 Next: 0% Magic: 3/3 EV: 10 Int: 14 God: Ignis [*****.] Gold: 26 SH: 0 Dex: 8 Spells: 3/3 levels left rFire + . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: foul stench 1 a: Renounce Religion, Fiery Armour, Foxfire Swarm, Rising Flame You were on level 1 of the Dungeon. You worshipped Ignis. Ignis was extremely pleased with you. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 26 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of enchant armour {unknown} Potions b - a potion of might {unknown} d - a potion of mutation {unknown} Skills: + Level 3.2 Fighting + Level 0.7 Stealth - Level 2.7 Unarmed Combat + Level 1.3 Spellcasting - Level 2.6 Fire Magic You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Scorch Fire 16% 2d5 13% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. Message History You barely miss the endoplasm. The endoplasm is moderately wounded. The endoplasm closely misses you. You hit the endoplasm. You kill the endoplasm! Found a shiny ring mail. A jackal comes into view. The jackal barks! You hear a bark! You hear a loud squeak. A jackal comes into view. There are monsters nearby! A bat comes into view. Found 18 gold pieces. A jackal comes into view. x2; A rat comes into view. The jackal moves out of view. The jackal barks! The bat hits you but does no damage. The jackal barks! The bat barely misses you. The bat closely misses you. A rat comes into view. Found 9 gold pieces. The rat squeaks loudly. The bat closely misses you. You hit the bat. You kill the bat! The jackal bites you. You hit the jackal. The jackal is heavily wounded. The jackal barely misses you. You closely miss the jackal. The jackal is heavily wounded. The jackal closely misses you. You hit the jackal. You kill the jackal! The jackal closely misses you. The rat barely misses you. You have reached level 2! Your demonic ancestry asserts itself... You begin to emit a foul stench of rot and decay. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ..............##......# #.............)#.... #..................# #......###.#.####.## #......# #.#.# # .######......# #.#.# .............# #.#.# ...####.....r###.#.# #.......hhh@r#.# #.......#####...... #.......# ...$. ###.....#####...... #............# #.. #.........[..## # #..........r... #..........h... #..........h..$ You could see 3 jackals and 2 rats. Vanquished Creatures A dart slug (D:1) A bat (D:1) An endoplasm (D:1) A jackal (D:1) A kobold (D:1) 5 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Alchemist the Demonspawn Cinder Acolyte began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 2/2 162 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 162 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/3 162 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: zelgadis_glass_arrival_small, layout_basic, minmay_tree_intersection Action || total ---------------------------++------- Melee: Unarmed || 23 Armour: Robe || 8 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 161 | 161 | 0 | 0 | 113 | 1 | 161.0 | Dungeon | 161 | 161 | 0 | 0 | 113 | 1 | 161.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 161 daAuts